<ClCompile Include="..\..\src\cmd\cmd-zapwand.c" />\r
<ClCompile Include="..\..\src\cmd\diary-subtitle-table.c" />\r
<ClCompile Include="..\..\src\cmd\feeling-table.c" />\r
+ <ClCompile Include="..\..\src\cmd\lighting-level-table.c" />\r
<ClCompile Include="..\..\src\cmd\monster-group-table.c" />\r
<ClCompile Include="..\..\src\cmd\object-group-table.c" />\r
<ClCompile Include="..\..\src\combat\melee1.c" />\r
<ClInclude Include="..\..\src\cmd\cmd-zapwand.h" />\r
<ClInclude Include="..\..\src\cmd\diary-subtitle-table.h" />\r
<ClInclude Include="..\..\src\cmd\feeling-table.h" />\r
+ <ClInclude Include="..\..\src\cmd\lighting-level-table.h" />\r
<ClInclude Include="..\..\src\cmd\monster-group-table.h" />\r
<ClInclude Include="..\..\src\cmd\object-group-table.h" />\r
<ClInclude Include="..\..\src\combat\melee.h" />\r
<ClCompile Include="..\..\src\cmd\cmd-draw.c">
<Filter>cmd</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\cmd\lighting-level-table.c">
+ <Filter>cmd</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\cmd\cmd-draw.h">
<Filter>cmd</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\cmd\lighting-level-table.h">
+ <Filter>cmd</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
cmd/cmd-draw.c cmd/cmd-draw.h cmd/cmd-eat.c cmd/cmd-eat.h \
cmd/cmd-gameoption.c cmd/cmd-gameoption.h cmd/cmd-help.c cmd/cmd-help.h \
cmd/cmd-hissatsu.c cmd/cmd-hissatsu.h cmd/cmd-item.c cmd/cmd-item.h \
+ cmd/lighting-level-table.c cmd/lighting-level-table.h \
cmd/cmd-magiceat.c cmd/cmd-magiceat.h cmd/cmd-mane.c cmd/cmd-mane.h \
cmd/cmd-macro.c cmd/cmd-macro.h cmd/cmd-pet.c cmd/cmd-pet.h \
cmd/cmd-quaff.c cmd/cmd-quaff.h cmd/cmd-read.c cmd/cmd-read.h \
#include "angband.h"
#include "cmd/cmd-draw.h"
#include "cmd/cmd-dump.h"
+#include "cmd/lighting-level-table.h"
#include "term.h"
#include "core.h" // 暫定。後で消す.
#include "core/show-file.h"
/*!
- * @brief キャラクタ色の明暗表現
- */
-static concptr lighting_level_str[F_LIT_MAX] =
-{
- _("標準色", "standard"),
- _("明色", "brightly lit"),
- _("暗色", "darkened"),
-};
-
-
-/*!
* @brief キャラクタのビジュアルIDを変更する際の対象指定関数
* @param i 指定対象となるキャラクタコード
* @param num 指定されたビジュアルIDを返す参照ポインタ
--- /dev/null
+#include "angband.h"
+#include "cmd/lighting-level-table.h"
+#include "feature.h"
+
+/*!
+ * @brief キャラクタ色の明暗表現
+ */
+concptr lighting_level_str[F_LIT_MAX] =
+{
+ _("標準色", "standard"),
+ _("明色", "brightly lit"),
+ _("暗色", "darkened"),
+};
--- /dev/null
+#pragma once
+
+concptr lighting_level_str[F_LIT_MAX];