r_ptr->r_flags6 = r_ptr->a_ability_flags2;
r_ptr->r_flagsr = r_ptr->flagsr;
- if (!(r_ptr->r_xtra1 & MR1_SINKA))
+ if (!(r_ptr->r_xtra1 & MR1_EVOLUTION))
n++;
- r_ptr->r_xtra1 |= MR1_SINKA;
+ r_ptr->r_xtra1 |= MR1_EVOLUTION;
if (player_ptr->monster_race_idx == r_idx) {
player_ptr->window |= (PW_MONSTER);
lore_ptr->vn = 0;
display_monster_concrete_resistances(lore_ptr);
display_monster_resistances(lore_ptr);
- if ((lore_ptr->r_ptr->r_xtra1 & MR1_SINKA) || lore_ptr->know_everything) {
+ if ((lore_ptr->r_ptr->r_xtra1 & MR1_EVOLUTION) || lore_ptr->know_everything) {
if (lore_ptr->r_ptr->next_r_idx) {
hooked_roff(format(_("%^sは経験を積むと、", "%^s will evolve into "), wd_he[lore_ptr->msex]));
hook_c_roff(TERM_YELLOW, format("%s", r_name + r_info[lore_ptr->r_ptr->next_r_idx].name));
MONSTER_NUMBER r_tkills; /* Count monsters killed in all lives */
byte r_wake; /* Number of times woken up (?) */
byte r_ignore; /* Number of times ignored (?) */
- #define MR1_SINKA 0x01
+ #define MR1_EVOLUTION 0x01
byte r_xtra1; /* Something */
byte r_xtra2; /* Something (unused) */
ITEM_NUMBER r_drop_gold; /*!< これまでに撃破時に落とした財宝の数 / Max number of gold dropped at once */
}
}
- if (!target_ptr->image) r_info[old_r_idx].r_xtra1 |= MR1_SINKA;
+ if (!target_ptr->image) r_info[old_r_idx].r_xtra1 |= MR1_EVOLUTION;
/* Now you feel very close to this pet. */
m_ptr->parent_m_idx = 0;