OSDN Git Service

Revert "Update GLES headers from Khronos SVN r26322"
authorJesse Hall <jessehall@google.com>
Tue, 20 May 2014 21:59:29 +0000 (21:59 +0000)
committerJesse Hall <jessehall@google.com>
Tue, 20 May 2014 21:59:29 +0000 (21:59 +0000)
This reverts commit 20670e33c76a32370695a82a3e7f2fb30be30608.

Change-Id: Iae3dfbaf852ff1b6906af1d5508c2baf1173b481

opengl/include/GLES/glext.h
opengl/include/GLES2/gl2.h
opengl/include/GLES2/gl2ext.h
opengl/include/GLES2/gl2platform.h
opengl/include/GLES3/gl3.h

index 67092fd..54afaab 100644 (file)
@@ -1,7 +1,7 @@
 #ifndef __glext_h_
 #define __glext_h_
 
-/* $Revision: 20798 $ on $Date:: 2013-03-07 01:19:34 -0800 #$ */
+/* $Revision: 16481 $ on $Date:: 2012-01-04 10:43:56 -0800 #$ */
 
 #ifdef __cplusplus
 extern "C" {
@@ -165,9 +165,6 @@ typedef void* GLeglImageOES;
 #define GL_DEPTH24_STENCIL8_OES                                 0x88F0
 #endif
 
-/* GL_OES_required_internalformat */
-/* No new tokens introduced by this extension. */
-
 /* GL_OES_rgb8_rgba8 */
 #ifndef GL_OES_rgb8_rgba8
 #define GL_RGB8_OES                                             0x8051
@@ -243,7 +240,7 @@ typedef void* GLeglImageOES;
  * APPLE extension tokens
  *------------------------------------------------------------------------*/
 
-/* GL_APPLE_copy_texture_levels */
+/* GL_APPLE_texture_2D_limited_npot */
 /* No new tokens introduced by this extension. */
 
 /* GL_APPLE_framebuffer_multisample */
@@ -257,41 +254,6 @@ typedef void* GLeglImageOES;
 #define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA
 #endif
 
-/* GL_APPLE_sync */
-#ifndef GL_APPLE_sync
-
-/* These types are defined with reference to <inttypes.h>
- * in the Apple extension spec, but here we use the Khronos
- * portable types in khrplatform.h, and assume those types
- * are always defined.
- * If any other extensions using these types are defined,
- * the typedefs must move out of this block and be shared.
- */
-typedef khronos_int64_t GLint64;
-typedef khronos_uint64_t GLuint64;
-typedef struct __GLsync *GLsync;
-
-#define GL_SYNC_OBJECT_APPLE                                    0x8A53
-#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                        0x9111
-#define GL_OBJECT_TYPE_APPLE                                    0x9112
-#define GL_SYNC_CONDITION_APPLE                                 0x9113
-#define GL_SYNC_STATUS_APPLE                                    0x9114
-#define GL_SYNC_FLAGS_APPLE                                     0x9115
-#define GL_SYNC_FENCE_APPLE                                     0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                     0x9117
-#define GL_UNSIGNALED_APPLE                                     0x9118
-#define GL_SIGNALED_APPLE                                       0x9119
-#define GL_ALREADY_SIGNALED_APPLE                               0x911A
-#define GL_TIMEOUT_EXPIRED_APPLE                                0x911B
-#define GL_CONDITION_SATISFIED_APPLE                            0x911C
-#define GL_WAIT_FAILED_APPLE                                    0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                        0x00000001
-#define GL_TIMEOUT_IGNORED_APPLE                                0xFFFFFFFFFFFFFFFFull
-#endif
-
-/* GL_APPLE_texture_2D_limited_npot */
-/* No new tokens introduced by this extension. */
-
 /* GL_APPLE_texture_format_BGRA8888 */
 #ifndef GL_APPLE_texture_format_BGRA8888
 #define GL_BGRA_EXT                                             0x80E1
@@ -326,23 +288,12 @@ typedef struct __GLsync *GLsync;
 #define GL_STENCIL_EXT                                          0x1802
 #endif
 
-/* GL_EXT_map_buffer_range */
-#ifndef GL_EXT_map_buffer_range
-#define GL_MAP_READ_BIT_EXT                                     0x0001
-#define GL_MAP_WRITE_BIT_EXT                                    0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT_EXT                         0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                        0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                           0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT_EXT                           0x0020
-#endif
-
 /* GL_EXT_multisampled_render_to_texture */
 #ifndef GL_EXT_multisampled_render_to_texture
 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C
-/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
-#define GL_RENDERBUFFER_SAMPLES_EXT                             0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x8D56
-#define GL_MAX_SAMPLES_EXT                                      0x8D57
+#define GL_RENDERBUFFER_SAMPLES_EXT                             0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x9134
+#define GL_MAX_SAMPLES_EXT                                      0x9135
 #endif
 
 /* GL_EXT_multi_draw_arrays */
@@ -402,10 +353,10 @@ typedef struct __GLsync *GLsync;
 /* GL_EXT_texture_storage */
 #ifndef GL_EXT_texture_storage
 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F
-#define GL_ALPHA8_EXT                                           0x803C
+#define GL_ALPHA8_EXT                                           0x803C  
 #define GL_LUMINANCE8_EXT                                       0x8040
 #define GL_LUMINANCE8_ALPHA8_EXT                                0x8045
-#define GL_RGBA32F_EXT                                          0x8814
+#define GL_RGBA32F_EXT                                          0x8814  
 #define GL_RGB32F_EXT                                           0x8815
 #define GL_ALPHA32F_EXT                                         0x8816
 #define GL_LUMINANCE32F_EXT                                     0x8818
@@ -415,7 +366,7 @@ typedef struct __GLsync *GLsync;
 #define GL_ALPHA16F_EXT                                         0x881C
 #define GL_LUMINANCE16F_EXT                                     0x881E
 #define GL_LUMINANCE_ALPHA16F_EXT                               0x881F
-#define GL_RGB10_A2_EXT                                         0x8059
+#define GL_RGB10_A2_EXT                                         0x8059  
 #define GL_RGB10_EXT                                            0x8052
 #define GL_BGRA8_EXT                                            0x93A1
 #endif
@@ -820,11 +771,6 @@ typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type,
 #define GL_OES_packed_depth_stencil 1
 #endif
 
