<ClCompile Include="..\..\src\mind\racial-samurai.c" />\r
<ClCompile Include="..\..\src\mind\samurai-slaying.c" />\r
<ClCompile Include="..\..\src\mind\surprise-attack.c" />\r
- <ClCompile Include="..\..\src\monster\pet-fall-off.c" />\r
+ <ClCompile Include="..\..\src\pet\pet-fall-off.c" />\r
<ClCompile Include="..\..\src\mspell\mspell-floor.c" />\r
<ClCompile Include="..\..\src\mspell\mspell-particularity.c" />\r
<ClCompile Include="..\..\src\mspell\mspell-special.c" />\r
<ClInclude Include="..\..\src\mind\racial-samurai.h" />\r
<ClInclude Include="..\..\src\mind\samurai-slaying.h" />\r
<ClInclude Include="..\..\src\mind\surprise-attack.h" />\r
- <ClInclude Include="..\..\src\monster\pet-fall-off.h" />\r
+ <ClInclude Include="..\..\src\pet\pet-fall-off.h" />\r
<ClInclude Include="..\..\src\pet\pet-util.h" />\r
<ClInclude Include="..\..\src\mspell\assign-monster-spell.h" />\r
<ClInclude Include="..\..\src\mspell\mspell-floor.h" />\r
<ClCompile Include="..\..\src\combat\aura-counterattack.c">
<Filter>combat</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\monster\pet-fall-off.c">
- <Filter>monster</Filter>
+ <ClCompile Include="..\..\src\pet\pet-fall-off.c">
+ <Filter>pet</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\combat\aura-counterattack.h">
<Filter>combat</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\monster\pet-fall-off.h">
- <Filter>monster</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\pet\pet-util.h">
<Filter>pet</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\pet\pet-fall-off.h">
+ <Filter>pet</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
monster/monster-status.c monster/monster-status.h \
monster/monster1.c monster/monster2.c \
monster/horror-descriptions.c monster/horror-descriptions.h \
- monster/pet-fall-off.c monster/pet-fall-off.h \
\
+ pet/pet-fall-off.c pet/pet-fall-off.h \
pet/pet-util.h \
\
mutation/mutation.c mutation/mutation.h \
#include "monster/monster-race-hook.h"
#include "monster/monster-status.h"
#include "monster/monster.h"
-#include "monster/pet-fall-off.h"
+#include "pet/pet-fall-off.h"
#include "mspell/monster-spell.h"
#include "player/player-class.h"
#include "player/player-move.h"
#include "main/sound-definitions-table.h"
#include "mind/racial-samurai.h"
#include "monster/monster-status.h"
-#include "monster/pet-fall-off.h"
+#include "pet/pet-fall-off.h"
#include "object/object-hook.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "floor/floor.h"
#include "monster/monster-race-hook.h"
#include "monster/monster-status.h"
-#include "monster/pet-fall-off.h"
+#include "pet/pet-fall-off.h"
#include "object/trc-types.h"
#include "player/player-effects.h"
#include "spell/spells-diceroll.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
-#include "monster/pet-fall-off.h"
+#include "pet/pet-fall-off.h"
#include "monster/creature.h"
#include "combat/melee-postprocess.h"
#include "spell/spells-summon.h"
#include "monster/monster-runaway.h"
#include "dungeon/quest.h"
-#include "monster/pet-fall-off.h"
+#include "pet/pet-fall-off.h"
#include "player/player-move.h"
/*!
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
#include "cmd/cmd-building.h"
-#include "monster/pet-fall-off.h"
+#include "pet/pet-fall-off.h"
#include "effect/effect-characteristics.h"
#include "object/object-kind-hook.h"
#include "player/player-personalities-table.h"
#include "io/write-diary.h"
#include "cmd/cmd-dump.h"
-#include "monster/pet-fall-off.h"
+#include "pet/pet-fall-off.h"
#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "object/object2.h"
-#include "monster/pet-fall-off.h"
+#include "pet/pet-fall-off.h"
#include "cmd/cmd-pet.h" // 暫定、player_can_ride_aux() を移動する
#include "core/stuff-handler.h"
#include "floor/floor.h"
#include "effect/spells-effect-util.h"
#include "spell/process-effect.h"
#include "floor/floor.h"
-#include "monster/pet-fall-off.h"
+#include "pet/pet-fall-off.h"
#include "core/stuff-handler.h"
#include "effect/effect-feature.h"
#include "effect/effect-item.h"
#include "io/write-diary.h"
#include "cmd/cmd-pet.h"
#include "pet/pet-util.h"
-#include "monster/pet-fall-off.h"
+#include "pet/pet-fall-off.h"
#include "cmd/cmd-dump.h"
#include "effect/effect-characteristics.h"
#include "grid/grid.h"