static void describe_bow_power(PlayerType *player_ptr, flavor_type *flavor_ptr)
{
- flavor_ptr->avgdam = flavor_ptr->o_ptr->dd * (flavor_ptr->o_ptr->ds + 1) * 10 / 2;
- int tmul = bow_tmul(flavor_ptr->bow_ptr->sval);
- if (flavor_ptr->bow_ptr->is_known()) {
- flavor_ptr->avgdam += (flavor_ptr->bow_ptr->to_d * 10);
+ const auto *o_ptr = flavor_ptr->o_ptr;
+ const auto *bow_ptr = flavor_ptr->bow_ptr;
+ flavor_ptr->avgdam = o_ptr->dd * (o_ptr->ds + 1) * 10 / 2;
+ auto tmul = bow_tmul(bow_ptr->sval);
+ if (bow_ptr->is_known()) {
+ flavor_ptr->avgdam += (bow_ptr->to_d * 10);
}
if (flavor_ptr->known) {
- flavor_ptr->avgdam += (flavor_ptr->o_ptr->to_d * 10);
+ flavor_ptr->avgdam += (o_ptr->to_d * 10);
}
if (player_ptr->xtra_might) {
flavor_ptr->t = object_desc_str(flavor_ptr->t, show_ammo_detail ? "/shot " : "/");
}
- flavor_ptr->avgdam = calc_expect_crit_shot(player_ptr, flavor_ptr->o_ptr->weight, flavor_ptr->o_ptr->to_h, flavor_ptr->bow_ptr->to_h, flavor_ptr->avgdam);
+ flavor_ptr->avgdam = calc_expect_crit_shot(player_ptr, o_ptr->weight, o_ptr->to_h, bow_ptr->to_h, flavor_ptr->avgdam);
flavor_ptr->t = object_desc_num(flavor_ptr->t, flavor_ptr->avgdam);
flavor_ptr->t = show_ammo_no_crit ? object_desc_str(flavor_ptr->t, show_ammo_detail ? "/crit " : "/")
: object_desc_str(flavor_ptr->t, show_ammo_detail ? "/shot " : "/");
return;
}
- if (((flavor_ptr->o_ptr->tval == ItemKindType::RING) || (flavor_ptr->o_ptr->tval == ItemKindType::AMULET) || (flavor_ptr->o_ptr->tval == ItemKindType::LITE) || (flavor_ptr->o_ptr->tval == ItemKindType::FIGURINE)) && flavor_ptr->aware && !flavor_ptr->known && !(flavor_ptr->o_ptr->ident & IDENT_SENSE)) {
+ const auto tval = flavor_ptr->o_ptr->tval;
+ auto unidentifiable = tval == ItemKindType::RING;
+ unidentifiable |= tval == ItemKindType::AMULET;
+ unidentifiable |= tval == ItemKindType::LITE;
+ unidentifiable |= tval == ItemKindType::FIGURINE;
+ if (unidentifiable && flavor_ptr->aware && !flavor_ptr->known && !(flavor_ptr->o_ptr->ident & IDENT_SENSE)) {
strcpy(flavor_ptr->fake_insc_buf, _("未鑑定", "unidentified"));
return;
}