-/* GL_OES_required_internalformat */
-#ifndef GL_OES_required_internalformat
-#define GL_OES_required_internalformat 1
-#endif
-
 /* GL_OES_query_matrix */
 #ifndef GL_OES_query_matrix
 #define GL_OES_query_matrix 1
@@ -946,52 +892,22 @@ typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
  * APPLE extension functions
  *------------------------------------------------------------------------*/
 
-/* GL_APPLE_copy_texture_levels */
-#ifndef GL_APPLE_copy_texture_levels
-#define GL_APPLE_copy_texture_levels 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
-#endif
-typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+/* GL_APPLE_texture_2D_limited_npot */
+#ifndef GL_APPLE_texture_2D_limited_npot
+#define GL_APPLE_texture_2D_limited_npot 1
 #endif
 
 /* GL_APPLE_framebuffer_multisample */
 #ifndef GL_APPLE_framebuffer_multisample
 #define GL_APPLE_framebuffer_multisample 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
 #endif /* GL_GLEXT_PROTOTYPES */
 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
 #endif
 
-/* GL_APPLE_sync */
-#ifndef GL_APPLE_sync
-#define GL_APPLE_sync 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
-GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
-GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
-GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
-GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-#endif
-typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
-typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
-typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
-typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-#endif
-
-/* GL_APPLE_texture_2D_limited_npot */
-#ifndef GL_APPLE_texture_2D_limited_npot
-#define GL_APPLE_texture_2D_limited_npot 1
-#endif
-
 /* GL_APPLE_texture_format_BGRA8888 */
 #ifndef GL_APPLE_texture_format_BGRA8888
 #define GL_APPLE_texture_format_BGRA8888 1
@@ -1029,23 +945,12 @@ GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttac
 typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
 #endif
 
-/* GL_EXT_map_buffer_range */
-#ifndef GL_EXT_map_buffer_range
-#define GL_EXT_map_buffer_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY *glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
-#endif
-typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-#endif
-
 /* GL_EXT_multisampled_render_to_texture */
 #ifndef GL_EXT_multisampled_render_to_texture
 #define GL_EXT_multisampled_render_to_texture 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
 #endif
 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
@@ -1055,10 +960,10 @@ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum
 #ifndef GL_EXT_multi_draw_arrays
 #define GL_EXT_multi_draw_arrays 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
-GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
 #endif /* GL_GLEXT_PROTOTYPES */
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
 typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
 #endif
 
@@ -1149,8 +1054,8 @@ typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
 #ifndef GL_IMG_user_clip_plane
 #define GL_IMG_user_clip_plane 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glClipPlanefIMG (GLenum, const GLfloat *);
-GL_API void GL_APIENTRY glClipPlanexIMG (GLenum, const GLfixed *);
+GL_API void GL_APIENTRY glClipPlanefIMG (GLenum p, const GLfloat *eqn);
+GL_API void GL_APIENTRY glClipPlanexIMG (GLenum p, const GLfixed *eqn);
 #endif
 typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn);
 typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn);
@@ -1160,11 +1065,11 @@ typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn
 #ifndef GL_IMG_multisampled_render_to_texture
 #define GL_IMG_multisampled_render_to_texture 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
 #endif
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
 #endif
 
 /*------------------------------------------------------------------------*
@@ -1175,13 +1080,13 @@ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum
 #ifndef GL_NV_fence
 #define GL_NV_fence 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
-GL_API void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
-GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint);
-GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint);
-GL_API void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
-GL_API void GL_APIENTRY glFinishFenceNV (GLuint);
-GL_API void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
+GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
+GL_API void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
+GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
+GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
+GL_API void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glFinishFenceNV (GLuint fence);
+GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
 #endif
 typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
 typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
index 64229ff..c2d8357 100644 (file)
@@ -1,83 +1,56 @@
 #ifndef __gl2_h_
-#define __gl2_h_ 1
+#define __gl2_h_
+
+/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
+
+#include <GLES2/gl2platform.h>
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
 /*
-** Copyright (c) 2013-2014 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
-** used to make the header, and the header can be found at
-**   http://www.opengl.org/registry/
-**
-** Khronos $Revision: 26320 $ on $Date: 2014-04-17 03:07:07 -0700 (Thu, 17 Apr 2014) $
-*/
-
-#include <GLES2/gl2platform.h>
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
 
-/* Generated on date 20140417 */
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
 
-/* Generated C header for:
- * API: gles2
- * Profile: common
- * Versions considered: 2\.[0-9]
- * Versions emitted: .*
- * Default extensions included: None
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
+typedef void             GLvoid;
+typedef char             GLchar;
+typedef unsigned int     GLenum;
+typedef unsigned char    GLboolean;
+typedef unsigned int     GLbitfield;
+typedef khronos_int8_t   GLbyte;
+typedef short            GLshort;
+typedef int              GLint;
+typedef int              GLsizei;
+typedef khronos_uint8_t  GLubyte;
+typedef unsigned short   GLushort;
+typedef unsigned int     GLuint;
+typedef khronos_float_t  GLfloat;
+typedef khronos_float_t  GLclampf;
+typedef khronos_int32_t  GLfixed;
 
