BUG=
18110152
Change-Id: Ie69340a202f1e62eb453b8aad7952711325b2cc4
Reviewed-on: https://swiftshader-review.googlesource.com/1240
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
{\r
static void output(const char *format, va_list vararg)\r
{\r
- #if 0\r
+ if(false)\r
+ {\r
FILE* file = fopen(TRACE_OUTPUT_FILE, "a");\r
\r
if(file)\r
vfprintf(file, format, vararg);\r
fclose(file);\r
}\r
- #endif\r
+ }\r
}\r
\r
void trace(const char *format, ...)\r
mColorBufferType = EGL_RGB_BUFFER;
mConfigCaveat = (displayMode.format == renderTargetFormat) ? EGL_NONE : EGL_SLOW_CONFIG;
mConfigID = 0;
- mConformant = EGL_OPENGL_ES2_BIT;
+ mConformant = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
switch (depthStencilFormat)
{
mNativeRenderable = EGL_FALSE;
mNativeVisualID = 0;
mNativeVisualType = 0;
- mRenderableType = EGL_OPENGL_ES2_BIT;
+ mRenderableType = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
mSampleBuffers = multiSample ? 1 : 0;
mSamples = multiSample;
mSurfaceType = EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;