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mesa: Validate the layer selection of an array texture too
authorIan Romanick <ian.d.romanick@intel.com>
Sat, 27 Jul 2013 19:27:45 +0000 (12:27 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 6 Aug 2013 19:18:46 +0000 (12:18 -0700)
Previously only the slice of a 3D texture was validated in the FBO
completeness check.  This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.

v2: 1D_ARRAY textures have Depth == 1.  Instead, compare against Height.

v3: Handle CUBE_MAP_ARRAY textures too.  Noticed by Marek.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
src/mesa/main/fbobject.c

index 06cc586..76aa0bf 100644 (file)
@@ -729,10 +729,36 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
          att->Complete = GL_FALSE;
          return;
       }
-      if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
-         att_incomplete("bad z offset");
-         att->Complete = GL_FALSE;
-         return;
+
+      switch (texObj->Target) {
+      case GL_TEXTURE_3D:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad z offset");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_1D_ARRAY:
+         if (att->Zoffset >= texImage->Height) {
+            att_incomplete("bad 1D-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_2D_ARRAY:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad 2D-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
+      case GL_TEXTURE_CUBE_MAP_ARRAY:
+         if (att->Zoffset >= texImage->Depth) {
+            att_incomplete("bad cube-array layer");
+            att->Complete = GL_FALSE;
+            return;
+         }
+         break;
       }
 
       baseFormat = _mesa_get_format_base_format(texImage->TexFormat);