PlayerDexterity player_dex(player_ptr);
PlayerConstitution player_con(player_ptr);
PlayerCharisma player_chr(player_ptr);
- player_ptr->stat_add[A_STR] = player_str.modification_value();
- player_ptr->stat_add[A_INT] = player_str.modification_value();
- player_ptr->stat_add[A_WIS] = player_wis.modification_value();
- player_ptr->stat_add[A_DEX] = player_dex.modification_value();
- player_ptr->stat_add[A_CON] = player_con.modification_value();
- player_ptr->stat_add[A_CHR] = player_chr.modification_value();
- player_str.update_value();
- player_int.update_value();
- player_wis.update_value();
- player_dex.update_value();
- player_con.update_value();
- player_chr.update_value();
+ PlayerBasicStatistics *player_stats[] = { &player_str, &player_int, &player_wis, &player_dex, &player_con, &player_chr };
+ for (auto i = 0; i < A_MAX; ++i) {
+ player_ptr->stat_add[i] = player_stats[i]->modification_value();
+ player_stats[i]->update_value();
+ }
}
/*!