<ClCompile Include="..\..\src\mspell\mspells3.c" />\r
<ClCompile Include="..\..\src\mspell\assign-monster-spell.c" />\r
<ClCompile Include="..\..\src\mutation\mutation.c" />\r
- <ClCompile Include="..\..\src\object\object1.c" />\r
+ <ClCompile Include="..\..\src\object\object-info.c" />\r
<ClCompile Include="..\..\src\mind\racial.c" />\r
<ClCompile Include="..\..\src\term\readdib.c" />\r
<ClCompile Include="..\..\src\realm\realm-arcane.c" />\r
<ClInclude Include="..\..\src\object-enchant\object-ego.h" />\r
<ClInclude Include="..\..\src\object\object-hook.h" />\r
<ClInclude Include="..\..\src\object\object-broken.h" />\r
- <ClInclude Include="..\..\src\object\object1.h" />\r
+ <ClInclude Include="..\..\src\object\object-info.h" />\r
<ClInclude Include="..\..\src\object\object-kind-hook.h" />\r
<ClInclude Include="..\..\src\object\object-kind.h" />\r
<ClInclude Include="..\..\src\player\patron.h" />\r
<ClCompile Include="..\..\src\floor\floor-town.c">
<Filter>floor</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\object\object1.c">
- <Filter>object</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\object\object-broken.c">
<Filter>object</Filter>
</ClCompile>
<ClCompile Include="..\..\src\object\object-flags.c">
<Filter>object</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\object\object-info.c">
+ <Filter>object</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cmd\cmd-basic.h">
<ClInclude Include="..\..\src\object\object-util.h">
<Filter>object</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\object\object1.h">
- <Filter>object</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\object\item-use-flags.h">
<Filter>object</Filter>
</ClInclude>
<ClInclude Include="..\..\src\object\object-flags.h">
<Filter>object</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\object\object-info.h">
+ <Filter>object</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
mutation/mutation.c mutation/mutation.h \
mutation/mutation-processor.c mutation/mutation-processor.h \
\
- object/object1.c object/object1.h \
object/object-broken.c object/object-broken.h \
object/object-flags.c object/object-flags.h \
object/object-flavor.c object/object-flavor.h \
object/object-generator.c object/object-generator.h \
object/object-hook.c object/object-hook.h \
+ object/object-info.c object/object-info.h \
object/object-kind.c object/object-kind.h \
object/object-kind-hook.c object/object-kind-hook.h \
object/object-stack.c object/object-stack.h \
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#ifdef JP
#include "object/object-kind.h"
#include "object/object-stack.h"
#include "object/object-value.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "object-enchant/special-object-flags.h"
/*
#include "inventory/inventory-object.h"
#include "object/object-flavor.h"
#include "object/object-mark-types.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "player/player-move.h"
#include "util/util.h"
#include "object/object-generator.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "player/player-personalities-table.h"
#include "player/player-races-table.h"
#include "sv-definition/sv-bow-types.h"
#include "object/object-flags.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h" // 相互参照している。このファイルが長いのでobject-infoの方へ引っ越しを検討.
#include "player/avatar.h"
#include "player/player-damage.h"
#include "player/player-effects.h"
#include "object/object-hook.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
#include "player/mimic-info-table.h"
#include "object/object-mark-types.h"
#include "object/object-stack.h"
#include "object/object-value.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/identification.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "sv-definition/sv-potion-types.h"
#include "player/avatar.h"
#include "player/mimic-info-table.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "sv-definition/sv-scroll-types.h"
#include "player/avatar.h"
#include "player/player-class.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "object-enchant/special-object-flags.h"
#include "sv-definition/sv-staff-types.h"
#include "player/avatar.h"
#include "object/item-use-flags.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
#include "player/player-class.h"
#include "object/item-use-flags.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
#include "player/player-class.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object/object-stack.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
#include "player/player-effects.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object/object-mark-types.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "player/avatar.h"
#include "player/player-class.h"
#include "player/player-personalities-table.h"
#include "object/object-generator.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "room/rooms-vault.h"
#include "sv-definition/sv-scroll-types.h"
#include "system/system-variables.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
#include "object/object-stack.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "object-enchant/special-object-flags.h"
#include "system/system-variables.h"
#include "view/object-describer.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-stack.h"
-#include "object/object1.h"
+#include "object/object-info.h"
/*!
* @brief アイテムを指定確率で破損させる /
#include "object/object-mark-types.h"
#include "object/object-stack.h"
#include "object/object-value.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "player/player-effects.h" // 暫定、相互参照している.
#include "util/object-sort.h"
#include "view/object-describer.h"
#include "floor/floor-object.h"
#include "inventory/inventory-object.h"
#include "object/object-flavor.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "player/player-move.h"
/*!
#include "object/object-hook.h"
#include "object/object-kind.h"
#include "object/object-mark-types.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "sv-definition/sv-other-types.h"
#include "player/player-move.h"
#include "term/gameterm.h"
#include "market/arena-info-table.h"
#include "monster/monster-status.h"
#include "object/object-flavor.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "pet/pet-util.h"
#include "player/avatar.h"
#include "player/race-info-table.h"
#include "object/object-flavor.h"
#include "object/object-generator.h"
#include "object/object-kind-hook.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
#include "sv-definition/sv-other-types.h"
#include "object/object-generator.h"
#include "object/object-hook.h"
#include "object/object-mark-types.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "player/avatar.h"
#include "player/mimic-info-table.h"
#include "player/player-effects.h"
#include "object-enchant/trg-types.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#include "object/object-flags.h"
#include "player/player-class.h"
#include "object-enchant/trg-types.h"
#include "object/object-flags.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#include "player/mimic-info-table.h"
#include "player/player-class.h"
* 2014 Deskull rearranged comment for Doxygen.\n
*/
-#include "object/object1.h"
+#include "object/object-info.h"
#include "art-definition/art-weapon-types.h"
-#include "cmd-item/cmd-activate.h"
+#include "cmd-item/cmd-activate.h" // 相互参照している。cmd-activateからここへ引っ越しを検討.
#include "floor/floor.h"
#include "object-enchant/artifact.h"
#include "object-enchant/object-ego.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "sv-definition/sv-amulet-types.h"
#include "sv-definition/sv-other-types.h"
#include "sv-definition/sv-ring-types.h"
#include "object-enchant/special-object-flags.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
#include "player/player-move.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-mark-types.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "object/warning.h"
#include "perception/object-perception.h"
#include "player/player-class.h"
#include "object/object-flags.h"
#include "object/object-hook.h"
#include "object/object-mark-types.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#include "pet/pet-util.h"
#include "player/avatar.h"
#include "object-enchant/artifact.h"
#include "object-enchant/item-feeling.h"
#include "object/item-use-flags.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/identification.h"
#include "perception/object-perception.h"
#include "object-enchant/object-boost.h"
#include "object/object-kind.h"
#include "object/object-stack.h"
#include "object/object-value.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/identification.h"
#include "perception/object-perception.h"
#include "player/avatar.h"
#include "object/object-flavor.h"
#include "object/object-kind.h"
#include "object/object-mark-types.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "player/avatar.h"
#include "player/mimic-info-table.h"
#include "player/player-class.h"
#include "floor/floor.h"
#include "knowledge/knowledge-mutations.h"
#include "object/object-kind.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "player/mimic-info-table.h"
#include "player/patron.h"
#include "player/player-personality.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
#include "object/object-value.h"
-#include "object/object1.h"
+#include "object/object-info.h"
#include "perception/object-perception.h"
#include "store/store-util.h"
#include "store/store.h"