#include "angband.h"
#include "spells-summon.h"
+#include "player-status.h"
/*!
* @brief 箱からアイテムを引き出す /
#include "mutation.h"
#include "avatar.h"
#include "spells-status.h"
+#include "player-status.h"
#include "realm-hex.h"
#include "spells-floor.h"
#include "object-broken.h"
#define SUB_ALIGN_EVIL 0x0001
#define SUB_ALIGN_GOOD 0x0002
-/* Temporary flags macro */
-#define IS_FAST() (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
-#define IS_INVULN() (p_ptr->invuln || music_singing(MUSIC_INVULN))
-#define IS_HERO() (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
-#define IS_BLESSED() (p_ptr->blessed || music_singing(MUSIC_BLESS) || hex_spelling(HEX_BLESS))
-#define IS_OPPOSE_ACID() (p_ptr->oppose_acid || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
-#define IS_OPPOSE_ELEC() (p_ptr->oppose_elec || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
-#define IS_OPPOSE_FIRE() (p_ptr->oppose_fire || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
-#define IS_OPPOSE_COLD() (p_ptr->oppose_cold || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
-#define IS_OPPOSE_POIS() (p_ptr->oppose_pois || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
-#define IS_TIM_ESP() (p_ptr->tim_esp || music_singing(MUSIC_MIND) || (p_ptr->concent >= CONCENT_TELE_THRESHOLD))
-#define IS_TIM_STEALTH() (p_ptr->tim_stealth || music_singing(MUSIC_STEALTH))
-
-#define P_PTR_KI (p_ptr->magic_num1[0])
-
#define IS_WIZARD_CLASS() \
(p_ptr->pclass == CLASS_MAGE || p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER || p_ptr->pclass == CLASS_MAGIC_EATER || p_ptr->pclass == CLASS_BLUE_MAGE)
#include "quest.h"
#include "feature.h"
#include "monster-status.h"
+#include "player-status.h"
static byte display_autopick; /*!< 自動拾い状態の設定フラグ */
static int match_autopick;
#include "player-move.h"
#include "wild.h"
#include "warning.h"
+#include "player-status.h"
#define HORDE_NOGOOD 0x01 /*!< (未実装フラグ)HORDE生成でGOODなモンスターの生成を禁止する? */
#define HORDE_NOEVIL 0x02 /*!< (未実装フラグ)HORDE生成でEVILなモンスターの生成を禁止する? */
#include "quest.h"
#include "realm-hex.h"
#include "player-move.h"
+#include "player-status.h"
/*!
#include "artifact.h"
#include "object-hook.h"
#include "object-broken.h"
+#include "player-status.h"
/*!
extern bool player_place(POSITION y, POSITION x);
extern void wreck_the_pattern(void);
+
+/* Temporary flags macro */
+#define IS_FAST() (p_ptr->fast || music_singing(MUSIC_SPEED) || music_singing(MUSIC_SHERO))
+#define IS_INVULN() (p_ptr->invuln || music_singing(MUSIC_INVULN))
+#define IS_HERO() (p_ptr->hero || music_singing(MUSIC_HERO) || music_singing(MUSIC_SHERO))
+#define IS_BLESSED() (p_ptr->blessed || music_singing(MUSIC_BLESS) || hex_spelling(HEX_BLESS))
+#define IS_OPPOSE_ACID() (p_ptr->oppose_acid || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
+#define IS_OPPOSE_ELEC() (p_ptr->oppose_elec || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
+#define IS_OPPOSE_FIRE() (p_ptr->oppose_fire || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
+#define IS_OPPOSE_COLD() (p_ptr->oppose_cold || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
+#define IS_OPPOSE_POIS() (p_ptr->oppose_pois || music_singing(MUSIC_RESIST) || (p_ptr->special_defense & KATA_MUSOU))
+#define IS_TIM_ESP() (p_ptr->tim_esp || music_singing(MUSIC_MIND) || (p_ptr->concent >= CONCENT_TELE_THRESHOLD))
+#define IS_TIM_STEALTH() (p_ptr->tim_stealth || music_singing(MUSIC_STEALTH))
+
+#define P_PTR_KI (p_ptr->magic_num1[0])
\ No newline at end of file
#include "quest.h"
#include "artifact.h"
#include "feature.h"
+#include "player-status.h"
static s16b normal_traps[MAX_NORMAL_TRAPS];
#include "player-move.h"
#include "feature.h"
#include "warning.h"
+#include "player-status.h"
/*!
* @brief 警告を放つアイテムを選択する /