/*\r
- * Copyright (c) 2009-2010 jMonkeyEngine\r
+ * Copyright (c) 2009-2012 jMonkeyEngine\r
* All rights reserved.\r
*\r
* Redistribution and use in source and binary forms, with or without\r
package com.jme3.util;\r
\r
import com.jme3.collision.bih.BIHNode.BIHStackData;\r
-import com.jme3.math.ColorRGBA;\r
-import com.jme3.math.Eigen3f;\r
-import com.jme3.math.Matrix4f;\r
-import com.jme3.math.Matrix3f;\r
-import com.jme3.math.Plane;\r
-import com.jme3.math.Quaternion;\r
-import com.jme3.math.Triangle;\r
-import com.jme3.math.Vector2f;\r
-import com.jme3.math.Vector3f;\r
-import com.jme3.math.Vector4f;\r
+import com.jme3.math.*;\r
import com.jme3.scene.Spatial;\r
import java.nio.FloatBuffer;\r
import java.nio.IntBuffer;\r
*/\r
public final float[] skinPositions = new float[512 * 3];\r
public final float[] skinNormals = new float[512 * 3];\r
+ //tangent buffer as 4 components by elements\r
+ public final float[] skinTangents = new float[512 * 4];\r
/**\r
* Fetching triangle from mesh\r
*/\r