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[Refactor] #40662 INVULN_ARROW の記述を screen_object() に追加. / Add INVLUN_ARROW descripti...
author
deskull
<deskull@users.sourceforge.jp>
Sun, 13 Sep 2020 01:20:33 +0000
(10:20 +0900)
committer
deskull
<deskull@users.sourceforge.jp>
Sun, 13 Sep 2020 01:20:33 +0000
(10:20 +0900)
src/perception/identification.c
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diff --git
a/src/perception/identification.c
b/src/perception/identification.c
index
ed38fac
..
1f1cfcc
100644
(file)
--- a/
src/perception/identification.c
+++ b/
src/perception/identification.c
@@
-82,6
+82,10
@@
bool screen_object(player_type *player_ptr, object_type *o_ptr, BIT_FLAGS mode)
info[i++] = _("それは二刀流での命中率を向上させる。", "It affects your ability to hit when you are wielding two weapons.");
}
+ if (has_flag(flgs, TR_INVULN_ARROW)) {
+ info[i++] = _("それは二刀流での命中率を向上させる。", "It affects your ability to hit when you are wielding two weapons.");
+ }
+
if (has_flag(flgs, TR_EASY_SPELL)) {
info[i++] = _("それは魔法の難易度を下げる。", "It affects your ability to cast spells.");
}