// handle if any.
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
+ // See IGraphicBufferProducer::allocateBuffers
+ virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t usage);
+
private:
// This is required by the IBinder::DeathRecipient interface
virtual void binderDied(const wp<IBinder>& who);
// Passing NULL or a different stream handle will detach the previous
// handle if any.
virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
+
+ // Allocates buffers based on the given dimensions/format.
+ //
+ // This function will allocate up to the maximum number of buffers
+ // permitted by the current BufferQueue configuration. It will use the
+ // given format, dimensions, and usage bits, which are interpreted in the
+ // same way as for dequeueBuffer, and the async flag must be set the same
+ // way as for dequeueBuffer to ensure that the correct number of buffers are
+ // allocated. This is most useful to avoid an allocation delay during
+ // dequeueBuffer. If there are already the maximum number of buffers
+ // allocated, this function has no effect.
+ virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t usage) = 0;
};
// ----------------------------------------------------------------------------
*/
void setSidebandStream(const sp<NativeHandle>& stream);
+ /* Allocates buffers based on the current dimensions/format.
+ *
+ * This function will allocate up to the maximum number of buffers
+ * permitted by the current BufferQueue configuration. It will use the
+ * default format and dimensions. This is most useful to avoid an allocation
+ * delay during dequeueBuffer. If there are already the maximum number of
+ * buffers allocated, this function has no effect.
+ */
+ void allocateBuffers();
+
protected:
virtual ~Surface();
if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
status_t error;
+ BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
width, height, format, usage, &error));
if (graphicBuffer == NULL) {
return NO_ERROR;
}
+void BufferQueueProducer::allocateBuffers(bool async, uint32_t width,
+ uint32_t height, uint32_t format, uint32_t usage) {
+ Vector<int> freeSlots;
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ int currentBufferCount = 0;
+ for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
+ if (mSlots[slot].mGraphicBuffer != NULL) {
+ ++currentBufferCount;
+ } else {
+ if (mSlots[slot].mBufferState != BufferSlot::FREE) {
+ BQ_LOGE("allocateBuffers: slot %d without buffer is not FREE",
+ slot);
+ continue;
+ }
+
+ freeSlots.push_front(slot);
+ }
+ }
+
+ int maxBufferCount = mCore->getMaxBufferCountLocked(async);
+ BQ_LOGV("allocateBuffers: allocating from %d buffers up to %d buffers",
+ currentBufferCount, maxBufferCount);
+ for (; currentBufferCount < maxBufferCount; ++currentBufferCount) {
+ if (freeSlots.empty()) {
+ BQ_LOGE("allocateBuffers: ran out of free slots");
+ return;
+ }
+
+ width = width > 0 ? width : mCore->mDefaultWidth;
+ height = height > 0 ? height : mCore->mDefaultHeight;
+ format = format != 0 ? format : mCore->mDefaultBufferFormat;
+ usage |= mCore->mConsumerUsageBits;
+
+ status_t result = NO_ERROR;
+ sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
+ width, height, format, usage, &result));
+ if (result != NO_ERROR) {
+ BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
+ " %u, usage %u)", width, height, format, usage);
+ return;
+ }
+
+ int slot = freeSlots[freeSlots.size() - 1];
+ mCore->freeBufferLocked(slot); // Clean up the slot first
+ mSlots[slot].mGraphicBuffer = graphicBuffer;
+ mSlots[slot].mFrameNumber = 0;
+ mSlots[slot].mFence = Fence::NO_FENCE;
+ BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
+ freeSlots.pop();
+ }
+}
+
void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
// If we're here, it means that a producer we were connected to died.
// We're guaranteed that we are still connected to it because we remove
CONNECT,
DISCONNECT,
SET_SIDEBAND_STREAM,
+ ALLOCATE_BUFFERS,
};
class BpGraphicBufferProducer : public BpInterface<IGraphicBufferProducer>
}
return result;
}
+
+ virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t usage) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
+ data.writeInt32(static_cast<int32_t>(async));
+ data.writeInt32(static_cast<int32_t>(width));
+ data.writeInt32(static_cast<int32_t>(height));
+ data.writeInt32(static_cast<int32_t>(format));
+ data.writeInt32(static_cast<int32_t>(usage));
+ status_t result = remote()->transact(ALLOCATE_BUFFERS, data, &reply);
+ if (result != NO_ERROR) {
+ ALOGE("allocateBuffers failed to transact: %d", result);
+ }
+ }
};
IMPLEMENT_META_INTERFACE(GraphicBufferProducer, "android.gui.IGraphicBufferProducer");
reply->writeInt32(result);
return NO_ERROR;
} break;
+ case ALLOCATE_BUFFERS:
+ CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
+ bool async = static_cast<bool>(data.readInt32());
+ uint32_t width = static_cast<uint32_t>(data.readInt32());
+ uint32_t height = static_cast<uint32_t>(data.readInt32());
+ uint32_t format = static_cast<uint32_t>(data.readInt32());
+ uint32_t usage = static_cast<uint32_t>(data.readInt32());
+ allocateBuffers(async, width, height, format, usage);
+ return NO_ERROR;
}
return BBinder::onTransact(code, data, reply, flags);
}
mGraphicBufferProducer->setSidebandStream(stream);
}
+void Surface::allocateBuffers() {
+ uint32_t reqWidth = mReqWidth ? mReqWidth : mUserWidth;
+ uint32_t reqHeight = mReqHeight ? mReqHeight : mUserHeight;
+ mGraphicBufferProducer->allocateBuffers(mSwapIntervalZero, mReqWidth,
+ mReqHeight, mReqFormat, mReqUsage);
+}
+
int Surface::hook_setSwapInterval(ANativeWindow* window, int interval) {
Surface* c = getSelf(window);
return c->setSwapInterval(interval);
return INVALID_OPERATION;
}
+void VirtualDisplaySurface::allocateBuffers(bool /* async */,
+ uint32_t /* width */, uint32_t /* height */, uint32_t /* format */,
+ uint32_t /* usage */) {
+ // TODO: Should we actually allocate buffers for a virtual display?
+}
+
void VirtualDisplaySurface::updateQueueBufferOutput(
const QueueBufferOutput& qbo) {
uint32_t w, h, transformHint, numPendingBuffers;
int api, bool producerControlledByApp, QueueBufferOutput* output);
virtual status_t disconnect(int api);
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
+ virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t usage);
//
// Utility methods
return mProducer->setSidebandStream(stream);
}
+void MonitoredProducer::allocateBuffers(bool async, uint32_t width,
+ uint32_t height, uint32_t format, uint32_t usage) {
+ mProducer->allocateBuffers(async, width, height, format, usage);
+}
+
IBinder* MonitoredProducer::onAsBinder() {
return mProducer->asBinder().get();
}
bool producerControlledByApp, QueueBufferOutput* output);
virtual status_t disconnect(int api);
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
+ virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t usage);
virtual IBinder* onAsBinder();
private: