count += summon_LOUSE(target_ptr, y, x, rlev, m_idx);
break;
case MON_VAIF:
- count += summon_MOAI(target_ptr, y, x, m_idx);
+ count += summon_MOAI(target_ptr, y, x, rlev, m_idx);
break;
case MON_DEMON_SLAYER_SENIOR:
count += summon_DEMON_SLAYER(target_ptr, y, x, m_idx);
return count;
}
-MONSTER_NUMBER summon_MOAI(player_type *target_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx)
+MONSTER_NUMBER summon_MOAI(player_type *target_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx)
{
int count = 0;
int num = 3 + randint1(3);
for (int k = 0; k < num; k++)
- count += summon_named_creature(target_ptr, m_idx, y, x, MON_SMALL_MOAI, PM_NONE);
+ count += summon_specific(target_ptr, m_idx, y, x, rlev, SUMMON_SMALL_MOAI, PM_NONE);
return count;
}
for (int k = 0; k < num; k++)
count += summon_named_creature(target_ptr, m_idx, y, x, MON_DEMON_SLAYER_MEMBER, PM_NONE);
+ if (count == 0)
+ msg_print(_("しかし、隊士は全滅していた…。", "However, all demon slayer member were murdered..."));
+
return count;
}
MONSTER_NUMBER summon_guardian(player_type *target_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx, MONSTER_IDX t_idx, int TARGET_TYPE);
MONSTER_NUMBER summon_LOCKE_CLONE(player_type *target_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
MONSTER_NUMBER summon_LOUSE(player_type *target_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
-MONSTER_NUMBER summon_MOAI(player_type *target_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
+MONSTER_NUMBER summon_MOAI(player_type *target_ptr, POSITION y, POSITION x, int rlev, MONSTER_IDX m_idx);
MONSTER_NUMBER summon_DEMON_SLAYER(player_type *target_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
MONSTER_NUMBER summon_NAZGUL(player_type *target_ptr, POSITION y, POSITION x, MONSTER_IDX m_idx);
break;
}
case SUMMON_DAWN: {
- is_match = (r_idx == MON_DAWN);
+ is_match = r_idx == MON_DAWN;
break;
}
case SUMMON_ANIMAL: {
- is_match = (r_ptr->flags3 & (RF3_ANIMAL));
+ is_match = (r_ptr->flags3 & RF3_ANIMAL) != 0;
break;
}
case SUMMON_ANIMAL_RANGER: {
&& !(r_ptr->flags4 || r_ptr->a_ability_flags1 || r_ptr->a_ability_flags2));
break;
}
+ case SUMMON_SMALL_MOAI: {
+ is_match = r_idx == MON_SMALL_MOAI;
+ break;
+ }
case SUMMON_HI_DRAGON_LIVING: {
is_match = ((r_ptr->d_char == 'D') && monster_living(r_idx));
break;
SUMMON_DAWN = 41, /*!< \8f¢\8a«\83^\83C\83v: \8bÅ\82Ì\90í\8em */
SUMMON_ANIMAL = 42, /*!< \8f¢\8a«\83^\83C\83v: \8e©\91R\8aE\82Ì\93®\95¨ */
SUMMON_ANIMAL_RANGER = 43, /*!< \8f¢\8a«\83^\83C\83v: \83\8c\83\93\83W\83\83\81[\8cü\82¯\8e©\91R\8aE\82Ì\93®\95¨ */
+ SUMMON_SMALL_MOAI = 44, /*!< \8f¢\8a«\83^\83C\83v: \83v\83`\83\82\83A\83C */
SUMMON_PHANTOM = 47, /*!< \8f¢\8a«\83^\83C\83v: \83S\81[\83X\83g */
SUMMON_TOTEM_MOAI = 48, /*!< \8f¢\8a«\83^\83C\83v: \83g\81[\83e\83\80\83\82\83A\83C */
SUMMON_BLUE_HORROR = 49, /*!< \8f¢\8a«\83^\83C\83v: \83u\83\8b\81[\81E\83z\83\89\81[ */