*/
static inline void
ytiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
- uint32_t y0, uint32_t y1,
+ uint32_t y0, uint32_t y3,
char *dst, const char *src,
int32_t dst_pitch,
uint32_t swizzle_bit,
const uint32_t column_width = ytile_span;
const uint32_t bytes_per_column = column_width * ytile_height;
+ uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4));
+ uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4));
+
uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
dst += (ptrdiff_t)y0 * dst_pitch;
- for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
+ if (y0 != y1) {
+ for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
+ uint32_t xo = xo1;
+ uint32_t swizzle = swizzle1;
+
+ mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0);
+
+ /* Step by spans/columns. As it happens, the swizzle bit flips
+ * at each step so we don't need to calculate it explicitly.
+ */
+ for (x = x1; x < x2; x += ytile_span) {
+ mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span);
+ xo += bytes_per_column;
+ swizzle ^= swizzle_bit;
+ }
+
+ mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
+
+ dst += dst_pitch;
+ }
+ }
+
+ for (yo = y1 * column_width; yo < y2 * column_width; yo += 4 * column_width) {
uint32_t xo = xo1;
uint32_t swizzle = swizzle1;
- mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0);
+ if (x0 != x1) {
+ mem_copy(dst + x0 + 0 * dst_pitch, src + ((xo0 + yo + 0 * column_width) ^ swizzle0), x1 - x0);
+ mem_copy(dst + x0 + 1 * dst_pitch, src + ((xo0 + yo + 1 * column_width) ^ swizzle0), x1 - x0);
+ mem_copy(dst + x0 + 2 * dst_pitch, src + ((xo0 + yo + 2 * column_width) ^ swizzle0), x1 - x0);
+ mem_copy(dst + x0 + 3 * dst_pitch, src + ((xo0 + yo + 3 * column_width) ^ swizzle0), x1 - x0);
+ }
/* Step by spans/columns. As it happens, the swizzle bit flips
* at each step so we don't need to calculate it explicitly.
*/
for (x = x1; x < x2; x += ytile_span) {
- mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span);
+ mem_copy_align16(dst + x + 0 * dst_pitch, src + ((xo + yo + 0 * column_width) ^ swizzle), ytile_span);
+ mem_copy_align16(dst + x + 1 * dst_pitch, src + ((xo + yo + 1 * column_width) ^ swizzle), ytile_span);
+ mem_copy_align16(dst + x + 2 * dst_pitch, src + ((xo + yo + 2 * column_width) ^ swizzle), ytile_span);
+ mem_copy_align16(dst + x + 3 * dst_pitch, src + ((xo + yo + 3 * column_width) ^ swizzle), ytile_span);
xo += bytes_per_column;
swizzle ^= swizzle_bit;
}
- mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
+ if (x2 != x3) {
+ mem_copy_align16(dst + x2 + 0 * dst_pitch, src + ((xo + yo + 0 * column_width) ^ swizzle), x3 - x2);
+ mem_copy_align16(dst + x2 + 1 * dst_pitch, src + ((xo + yo + 1 * column_width) ^ swizzle), x3 - x2);
+ mem_copy_align16(dst + x2 + 2 * dst_pitch, src + ((xo + yo + 2 * column_width) ^ swizzle), x3 - x2);
+ mem_copy_align16(dst + x2 + 3 * dst_pitch, src + ((xo + yo + 3 * column_width) ^ swizzle), x3 - x2);
+ }
- dst += dst_pitch;
+ dst += 4 * dst_pitch;
+ }
+
+ if (y2 != y3) {
+ for (yo = y2 * column_width; yo < y3 * column_width; yo += column_width) {
+ uint32_t xo = xo1;
+ uint32_t swizzle = swizzle1;
+
+ mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0);
+
+ /* Step by spans/columns. As it happens, the swizzle bit flips
+ * at each step so we don't need to calculate it explicitly.
+ */
+ for (x = x1; x < x2; x += ytile_span) {
+ mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span);
+ xo += bytes_per_column;
+ swizzle ^= swizzle_bit;
+ }
+
+ mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
+
+ dst += dst_pitch;
+ }
}
}