-#ifndef GL_ES_VERSION_2_0
-#define GL_ES_VERSION_2_0 1
-#include <KHR/khrplatform.h>
-typedef khronos_int8_t GLbyte;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-typedef short GLshort;
-typedef unsigned short GLushort;
-typedef void GLvoid;
-typedef struct __GLsync *GLsync;
-typedef khronos_int64_t GLint64;
-typedef khronos_uint64_t GLuint64;
-typedef unsigned int GLenum;
-typedef unsigned int GLuint;
-typedef char GLchar;
-typedef khronos_float_t GLfloat;
-typedef khronos_ssize_t GLsizeiptr;
+/* GL types for handling large vertex buffer objects */
 typedef khronos_intptr_t GLintptr;
-typedef unsigned int GLbitfield;
-typedef int GLint;
-typedef unsigned char GLboolean;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
+typedef khronos_ssize_t  GLsizeiptr;
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_2_0                 1
+
+/* ClearBufferMask */
 #define GL_DEPTH_BUFFER_BIT               0x00000100
 #define GL_STENCIL_BUFFER_BIT             0x00000400
 #define GL_COLOR_BUFFER_BIT               0x00004000
+
+/* Boolean */
 #define GL_FALSE                          0
 #define GL_TRUE                           1
+
+/* BeginMode */
 #define GL_POINTS                         0x0000
 #define GL_LINES                          0x0001
 #define GL_LINE_LOOP                      0x0002
@@ -85,6 +58,18 @@ typedef khronos_uint8_t GLubyte;
 #define GL_TRIANGLES                      0x0004
 #define GL_TRIANGLE_STRIP                 0x0005
 #define GL_TRIANGLE_FAN                   0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* BlendingFactorDest */
 #define GL_ZERO                           0
 #define GL_ONE                            1
 #define GL_SRC_COLOR                      0x0300
@@ -93,15 +78,29 @@ typedef khronos_uint8_t GLubyte;
 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
 #define GL_DST_ALPHA                      0x0304
 #define GL_ONE_MINUS_DST_ALPHA            0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
 #define GL_DST_COLOR                      0x0306
 #define GL_ONE_MINUS_DST_COLOR            0x0307
 #define GL_SRC_ALPHA_SATURATE             0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
 #define GL_FUNC_ADD                       0x8006
 #define GL_BLEND_EQUATION                 0x8009
-#define GL_BLEND_EQUATION_RGB             0x8009
+#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
 #define GL_BLEND_EQUATION_ALPHA           0x883D
+
+/* BlendSubtract */
 #define GL_FUNC_SUBTRACT                  0x800A
 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
+
+/* Separate Blend Functions */
 #define GL_BLEND_DST_RGB                  0x80C8
 #define GL_BLEND_SRC_RGB                  0x80C9
 #define GL_BLEND_DST_ALPHA                0x80CA
@@ -111,19 +110,38 @@ typedef khronos_uint8_t GLubyte;
 #define GL_CONSTANT_ALPHA                 0x8003
 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
 #define GL_BLEND_COLOR                    0x8005
+
+/* Buffer Objects */
 #define GL_ARRAY_BUFFER                   0x8892
 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
 #define GL_ARRAY_BUFFER_BINDING           0x8894
 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+
 #define GL_STREAM_DRAW                    0x88E0
 #define GL_STATIC_DRAW                    0x88E4
 #define GL_DYNAMIC_DRAW                   0x88E8
+
 #define GL_BUFFER_SIZE                    0x8764
 #define GL_BUFFER_USAGE                   0x8765
+
 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
+
+/* CullFaceMode */
 #define GL_FRONT                          0x0404
 #define GL_BACK                           0x0405
 #define GL_FRONT_AND_BACK                 0x0408
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* EnableCap */
 #define GL_TEXTURE_2D                     0x0DE1
 #define GL_CULL_FACE                      0x0B44
 #define GL_BLEND                          0x0BE2
@@ -134,13 +152,19 @@ typedef khronos_uint8_t GLubyte;
 #define GL_POLYGON_OFFSET_FILL            0x8037
 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
 #define GL_SAMPLE_COVERAGE                0x80A0
+
+/* ErrorCode */
 #define GL_NO_ERROR                       0
 #define GL_INVALID_ENUM                   0x0500
 #define GL_INVALID_VALUE                  0x0501
 #define GL_INVALID_OPERATION              0x0502
 #define GL_OUT_OF_MEMORY                  0x0505
+
+/* FrontFaceDirection */
 #define GL_CW                             0x0900
 #define GL_CCW                            0x0901
+
+/* GetPName */
 #define GL_LINE_WIDTH                     0x0B21
 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
@@ -167,6 +191,7 @@ typedef khronos_uint8_t GLubyte;
 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
 #define GL_VIEWPORT                       0x0BA2
 #define GL_SCISSOR_BOX                    0x0C10
+/*      GL_SCISSOR_TEST */
 #define GL_COLOR_CLEAR_VALUE              0x0C22
 #define GL_COLOR_WRITEMASK                0x0C23
 #define GL_UNPACK_ALIGNMENT               0x0CF5
@@ -181,18 +206,32 @@ typedef khronos_uint8_t GLubyte;
 #define GL_DEPTH_BITS                     0x0D56
 #define GL_STENCIL_BITS                   0x0D57
 #define GL_POLYGON_OFFSET_UNITS           0x2A00
+/*      GL_POLYGON_OFFSET_FILL */
 #define GL_POLYGON_OFFSET_FACTOR          0x8038
 #define GL_TEXTURE_BINDING_2D             0x8069
 #define GL_SAMPLE_BUFFERS                 0x80A8
 #define GL_SAMPLES                        0x80A9
 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+
 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+
+/* HintMode */
 #define GL_DONT_CARE                      0x1100
 #define GL_FASTEST                        0x1101
 #define GL_NICEST                         0x1102
-#define GL_GENERATE_MIPMAP_HINT           0x8192
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT            0x8192
+
+/* DataType */
 #define GL_BYTE                           0x1400
 #define GL_UNSIGNED_BYTE                  0x1401
 #define GL_SHORT                          0x1402
@@ -201,35 +240,44 @@ typedef khronos_uint8_t GLubyte;
 #define GL_UNSIGNED_INT                   0x1405
 #define GL_FLOAT                          0x1406
 #define GL_FIXED                          0x140C
+
+/* PixelFormat */
 #define GL_DEPTH_COMPONENT                0x1902
 #define GL_ALPHA                          0x1906
 #define GL_RGB                            0x1907
 #define GL_RGBA                           0x1908
 #define GL_LUMINANCE                      0x1909
 #define GL_LUMINANCE_ALPHA                0x190A
+
+/* PixelType */
+/*      GL_UNSIGNED_BYTE */
 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
-#define GL_FRAGMENT_SHADER                0x8B30
