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[Refactor] #39963 Separated effect_monster_nether() from switch_effects_monster()
authorHourier <hourier@users.sourceforge.jp>
Fri, 1 May 2020 00:53:28 +0000 (09:53 +0900)
committerHourier <hourier@users.sourceforge.jp>
Fri, 1 May 2020 00:53:28 +0000 (09:53 +0900)
src/effect/effect-monster-switcher.c

index 9b23215..1607279 100644 (file)
@@ -183,6 +183,40 @@ static gf_switch_result effect_monster_plasma(player_type *caster_ptr, effect_mo
        return GF_SWITCH_CONTINUE;
 }
 
+static gf_switch_result effect_monster_nether(player_type *caster_ptr, effect_monster_type *em_ptr)
+{
+       if (em_ptr->seen) em_ptr->obvious = TRUE;
+       if (em_ptr->r_ptr->flagsr & RFR_RES_NETH)
+       {
+               if (em_ptr->r_ptr->flags3 & RF3_UNDEAD)
+               {
+                       em_ptr->note = _("には完全な耐性がある!", " is immune.");
+                       em_ptr->dam = 0;
+                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+                               em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+               }
+               else
+               {
+                       em_ptr->note = _("には耐性がある。", " resists.");
+                       em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
+               }
+
+               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+                       em_ptr->r_ptr->r_flagsr |= (RFR_RES_NETH);
+
+               return GF_SWITCH_CONTINUE;
+       }
+       
+       if ((em_ptr->r_ptr->flags3 & RF3_EVIL) == 0) return GF_SWITCH_CONTINUE;
+
+       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
+       em_ptr->dam /= 2;
+       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+               em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+
+       return GF_SWITCH_CONTINUE;
+}
+
 
 /*!
  * @brief 魔法の効果によって様々なメッセーを出力したり与えるダメージの増減を行ったりする
@@ -222,32 +256,7 @@ gf_switch_result switch_effects_monster(player_type *caster_ptr, effect_monster_
        case GF_PLASMA:
                return effect_monster_plasma(caster_ptr, em_ptr);
        case GF_NETHER:
-       {
-               if (em_ptr->seen) em_ptr->obvious = TRUE;
-               if (em_ptr->r_ptr->flagsr & RFR_RES_NETH)
-               {
-                       if (em_ptr->r_ptr->flags3 & RF3_UNDEAD)
-                       {
-                               em_ptr->note = _("には完全な耐性がある!", " is immune.");
-                               em_ptr->dam = 0;
-                               if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-                       }
-                       else
-                       {
-                               em_ptr->note = _("には耐性がある。", " resists.");
-                               em_ptr->dam *= 3; em_ptr->dam /= randint1(6) + 6;
-                       }
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flagsr |= (RFR_RES_NETH);
-               }
-               else if (em_ptr->r_ptr->flags3 & RF3_EVIL)
-               {
-                       em_ptr->note = _("はいくらか耐性を示した。", " resists somewhat.");
-                       em_ptr->dam /= 2;
-                       if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-               }
-
-               break;
-       }
+               return effect_monster_nether(caster_ptr, em_ptr);
        case GF_WATER:
        {
                if (em_ptr->seen) em_ptr->obvious = TRUE;