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add support for ARB_shader_objects and ARB_vertex_shader
authorMichal Krol <mjkrol@gmail.org>
Wed, 27 Oct 2004 16:46:26 +0000 (16:46 +0000)
committerMichal Krol <mjkrol@gmail.org>
Wed, 27 Oct 2004 16:46:26 +0000 (16:46 +0000)
src/mesa/x86/glapi_x86.S

index 6b06721..9a894dc 100644 (file)
@@ -819,6 +819,48 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(GetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB, GetQueryObjectuivARB@12)
        GL_STUB(MultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM, MultiModeDrawArraysIBM@20)
        GL_STUB(MultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM, MultiModeDrawElementsIBM@24)
+       GL_STUB(DeleteObjectARB, _gloffset_DeleteObjectARB, DeleteObjectARB@4)
+       GL_STUB(GetHandleARB, _gloffset_GetHandleARB, GetHandleARB@4)
+       GL_STUB(DetachObjectARB, _gloffset_DetachObjectARB, DetachObjectARB@8)
+       GL_STUB(CreateShaderObjectARB, _gloffset_CreateShaderObjectARB, CreateShaderObjectARB@4)
+       GL_STUB(ShaderSourceARB, _gloffset_ShaderSourceARB, ShaderSourceARB@16)
+       GL_STUB(CompileShaderARB, _gloffset_CompileShaderARB, CompileShaderARB@4)
+       GL_STUB(CreateProgramObjectARB, _gloffset_CreateProgramObjectARB, CreateProgramObjectARB@0)
+       GL_STUB(AttachObjectARB, _gloffset_AttachObjectARB, AttachObjectARB@8)
+       GL_STUB(LinkProgramARB, _gloffset_LinkProgramARB, LinkProgramARB@4)
+       GL_STUB(UseProgramObjectARB, _gloffset_UseProgramObjectARB, UseProgramObjectARB@4)
+       GL_STUB(ValidateProgramARB, _gloffset_ValidateProgramARB, ValidateProgramARB@4)
+       GL_STUB(Uniform1fARB, _gloffset_Uniform1fARB, Uniform1fARB@8)
+       GL_STUB(Uniform2fARB, _gloffset_Uniform2fARB, Uniform2fARB@12)
+       GL_STUB(Uniform3fARB, _gloffset_Uniform3fARB, Uniform3fARB@16)
+       GL_STUB(Uniform4fARB, _gloffset_Uniform4fARB, Uniform4fARB@20)
+       GL_STUB(Uniform1iARB, _gloffset_Uniform1iARB, Uniform1iARB@8)
+       GL_STUB(Uniform2iARB, _gloffset_Uniform2iARB, Uniform2iARB@12)
+       GL_STUB(Uniform3iARB, _gloffset_Uniform3iARB, Uniform3iARB@16)
+       GL_STUB(Uniform4iARB, _gloffset_Uniform4iARB, Uniform4iARB@20)
+       GL_STUB(Uniform1fvARB, _gloffset_Uniform1fvARB, Uniform1fvARB@12)
+       GL_STUB(Uniform2fvARB, _gloffset_Uniform2fvARB, Uniform2fvARB@12)
+       GL_STUB(Uniform3fvARB, _gloffset_Uniform3fvARB, Uniform3fvARB@12)
+       GL_STUB(Uniform4fvARB, _gloffset_Uniform4fvARB, Uniform4fvARB@12)
+       GL_STUB(Uniform1ivARB, _gloffset_Uniform1ivARB, Uniform1ivARB@12)
+       GL_STUB(Uniform2ivARB, _gloffset_Uniform2ivARB, Uniform2ivARB@12)
+       GL_STUB(Uniform3ivARB, _gloffset_Uniform3ivARB, Uniform3ivARB@12)
+       GL_STUB(Uniform4ivARB, _gloffset_Uniform4ivARB, Uniform4ivARB@12)
+       GL_STUB(UniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB, UniformMatrix2fvARB@16)
+       GL_STUB(UniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB, UniformMatrix3fvARB@16)
+       GL_STUB(UniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB, UniformMatrix4fvARB@16)
+       GL_STUB(GetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB, GetObjectParameterfvARB@12)
+       GL_STUB(GetObjectParameterivARB, _gloffset_GetObjectParameterivARB, GetObjectParameterivARB@12)
+       GL_STUB(GetInfoLogARB, _gloffset_GetInfoLogARB, GetInfoLogARB@16)
+       GL_STUB(GetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB, GetAttachedObjectsARB@16)
+       GL_STUB(GetUniformLocationARB, _gloffset_GetUniformLocationARB, GetUniformLocationARB@8)
+       GL_STUB(GetActiveUniformARB, _gloffset_GetActiveUniformARB, GetActiveUniformARB@28)
+       GL_STUB(GetUniformfvARB, _gloffset_GetUniformfvARB, GetUniformfvARB@12)
+       GL_STUB(GetUniformivARB, _gloffset_GetUniformivARB, GetUniformivARB@12)
+       GL_STUB(GetShaderSourceARB, _gloffset_GetShaderSourceARB, GetShaderSourceARB@16)
+       GL_STUB(BindAttribLocationARB, _gloffset_BindAttribLocationARB, BindAttribLocationARB@12)
+       GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28)
+       GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8)
        GL_STUB(BlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateEXT@8)
        GL_STUB(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4)
        GL_STUB(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4)