* Look command
* @return なし
*/
-void do_cmd_look(void)
+void do_cmd_look(player_type *creature_ptr)
{
- p_ptr->window |= PW_MONSTER_LIST;
+ creature_ptr->window |= PW_MONSTER_LIST;
handle_stuff();
/* Look around */
extern void do_cmd_uninscribe(player_type *creature_ptr);
extern void do_cmd_inscribe(player_type *creature_ptr);
extern void do_cmd_refill(player_type *creature_ptr);
-extern void do_cmd_target(void);
-extern void do_cmd_look(void);
+extern void do_cmd_target(player_type *creature_ptr);
+extern void do_cmd_look(player_type *creature_ptr);
extern void do_cmd_locate(player_type *creature_ptr);
extern void do_cmd_query_symbol(void);
extern void do_cmd_use(player_type *creature_ptr);
/* Look around */
case 'l':
{
- do_cmd_look();
+ do_cmd_look(creature_ptr);
break;
}
/* Target monster or location */
case '*':
{
- do_cmd_target();
+ do_cmd_target(creature_ptr);
break;
}