-#define GL_VERTEX_SHADER                  0x8B31
-#define GL_MAX_VERTEX_ATTRIBS             0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
-#define GL_MAX_VARYING_VECTORS            0x8DFC
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER                  0x8B30
+#define GL_VERTEX_SHADER                    0x8B31
+#define GL_MAX_VERTEX_ATTRIBS               0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
+#define GL_MAX_VARYING_VECTORS              0x8DFC
 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
-#define GL_SHADER_TYPE                    0x8B4F
-#define GL_DELETE_STATUS                  0x8B80
-#define GL_LINK_STATUS                    0x8B82
-#define GL_VALIDATE_STATUS                0x8B83
-#define GL_ATTACHED_SHADERS               0x8B85
-#define GL_ACTIVE_UNIFORMS                0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
-#define GL_ACTIVE_ATTRIBUTES              0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
-#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
+#define GL_SHADER_TYPE                      0x8B4F
+#define GL_DELETE_STATUS                    0x8B80
+#define GL_LINK_STATUS                      0x8B82
+#define GL_VALIDATE_STATUS                  0x8B83
+#define GL_ATTACHED_SHADERS                 0x8B85
+#define GL_ACTIVE_UNIFORMS                  0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
+#define GL_ACTIVE_ATTRIBUTES                0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
+#define GL_CURRENT_PROGRAM                  0x8B8D
+
+/* StencilFunction */
 #define GL_NEVER                          0x0200
 #define GL_LESS                           0x0201
 #define GL_EQUAL                          0x0202
@@ -238,6 +286,9 @@ typedef khronos_uint8_t GLubyte;
 #define GL_NOTEQUAL                       0x0205
 #define GL_GEQUAL                         0x0206
 #define GL_ALWAYS                         0x0207
+
+/* StencilOp */
+/*      GL_ZERO */
 #define GL_KEEP                           0x1E00
 #define GL_REPLACE                        0x1E01
 #define GL_INCR                           0x1E02
@@ -245,21 +296,35 @@ typedef khronos_uint8_t GLubyte;
 #define GL_INVERT                         0x150A
 #define GL_INCR_WRAP                      0x8507
 #define GL_DECR_WRAP                      0x8508
+
+/* StringName */
 #define GL_VENDOR                         0x1F00
 #define GL_RENDERER                       0x1F01
 #define GL_VERSION                        0x1F02
 #define GL_EXTENSIONS                     0x1F03
+
+/* TextureMagFilter */
 #define GL_NEAREST                        0x2600
 #define GL_LINEAR                         0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
+
+/* TextureParameterName */
 #define GL_TEXTURE_MAG_FILTER             0x2800
 #define GL_TEXTURE_MIN_FILTER             0x2801
 #define GL_TEXTURE_WRAP_S                 0x2802
 #define GL_TEXTURE_WRAP_T                 0x2803
+
+/* TextureTarget */
+/*      GL_TEXTURE_2D */
 #define GL_TEXTURE                        0x1702
+
 #define GL_TEXTURE_CUBE_MAP               0x8513
 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
@@ -269,6 +334,8 @@ typedef khronos_uint8_t GLubyte;
 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+
+/* TextureUnit */
 #define GL_TEXTURE0                       0x84C0
 #define GL_TEXTURE1                       0x84C1
 #define GL_TEXTURE2                       0x84C2
@@ -302,9 +369,13 @@ typedef khronos_uint8_t GLubyte;
 #define GL_TEXTURE30                      0x84DE
 #define GL_TEXTURE31                      0x84DF
 #define GL_ACTIVE_TEXTURE                 0x84E0
+
+/* TextureWrapMode */
 #define GL_REPEAT                         0x2901
 #define GL_CLAMP_TO_EDGE                  0x812F
 #define GL_MIRRORED_REPEAT                0x8370
+
+/* Uniform Types */
 #define GL_FLOAT_VEC2                     0x8B50
 #define GL_FLOAT_VEC3                     0x8B51
 #define GL_FLOAT_VEC4                     0x8B52
@@ -320,34 +391,48 @@ typedef khronos_uint8_t GLubyte;
 #define GL_FLOAT_MAT4                     0x8B5C
 #define GL_SAMPLER_2D                     0x8B5E
 #define GL_SAMPLER_CUBE                   0x8B60
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
 #define GL_COMPILE_STATUS                 0x8B81
 #define GL_INFO_LOG_LENGTH                0x8B84
 #define GL_SHADER_SOURCE_LENGTH           0x8B88
 #define GL_SHADER_COMPILER                0x8DFA
+
+/* Shader Binary */
 #define GL_SHADER_BINARY_FORMATS          0x8DF8
 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
+
+/* Shader Precision-Specified Types */
 #define GL_LOW_FLOAT                      0x8DF0
 #define GL_MEDIUM_FLOAT                   0x8DF1
 #define GL_HIGH_FLOAT                     0x8DF2
 #define GL_LOW_INT                        0x8DF3
 #define GL_MEDIUM_INT                     0x8DF4
 #define GL_HIGH_INT                       0x8DF5
+
+/* Framebuffer Object. */
 #define GL_FRAMEBUFFER                    0x8D40
 #define GL_RENDERBUFFER                   0x8D41
+
 #define GL_RGBA4                          0x8056
 #define GL_RGB5_A1                        0x8057
 #define GL_RGB565                         0x8D62
 #define GL_DEPTH_COMPONENT16              0x81A5
 #define GL_STENCIL_INDEX8                 0x8D48
+
 #define GL_RENDERBUFFER_WIDTH             0x8D42
 #define GL_RENDERBUFFER_HEIGHT            0x8D43
 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
@@ -357,169 +442,179 @@ typedef khronos_uint8_t GLubyte;
 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
 #define GL_COLOR_ATTACHMENT0              0x8CE0
 #define GL_DEPTH_ATTACHMENT               0x8D00
 #define GL_STENCIL_ATTACHMENT             0x8D20
+
 #define GL_NONE                           0
-#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+
+#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
+
 #define GL_FRAMEBUFFER_BINDING            0x8CA6
 #define GL_RENDERBUFFER_BINDING           0x8CA7
 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+
 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
-GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-#endif /* GL_ES_VERSION_2_0 */
+
+/*-------------------------------------------------------------------------
+ * GL core functions.
+ *-----------------------------------------------------------------------*/
+
+GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
+GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void         GL_APIENTRY glFinish (void);
+GL_APICALL void         GL_APIENTRY glFlush (void);
+GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum       GL_APIENTRY glGetError (void);
+GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
 
