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NV1X don't support VIEWPORT_ORIGIN in hardware
author
Patrice Mandin
<pmandin@caramail.com>
Fri, 6 Jul 2007 21:55:51 +0000
(23:55 +0200)
committer
Patrice Mandin
<pmandin@caramail.com>
Fri, 6 Jul 2007 21:55:51 +0000
(23:55 +0200)
src/mesa/drivers/dri/nouveau/nv10_state.c
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diff --git
a/src/mesa/drivers/dri/nouveau/nv10_state.c
b/src/mesa/drivers/dri/nouveau/nv10_state.c
index
5f304cc
..
4db8296
100644
(file)
--- a/
src/mesa/drivers/dri/nouveau/nv10_state.c
+++ b/
src/mesa/drivers/dri/nouveau/nv10_state.c
@@
-739,11
+739,11
@@
static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color,
OUT_RING_CACHE(depth ? depth->offset : color[0]->offset);
/* Always set to bottom left of buffer */
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
+
/*
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
OUT_RING_CACHEf (0.0);
OUT_RING_CACHEf ((GLfloat) h);
OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf (0.0);
+ OUT_RING_CACHEf (0.0);
*/
return GL_TRUE;
}