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[fix] ダンジョンの雰囲気のBGM判定ミス修正
author
shimitei
<shimitei@gmail.com>
Fri, 2 Apr 2021 14:24:04 +0000
(23:24 +0900)
committer
shimitei
<shimitei@gmail.com>
Fri, 2 Apr 2021 14:24:04 +0000
(23:24 +0900)
「退屈」~「緊張する」雰囲気でも「悪い予感」~「とても危険」(feel1)のBGMが流れていたのを修正。
src/main/scene-table.cpp
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diff --git
a/src/main/scene-table.cpp
b/src/main/scene-table.cpp
index
6307d28
..
ccf1a26
100644
(file)
--- a/
src/main/scene-table.cpp
+++ b/
src/main/scene-table.cpp
@@
-94,7
+94,7
@@
static bool scene_field(player_type *player_ptr, scene_type *value)
static bool scene_dungeon_feeling(player_type *player_ptr, scene_type *value)
{
- const bool enable = (player_ptr->feeling >= 2);
+ const bool enable = (player_ptr->feeling >= 2)
&& (player_ptr->feeling <= 5)
;
if (enable) {
value->type = TERM_XTRA_MUSIC_BASIC;