* one or more cmdstream buffers. This allows for conditional execution
* (context-restore), and IB buffers needed for per tile/bin draw cmds.
*/
+#define ETNA_SUBMIT_NO_IMPLICIT 0x0001
+#define ETNA_SUBMIT_FENCE_FD_IN 0x0002
+#define ETNA_SUBMIT_FENCE_FD_OUT 0x0004
+#define ETNA_SUBMIT_FLAGS (ETNA_SUBMIT_NO_IMPLICIT | \
+ ETNA_SUBMIT_FENCE_FD_IN | \
+ ETNA_SUBMIT_FENCE_FD_OUT)
#define ETNA_PIPE_3D 0x00
#define ETNA_PIPE_2D 0x01
#define ETNA_PIPE_VG 0x02
__u64 bos; /* in, ptr to array of submit_bo's */
__u64 relocs; /* in, ptr to array of submit_reloc's */
__u64 stream; /* in, ptr to cmdstream */
+ __u32 flags; /* in, mask of ETNA_SUBMIT_x */
+ __s32 fence_fd; /* in/out, fence fd (see ETNA_SUBMIT_FENCE_FD_x) */
};
/* The normal way to synchronize with the GPU is just to CPU_PREP on