static const ShaderDesc shaders[] = {
{
- name: "Blit",
- vertexShader: {
+ .name="Blit",
+ .vertexShader={
"precision mediump float;",
"",
"attribute vec4 position;",
" texCoords = uvToTex * uv;",
"}",
},
- fragmentShader: {
+ .fragmentShader={
"#extension GL_OES_EGL_image_external : require",
"precision mediump float;",
"",
},
{
- name: "Gradient",
- vertexShader: {
+ .name="Gradient",
+ .vertexShader={
"precision mediump float;",
"",
"attribute vec4 position;",
" interp = (uvToInterp * uv).x;",
"}",
},
- fragmentShader: {
+ .fragmentShader={
"precision mediump float;",
"",
"varying float interp;",