activeCrop.intersect(hw->getViewport(), &activeCrop);
activeCrop = s.transform.inverse().transform(activeCrop);
- // paranoia: make sure the window-crop is constrained in the
- // window's bounds
+ // This needs to be here as transform.transform(Rect) computes the
+ // transformed rect and then takes the bounding box of the result before
+ // returning. This means
+ // transform.inverse().transform(transform.transform(Rect)) != Rect
+ // in which case we need to make sure the final rect is clipped to the
+ // display bounds.
activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop);
// subtract the transparent region and snap to the bounds
activeCrop = s.transform.transform(activeCrop);
activeCrop.intersect(hw->getViewport(), &activeCrop);
activeCrop = s.transform.inverse().transform(activeCrop);
+ // This needs to be here as transform.transform(Rect) computes the
+ // transformed rect and then takes the bounding box of the result before
+ // returning. This means
+ // transform.inverse().transform(transform.transform(Rect)) != Rect
+ // in which case we need to make sure the final rect is clipped to the
+ // display bounds.
+ activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop);
// mark regions outside the crop as transparent
activeTransparentRegion.orSelf(Rect(0, 0, s.active.w, activeCrop.top));
activeTransparentRegion.orSelf(Rect(0, activeCrop.bottom,
// (T*M)^-1 = M^-1 * T^-1
Transform result;
if (mType <= TRANSLATE) {
- // 1 0 x
- // 0 1 y
- // 0 0 1
+ // 1 0 0
+ // 0 1 0
+ // x y 1
result = *this;
result.mMatrix[2][0] = -result.mMatrix[2][0];
result.mMatrix[2][1] = -result.mMatrix[2][1];
} else {
- // a c x
- // b d y
- // 0 0 1
+ // a c 0
+ // b d 0
+ // x y 1
const mat33& M(mMatrix);
const float a = M[0][0];
const float b = M[1][0];
const float x = M[2][0];
const float y = M[2][1];
- Transform R, T;
const float idet = 1.0 / (a*d - b*c);
- R.mMatrix[0][0] = d*idet; R.mMatrix[0][1] = -c*idet;
- R.mMatrix[1][0] = -b*idet; R.mMatrix[1][1] = a*idet;
- R.mType = mType &= ~TRANSLATE;
-
- T.mMatrix[2][0] = -x;
- T.mMatrix[2][1] = -y;
- T.mType = TRANSLATE;
- result = R * T;
+ result.mMatrix[0][0] = d*idet;
+ result.mMatrix[0][1] = -c*idet;
+ result.mMatrix[1][0] = -b*idet;
+ result.mMatrix[1][1] = a*idet;
+ result.mType = mType;
+
+ vec2 T(-x, -y);
+ T = result.transform(T);
+ result.mMatrix[2][0] = T[0];
+ result.mMatrix[2][1] = T[1];
}
return result;
}