 #ifdef __cplusplus
 }
 #endif
 
-#endif
+#endif /* __gl2_h_ */
index 7f13ad7..8f8d80a 100644 (file)
 #ifndef __gl2ext_h_
-#define __gl2ext_h_ 1
+#define __gl2ext_h_
+
+/* $Revision: 16619 $ on $Date:: 2012-01-18 10:00:14 -0800 #$ */
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
 /*
-** Copyright (c) 2013-2014 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
-** used to make the header, and the header can be found at
-**   http://www.opengl.org/registry/
-**
-** Khronos $Revision: 26320 $ on $Date: 2014-04-17 03:07:07 -0700 (Thu, 17 Apr 2014) $
-*/
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
 
 #ifndef GL_APIENTRYP
-#define GL_APIENTRYP GL_APIENTRY*
+#   define GL_APIENTRYP GL_APIENTRY*
 #endif
 
-/* Generated on date 20140417 */
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
 
-/* Generated C header for:
- * API: gles2
- * Profile: common
- * Versions considered: 2\.[0-9]
- * Versions emitted: _nomatch_^
- * Default extensions included: gles2
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES                                        0x8D64
+#endif
 
-#ifndef GL_KHR_blend_equation_advanced
-#define GL_KHR_blend_equation_advanced 1
-#define GL_BLEND_ADVANCED_COHERENT_KHR    0x9285
-#define GL_MULTIPLY_KHR                   0x9294
-#define GL_SCREEN_KHR                     0x9295
-#define GL_OVERLAY_KHR                    0x9296
-#define GL_DARKEN_KHR                     0x9297
-#define GL_LIGHTEN_KHR                    0x9298
-#define GL_COLORDODGE_KHR                 0x9299
-#define GL_COLORBURN_KHR                  0x929A
-#define GL_HARDLIGHT_KHR                  0x929B
-#define GL_SOFTLIGHT_KHR                  0x929C
-#define GL_DIFFERENCE_KHR                 0x929E
-#define GL_EXCLUSION_KHR                  0x92A0
-#define GL_HSL_HUE_KHR                    0x92AD
-#define GL_HSL_SATURATION_KHR             0x92AE
-#define GL_HSL_COLOR_KHR                  0x92AF
-#define GL_HSL_LUMINOSITY_KHR             0x92B0
-typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
-#endif
-#endif /* GL_KHR_blend_equation_advanced */
-
-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-typedef void (GL_APIENTRY  *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-#define GL_SAMPLER                        0x82E6
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR   0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_KHR    0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_KHR  0x8245
-#define GL_DEBUG_SOURCE_API_KHR           0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR   0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_KHR   0x824A
-#define GL_DEBUG_SOURCE_OTHER_KHR         0x824B
-#define GL_DEBUG_TYPE_ERROR_KHR           0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_KHR     0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_KHR     0x8250
-#define GL_DEBUG_TYPE_OTHER_KHR           0x8251
-#define GL_DEBUG_TYPE_MARKER_KHR          0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP_KHR      0x8269
-#define GL_DEBUG_TYPE_POP_GROUP_KHR       0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH_KHR    0x826D
-#define GL_BUFFER_KHR                     0x82E0
-#define GL_SHADER_KHR                     0x82E1
-#define GL_PROGRAM_KHR                    0x82E2
-#define GL_VERTEX_ARRAY_KHR               0x8074
-#define GL_QUERY_KHR                      0x82E3
-#define GL_SAMPLER_KHR                    0x82E6
-#define GL_MAX_LABEL_LENGTH_KHR           0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR   0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR  0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_KHR      0x9145
-#define GL_DEBUG_SEVERITY_HIGH_KHR        0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_KHR      0x9147
-#define GL_DEBUG_SEVERITY_LOW_KHR         0x9148
-#define GL_DEBUG_OUTPUT_KHR               0x92E0
-#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR     0x00000002
-#define GL_STACK_OVERFLOW_KHR             0x0503
-#define GL_STACK_UNDERFLOW_KHR            0x0504
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
-typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
-typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
-typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
-GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
-GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
-GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
-GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
-#endif
-#endif /* GL_KHR_debug */
-
-#ifndef GL_KHR_texture_compression_astc_hdr
-#define GL_KHR_texture_compression_astc_hdr 1
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR   0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR   0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR   0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR   0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR   0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR   0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR   0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR   0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR  0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR  0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR  0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
-#endif /* GL_KHR_texture_compression_astc_hdr */
-
-#ifndef GL_KHR_texture_compression_astc_ldr
-#define GL_KHR_texture_compression_astc_ldr 1
-#endif /* GL_KHR_texture_compression_astc_ldr */
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES                                    0x8B90
+#define GL_PALETTE4_RGBA8_OES                                   0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
+#define GL_PALETTE4_RGBA4_OES                                   0x8B93
+#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
+#define GL_PALETTE8_RGB8_OES                                    0x8B95
+#define GL_PALETTE8_RGBA8_OES                                   0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
+#define GL_PALETTE8_RGBA4_OES                                   0x8B98
+#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES                                0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES                                0x81A7
+#endif
+
+/* GL_OES_depth_texture */
+/* No new tokens introduced by this extension. */
 
+/* GL_OES_EGL_image */
 #ifndef GL_OES_EGL_image
-#define GL_OES_EGL_image 1
-typedef void *GLeglImageOES;
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
-typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
-GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+typedef void* GLeglImageOES;
 #endif
-#endif /* GL_OES_EGL_image */
 
