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scroll.c is hard ww
authorsparky4 <sparky4@cock.li>
Sun, 17 Apr 2016 20:55:33 +0000 (15:55 -0500)
committersparky4 <sparky4@cock.li>
Sun, 17 Apr 2016 20:55:33 +0000 (15:55 -0500)
src/lib/scroll16.c

index 506beeb..e71079a 100755 (executable)
@@ -489,7 +489,8 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                                //cannot print number value du to it being slow as bakapee
 #else
                                PBUFBFUN                (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
-                               //draw_vrl1_vgax_modex(x,y,struct vrl1_vgax_header *hdr,vrl1_vgax_offset_t *lineoffs,unsigned char *data,unsigned int datasz);
+                               /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
+                               //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
                                //modexDrawBmpRegion    (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
 #endif
                        break;