#define FLG_THIRD 19
#define FLG_FOURTH 20
#define FLG_ITEMS 21
-#define FLG_ARTIFACTS 22
+#define FLG_XXX1 22 /* unused */
#define FLG_WEAPONS 23
#define FLG_ARMORS 24
#define FLG_MISSILES 25
#define KEY_THIRD "3ºýÌܤÎ"
#define KEY_FOURTH "4ºýÌܤÎ"
#define KEY_ITEMS "¥¢¥¤¥Æ¥à"
-#define KEY_ARTIFACTS "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¥¢¥¤¥Æ¥à" /* ±Ñ¸ìÈǤȤθߴ¹À¤Î°Ù»Ä¤¹ */
+#define KEY_XXX1 ""
#define KEY_WEAPONS "Éð´ï"
#define KEY_ARMORS "Ëɶñ"
#define KEY_MISSILES "Ìð"
#define KEY_THIRD "third"
#define KEY_FOURTH "fourth"
#define KEY_ITEMS "items"
-#define KEY_ARTIFACTS "artifacts"
+#define KEY_XXX1
#define KEY_WEAPONS "weapons"
#define KEY_ARMORS "armors"
#define KEY_MISSILES "missiles"
if (IS_FLG(FLG_FOURTH)) ADD_KEY(KEY_FOURTH);
if (IS_FLG(FLG_ITEMS)) ADD_KEY2(KEY_ITEMS);
- else if (IS_FLG(FLG_ARTIFACTS)) ADD_KEY2(KEY_ARTIFACTS);
else if (IS_FLG(FLG_WEAPONS)) ADD_KEY2(KEY_WEAPONS);
else if (IS_FLG(FLG_ARMORS)) ADD_KEY2(KEY_ARMORS);
else if (IS_FLG(FLG_MISSILES)) ADD_KEY2(KEY_MISSILES);
prev_ptr = ptr;
if (MATCH_KEY(KEY_ITEMS)) ADD_FLG2(FLG_ITEMS);
- else if (MATCH_KEY(KEY_ARTIFACTS)) ADD_FLG2(FLG_ARTIFACTS);
else if (MATCH_KEY(KEY_WEAPONS)) ADD_FLG2(FLG_WEAPONS);
else if (MATCH_KEY(KEY_ARMORS)) ADD_FLG2(FLG_ARMORS);
else if (MATCH_KEY(KEY_MISSILES)) ADD_FLG2(FLG_MISSILES);
continue;
/*** Items ***/
- if (IS_FLG(FLG_ARTIFACTS))
- {
- if (!(object_known_p(o_ptr)
- && (artifact_p(o_ptr) || o_ptr->art_name)))
- continue;
- }
- else if (IS_FLG(FLG_WEAPONS))
+ if (IS_FLG(FLG_WEAPONS))
{
switch(o_ptr->tval)
{
/*** Items ***/
if (IS_FLG(FLG_ITEMS))
; /* Nothing to do */
- else if (IS_FLG(FLG_ARTIFACTS))
- body_str = "¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È";
else if (IS_FLG(FLG_WEAPONS))
body_str = "Éð´ï";
else if (IS_FLG(FLG_ARMORS))
if (o_ptr->tval >= TV_LIFE_BOOK && 3 == o_ptr->sval)
ADD_FLG(FLG_FOURTH);
- if (object_known_p(o_ptr) && (artifact_p(o_ptr) || o_ptr->art_name))
- ADD_FLG(FLG_ARTIFACTS);
-
- else if (o_ptr->tval == TV_SHOT || o_ptr->tval == TV_BOLT
+ if (o_ptr->tval == TV_SHOT || o_ptr->tval == TV_BOLT
|| o_ptr->tval == TV_ARROW)
ADD_FLG(FLG_MISSILES);
else if (o_ptr->tval == TV_SCROLL || o_ptr->tval == TV_STAFF