+/* GL_OES_EGL_image_external */
 #ifndef GL_OES_EGL_image_external
-#define GL_OES_EGL_image_external 1
-#define GL_TEXTURE_EXTERNAL_OES           0x8D65
-#define GL_TEXTURE_BINDING_EXTERNAL_OES   0x8D67
-#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
-#define GL_SAMPLER_EXTERNAL_OES           0x8D66
-#endif /* GL_OES_EGL_image_external */
+/* GLeglImageOES defined in GL_OES_EGL_image already. */
+#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_UNSIGNED_INT                                         0x1405
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_WRITE_ONLY_OES                                       0x88B9
+#define GL_BUFFER_ACCESS_OES                                    0x88BB
+#define GL_BUFFER_MAPPED_OES                                    0x88BC
+#define GL_BUFFER_MAP_POINTER_OES                               0x88BD
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_DEPTH_STENCIL_OES                                    0x84F9
+#define GL_UNSIGNED_INT_24_8_OES                                0x84FA
+#define GL_DEPTH24_STENCIL8_OES                                 0x88F0
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES                                             0x8051
+#define GL_RGBA8_OES                                            0x8058
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES                  0x8B8B
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES                                   0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES                                   0x8D47
+#endif
+
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
+#define GL_TEXTURE_WRAP_R_OES                                   0x8072
+#define GL_TEXTURE_3D_OES                                       0x806F
+#define GL_TEXTURE_BINDING_3D_OES                               0x806A
+#define GL_MAX_3D_TEXTURE_SIZE_OES                              0x8073
+#define GL_SAMPLER_3D_OES                                       0x8B5F
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES        0x8CD4
+#endif
+
+/* GL_OES_texture_float */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_HALF_FLOAT_OES                                       0x8D61
+#endif
+
+/* GL_OES_texture_half_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_npot */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5
+#endif
+
+/* GL_OES_vertex_half_float */
+/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_UNSIGNED_INT_10_10_10_2_OES                          0x8DF6
+#define GL_INT_10_10_10_2_OES                                   0x8DF7
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD                                            0x87F9
+#define GL_3DC_XY_AMD                                           0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD                                          0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE
+#endif
+
+/* GL_AMD_performance_monitor */
+#ifndef GL_AMD_performance_monitor
+#define GL_COUNTER_TYPE_AMD                                     0x8BC0
+#define GL_COUNTER_RANGE_AMD                                    0x8BC1
+#define GL_UNSIGNED_INT64_AMD                                   0x8BC2
+#define GL_PERCENTAGE_AMD                                       0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD                         0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD                              0x8BC5
+#define GL_PERFMON_RESULT_AMD                                   0x8BC6
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_Z400_BINARY_AMD                                      0x8740
+#endif
+
+/*------------------------------------------------------------------------*
+ * ANGLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ANGLE_framebuffer_blit */
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_ANGLE                               0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE                               0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE                       0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE                       0x8CAA
+#endif
+
+/* GL_ANGLE_framebuffer_multisample */
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_ANGLE                           0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE             0x8D56
+#define GL_MAX_SAMPLES_ANGLE                                    0x8D57
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_RGB_422_APPLE                                        0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE                             0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                         0x85BB
+#endif
+
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56
+#define GL_MAX_SAMPLES_APPLE                                    0x8D57
+#define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA
+#endif
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_BGRA_EXT                                             0x80E1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_mali_shader_binary */
+#ifndef GL_ARM_mali_shader_binary
+#define GL_MALI_SHADER_BINARY_ARM                               0x8F60
+#endif
+
+/* GL_ARM_rgba8 */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_MIN_EXT                                              0x8007
+#define GL_MAX_EXT                                              0x8008
+#endif
+
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_RGBA16F_EXT                                          0x881A
+#define GL_RGB16F_EXT                                           0x881B
+#define GL_RG16F_EXT                                            0x822F
+#define GL_R16F_EXT                                             0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F
+#define GL_PROGRAM_OBJECT_EXT                                   0x8B40
+#define GL_SHADER_OBJECT_EXT                                    0x8B48
+#define GL_BUFFER_OBJECT_EXT                                    0x9151
+#define GL_QUERY_OBJECT_EXT                                     0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154
+#endif
+
+/* GL_EXT_debug_marker */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_COLOR_EXT                                            0x1800
+#define GL_DEPTH_EXT                                            0x1801
+#define GL_STENCIL_EXT                                          0x1802
+#endif
+
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C
+#define GL_RENDERBUFFER_SAMPLES_EXT                             0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x9134
+#define GL_MAX_SAMPLES_EXT                                      0x9135
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A
+#define GL_CURRENT_QUERY_EXT                                    0x8865
+#define GL_QUERY_RESULT_EXT                                     0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT                                             0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
+#endif
+
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+/* reuse GL_NO_ERROR */
+#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002
+#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT                                0x8258
+#define GL_ACTIVE_PROGRAM_EXT                                   0x8259
+#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A
+#endif
+
+/* GL_EXT_shader_texture_lod */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_SRGB_EXT                                             0x8C40
+#define GL_SRGB_ALPHA_EXT                                       0x8C42
+#define GL_SRGB8_ALPHA8_EXT                                     0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT                                             0x80E1
+#endif
+
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_RED_EXT                                              0x1903
+#define GL_RG_EXT                                               0x8227
+#define GL_R8_EXT                                               0x8229
+#define GL_RG8_EXT                                              0x822B
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F
+#define GL_ALPHA8_EXT                                           0x803C  
+#define GL_LUMINANCE8_EXT                                       0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045
+#define GL_RGBA32F_EXT                                          0x8814  
+#define GL_RGB32F_EXT                                           0x8815
+#define GL_ALPHA32F_EXT                                         0x8816
+#define GL_LUMINANCE32F_EXT                                     0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819
+/* reuse GL_RGBA16F_EXT */
+#define GL_RGB16F_EXT                                           0x881B
+#define GL_ALPHA16F_EXT                                         0x881C
+#define GL_LUMINANCE16F_EXT                                     0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F
+#define GL_RGB10_A2_EXT                                         0x8059  
+#define GL_RGB10_EXT                                            0x8052
+#define GL_BGRA8_EXT                                            0x93A1
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
+#endif
+
+/* GL_EXT_unpack_subimage */
+#ifndef GL_EXT_unpack_subimage
+#define GL_UNPACK_ROW_LENGTH                                    0x0CF2
+#define GL_UNPACK_SKIP_ROWS                                     0x0CF3
+#define GL_UNPACK_SKIP_PIXELS                                   0x0CF4
+#endif
+
+/*------------------------------------------------------------------------*
+ * DMP extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_DMP_shader_binary */
+#ifndef GL_DMP_shader_binary
+#define GL_SHADER_BINARY_DMP                                    0x9250
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_SGX_PROGRAM_BINARY_IMG                               0x9130
+#endif
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_BGRA_IMG                                             0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365
+#endif
+
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_SGX_BINARY_IMG                                       0x8C0A
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134
+#define GL_MAX_SAMPLES_IMG                                      0x9135
+#define GL_TEXTURE_SAMPLES_IMG                                  0x9136
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_COVERAGE_COMPONENT_NV                                0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV                               0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV                               0x8ED2
+#define GL_COVERAGE_BUFFERS_NV                                  0x8ED3
+#define GL_COVERAGE_SAMPLES_NV                                  0x8ED4
+#define GL_COVERAGE_ALL_FRAGMENTS_NV                            0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV                           0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV                                0x8ED7
+#define GL_COVERAGE_BUFFER_BIT_NV                               0x8000
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C
+#endif
 
