#include "spell/spells2.h"
#include "spell/spells3.h"
+static bool check_no_blow(player_type *target_ptr, monap_type *monap_ptr)
+{
+ monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
+ if (r_ptr->flags1 & (RF1_NEVER_BLOW))
+ return FALSE;
+
+ if (d_info[target_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
+ return FALSE;
+
+ if (!is_hostile(monap_ptr->m_ptr))
+ return FALSE;
+
+ return TRUE;
+}
+
static void show_jaian_song(monap_type *monap_ptr)
{
#ifdef JP
bool fear = FALSE;
bool alive = TRUE;
HIT_POINT get_damage = 0;
+ check_no_blow(target_ptr, monap_ptr);
monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
- if (r_ptr->flags1 & (RF1_NEVER_BLOW))
- return FALSE;
-
- if (d_info[target_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
- return FALSE;
-
- if (!is_hostile(monap_ptr->m_ptr))
- return FALSE;
-
monap_ptr->rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
monster_desc(target_ptr, monap_ptr->m_name, monap_ptr->m_ptr, 0);
monster_desc(target_ptr, ddesc, monap_ptr->m_ptr, MD_WRONGDOER_NAME);