package android.view;
+import static android.view.WindowInsets.Type.ime;
+
import android.annotation.NonNull;
import android.view.WindowInsets.Type.InsetType;
* <p>
* Note that if the window currently doesn't have control over a certain type, it will apply the
* change as soon as the window gains control. The app can listen to the event by observing
- * {@link View#onApplyWindowInsets} and checking visibility with "TODO at method" in
- * {@link WindowInsets}.
+ * {@link View#onApplyWindowInsets} and checking visibility with {@link WindowInsets#isVisible}.
*
* @param types A bitmask of {@link WindowInsets.Type.InsetType} specifying what windows the app
* would like to make appear on screen.
+ * @hide
*/
void show(@InsetType int types);
* <p>
* Note that if the window currently doesn't have control over a certain type, it will apply the
* change as soon as the window gains control. The app can listen to the event by observing
- * {@link View#onApplyWindowInsets} and checking visibility with "TODO at method" in
- * {@link WindowInsets}.
+ * {@link View#onApplyWindowInsets} and checking visibility with {@link WindowInsets#isVisible}.
*
* @param types A bitmask of {@link WindowInsets.Type.InsetType} specifying what windows the app
* would like to make disappear.
+ * @hide
*/
void hide(@InsetType int types);
* @param types The {@link InsetType}s the application has requested to control.
* @param listener The {@link WindowInsetsAnimationControlListener} that gets called when the
* windows are ready to be controlled, among other callbacks.
+ * @hide
*/
void controlWindowInsetsAnimation(@InsetType int types,
@NonNull WindowInsetsAnimationControlListener listener);
+
+ /**
+ * Lets the application control the animation for showing the IME in a frame-by-frame manner by
+ * modifying the position of the IME when it's causing insets.
+ *
+ * @param listener The {@link WindowInsetsAnimationControlListener} that gets called when the
+ * IME are ready to be controlled, among other callbacks.
+ */
+ default void controlInputMethodAnimation(
+ @NonNull WindowInsetsAnimationControlListener listener) {
+ controlWindowInsetsAnimation(ime(), listener);
+ }
+
+ /**
+ * Makes the IME appear on screen.
+ * <p>
+ * Note that if the window currently doesn't have control over the IME, because it doesn't have
+ * focus, it will apply the change as soon as the window gains control. The app can listen to
+ * the event by observing {@link View#onApplyWindowInsets} and checking visibility with
+ * {@link WindowInsets#isVisible}.
+ *
+ * @see #controlInputMethodAnimation(WindowInsetsAnimationControlListener)
+ * @see #hideInputMethod()
+ */
+ default void showInputMethod() {
+ show(ime());
+ }
+
+ /**
+ * Makes the IME disappear on screen.
+ * <p>
+ * Note that if the window currently doesn't have control over IME, because it doesn't have
+ * focus, it will apply the change as soon as the window gains control. The app can listen to
+ * the event by observing {@link View#onApplyWindowInsets} and checking visibility with
+ * {@link WindowInsets#isVisible}.
+ *
+ * @see #controlInputMethodAnimation(WindowInsetsAnimationControlListener)
+ * @see #showInputMethod()
+ */
+ default void hideInputMethod() {
+ hide(ime());
+ }
}