+/* GL_NV_draw_buffers */
+#ifndef GL_NV_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_NV                                  0x8824
+#define GL_DRAW_BUFFER0_NV                                      0x8825
+#define GL_DRAW_BUFFER1_NV                                      0x8826
+#define GL_DRAW_BUFFER2_NV                                      0x8827
+#define GL_DRAW_BUFFER3_NV                                      0x8828
+#define GL_DRAW_BUFFER4_NV                                      0x8829
+#define GL_DRAW_BUFFER5_NV                                      0x882A
+#define GL_DRAW_BUFFER6_NV                                      0x882B
+#define GL_DRAW_BUFFER7_NV                                      0x882C
+#define GL_DRAW_BUFFER8_NV                                      0x882D
+#define GL_DRAW_BUFFER9_NV                                      0x882E
+#define GL_DRAW_BUFFER10_NV                                     0x882F
+#define GL_DRAW_BUFFER11_NV                                     0x8830
+#define GL_DRAW_BUFFER12_NV                                     0x8831
+#define GL_DRAW_BUFFER13_NV                                     0x8832
+#define GL_DRAW_BUFFER14_NV                                     0x8833
+#define GL_DRAW_BUFFER15_NV                                     0x8834
+#define GL_COLOR_ATTACHMENT0_NV                                 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV                                 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV                                 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV                                 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV                                 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV                                 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV                                 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV                                 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV                                 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV                                 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV                                0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV                                0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV                                0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV                                0x8CED
+#define GL_COLOR_ATTACHMENT14_NV                                0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV                                0x8CEF
+#endif
+
+/* GL_NV_fbo_color_attachments */
+#ifndef GL_NV_fbo_color_attachments
+#define GL_MAX_COLOR_ATTACHMENTS_NV                             0x8CDF
+/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
+#endif
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV                                     0x84F2
+#define GL_FENCE_STATUS_NV                                      0x84F3
+#define GL_FENCE_CONDITION_NV                                   0x84F4
+#endif
+
+/* GL_NV_read_buffer */
+#ifndef GL_NV_read_buffer
+#define GL_READ_BUFFER_NV                                       0x0C02
+#endif
+
+/* GL_NV_read_buffer_front */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_depth */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_depth_stencil */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_stencil */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_texture_compression_s3tc_update */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_texture_npot_2D_mipmap */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
+ * QCOM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_alpha_test */
+#ifndef GL_QCOM_alpha_test
+#define GL_ALPHA_TEST_QCOM                                      0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM                                 0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM                                  0x0BC2
+#endif
+
+/* GL_QCOM_driver_control */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6
+#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9
+#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB
+#define GL_STATE_RESTORE                                        0x8BDC
+#endif
+
+/* GL_QCOM_extended_get2 */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_WRITEONLY_RENDERING_QCOM                             0x8823
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000
+#endif
+
+/*------------------------------------------------------------------------*
+ * VIV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_VIV_shader_binary */
+#ifndef GL_VIV_shader_binary
+#define GL_SHADER_BINARY_VIV                                    0x8FC4
+#endif
+
+/*------------------------------------------------------------------------*
+ * End of extension tokens, start of corresponding extension functions
+ *------------------------------------------------------------------------*/
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
 #ifndef GL_OES_compressed_ETC1_RGB8_texture
 #define GL_OES_compressed_ETC1_RGB8_texture 1
-#define GL_ETC1_RGB8_OES                  0x8D64
-#endif /* GL_OES_compressed_ETC1_RGB8_texture */
+#endif
 
+/* GL_OES_compressed_paletted_texture */
 #ifndef GL_OES_compressed_paletted_texture
 #define GL_OES_compressed_paletted_texture 1
-#define GL_PALETTE4_RGB8_OES              0x8B90
-#define GL_PALETTE4_RGBA8_OES             0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES          0x8B92
-#define GL_PALETTE4_RGBA4_OES             0x8B93
-#define GL_PALETTE4_RGB5_A1_OES           0x8B94
-#define GL_PALETTE8_RGB8_OES              0x8B95
-#define GL_PALETTE8_RGBA8_OES             0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES          0x8B97
-#define GL_PALETTE8_RGBA4_OES             0x8B98
-#define GL_PALETTE8_RGB5_A1_OES           0x8B99
-#endif /* GL_OES_compressed_paletted_texture */
+#endif
 
+/* GL_OES_depth24 */
 #ifndef GL_OES_depth24
 #define GL_OES_depth24 1
-#define GL_DEPTH_COMPONENT24_OES          0x81A6
-#endif /* GL_OES_depth24 */
+#endif
 
+/* GL_OES_depth32 */
 #ifndef GL_OES_depth32
 #define GL_OES_depth32 1
-#define GL_DEPTH_COMPONENT32_OES          0x81A7
-#endif /* GL_OES_depth32 */
+#endif
 
+/* GL_OES_depth_texture */
 #ifndef GL_OES_depth_texture
 #define GL_OES_depth_texture 1
-#endif /* GL_OES_depth_texture */
+#endif
 
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+#define GL_OES_EGL_image_external 1
+/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
+#endif
+
+/* GL_OES_element_index_uint */
 #ifndef GL_OES_element_index_uint
 #define GL_OES_element_index_uint 1
-#endif /* GL_OES_element_index_uint */
+#endif
 
+/* GL_OES_fbo_render_mipmap */
 #ifndef GL_OES_fbo_render_mipmap
 #define GL_OES_fbo_render_mipmap 1
-#endif /* GL_OES_fbo_render_mipmap */
+#endif
 
+/* GL_OES_fragment_precision_high */
 #ifndef GL_OES_fragment_precision_high
 #define GL_OES_fragment_precision_high 1
-#endif /* GL_OES_fragment_precision_high */
+#endif
 
+/* GL_OES_get_program_binary */
 #ifndef GL_OES_get_program_binary
 #define GL_OES_get_program_binary 1
-#define GL_PROGRAM_BINARY_LENGTH_OES      0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES     0x87FF
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
 #endif
-#endif /* GL_OES_get_program_binary */
 
+/* GL_OES_mapbuffer */
 #ifndef GL_OES_mapbuffer
 #define GL_OES_mapbuffer 1
-#define GL_WRITE_ONLY_OES                 0x88B9
-#define GL_BUFFER_ACCESS_OES              0x88BB
-#define GL_BUFFER_MAPPED_OES              0x88BC
-#define GL_BUFFER_MAP_POINTER_OES         0x88BD
-typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
-typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL voidGL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
 GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
 #endif
-#endif /* GL_OES_mapbuffer */
 
