Rename melee2.c to monster-process.c.
extern bool load_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode);
/* melee1.c */
-/* melee2.c */
+/* monster-process.c */
extern bool test_hit_fire(int chance, monster_type *m_ptr, int vis, char* o_name);
extern HIT_POINT critical_norm(int weight, int plus, HIT_POINT dam, s16b meichuu, BIT_FLAGS mode);
extern bool py_attack(int y, int x, BIT_FLAGS mode);
/*!
- * @file melee2.c
+ * @file monster-process.c
* @brief モンスターの特殊技能と移動処理/ Monster spells and movement
* @date 2014/01/17
* @author