+/* GL_OES_packed_depth_stencil */
 #ifndef GL_OES_packed_depth_stencil
 #define GL_OES_packed_depth_stencil 1
-#define GL_DEPTH_STENCIL_OES              0x84F9
-#define GL_UNSIGNED_INT_24_8_OES          0x84FA
-#define GL_DEPTH24_STENCIL8_OES           0x88F0
-#endif /* GL_OES_packed_depth_stencil */
-
-#ifndef GL_OES_required_internalformat
-#define GL_OES_required_internalformat 1
-#define GL_ALPHA8_OES                     0x803C
-#define GL_DEPTH_COMPONENT16_OES          0x81A5
-#define GL_LUMINANCE4_ALPHA4_OES          0x8043
-#define GL_LUMINANCE8_ALPHA8_OES          0x8045
-#define GL_LUMINANCE8_OES                 0x8040
-#define GL_RGBA4_OES                      0x8056
-#define GL_RGB5_A1_OES                    0x8057
-#define GL_RGB565_OES                     0x8D62
-#define GL_RGB8_OES                       0x8051
-#define GL_RGBA8_OES                      0x8058
-#define GL_RGB10_EXT                      0x8052
-#define GL_RGB10_A2_EXT                   0x8059
-#endif /* GL_OES_required_internalformat */
+#endif
 
+/* GL_OES_rgb8_rgba8 */
 #ifndef GL_OES_rgb8_rgba8
 #define GL_OES_rgb8_rgba8 1
-#endif /* GL_OES_rgb8_rgba8 */
-
-#ifndef GL_OES_sample_shading
-#define GL_OES_sample_shading 1
-#define GL_SAMPLE_SHADING_OES             0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_OES   0x8C37
-typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value);
 #endif
-#endif /* GL_OES_sample_shading */
-
-#ifndef GL_OES_sample_variables
-#define GL_OES_sample_variables 1
-#endif /* GL_OES_sample_variables */
-
-#ifndef GL_OES_shader_image_atomic
-#define GL_OES_shader_image_atomic 1
-#endif /* GL_OES_shader_image_atomic */
-
-#ifndef GL_OES_shader_multisample_interpolation
-#define GL_OES_shader_multisample_interpolation 1
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
-#endif /* GL_OES_shader_multisample_interpolation */
 
+/* GL_OES_standard_derivatives */
 #ifndef GL_OES_standard_derivatives
 #define GL_OES_standard_derivatives 1
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
-#endif /* GL_OES_standard_derivatives */
+#endif
 
+/* GL_OES_stencil1 */
 #ifndef GL_OES_stencil1
 #define GL_OES_stencil1 1
-#define GL_STENCIL_INDEX1_OES             0x8D46
-#endif /* GL_OES_stencil1 */
+#endif
 
+/* GL_OES_stencil4 */
 #ifndef GL_OES_stencil4
 #define GL_OES_stencil4 1
-#define GL_STENCIL_INDEX4_OES             0x8D47
-#endif /* GL_OES_stencil4 */
-
-#ifndef GL_OES_surfaceless_context
-#define GL_OES_surfaceless_context 1
-#define GL_FRAMEBUFFER_UNDEFINED_OES      0x8219
-#endif /* GL_OES_surfaceless_context */
+#endif
 
+/* GL_OES_texture_3D */
 #ifndef GL_OES_texture_3D
 #define GL_OES_texture_3D 1
-#define GL_TEXTURE_WRAP_R_OES             0x8072
-#define GL_TEXTURE_3D_OES                 0x806F
-#define GL_TEXTURE_BINDING_3D_OES         0x806A
-#define GL_MAX_3D_TEXTURE_SIZE_OES        0x8073
-#define GL_SAMPLER_3D_OES                 0x8B5F
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
-typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
 GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
 #endif
-#endif /* GL_OES_texture_3D */
-
-#ifndef GL_OES_texture_compression_astc
-#define GL_OES_texture_compression_astc 1
-#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
-#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
-#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
-#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
-#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
-#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
-#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
-#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
-#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
-#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
-#endif /* GL_OES_texture_compression_astc */
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
 
+/* GL_OES_texture_float */
 #ifndef GL_OES_texture_float
 #define GL_OES_texture_float 1
-#endif /* GL_OES_texture_float */
+#endif
 
+/* GL_OES_texture_float_linear */
 #ifndef GL_OES_texture_float_linear
 #define GL_OES_texture_float_linear 1
-#endif /* GL_OES_texture_float_linear */
+#endif
 
+/* GL_OES_texture_half_float */
 #ifndef GL_OES_texture_half_float
 #define GL_OES_texture_half_float 1
-#define GL_HALF_FLOAT_OES                 0x8D61
-#endif /* GL_OES_texture_half_float */
+#endif
 
+/* GL_OES_texture_half_float_linear */
 #ifndef GL_OES_texture_half_float_linear
 #define GL_OES_texture_half_float_linear 1
-#endif /* GL_OES_texture_half_float_linear */
+#endif
 
+/* GL_OES_texture_npot */
 #ifndef GL_OES_texture_npot
 #define GL_OES_texture_npot 1
-#endif /* GL_OES_texture_npot */
-
-#ifndef GL_OES_texture_stencil8
-#define GL_OES_texture_stencil8 1
-#define GL_STENCIL_INDEX_OES              0x1901
-#define GL_STENCIL_INDEX8_OES             0x8D48
-#endif /* GL_OES_texture_stencil8 */
-
-#ifndef GL_OES_texture_storage_multisample_2d_array
-#define GL_OES_texture_storage_multisample_2d_array 1
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
 #endif
-#endif /* GL_OES_texture_storage_multisample_2d_array */
 
+/* GL_OES_vertex_array_object */
 #ifndef GL_OES_vertex_array_object
 #define GL_OES_vertex_array_object 1
-#define GL_VERTEX_ARRAY_BINDING_OES       0x85B5
-typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
-typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
-typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
 #endif
-#endif /* GL_OES_vertex_array_object */
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#endif
 
+/* GL_OES_vertex_half_float */
 #ifndef GL_OES_vertex_half_float
 #define GL_OES_vertex_half_float 1
-#endif /* GL_OES_vertex_half_float */
+#endif
 
+/* GL_OES_vertex_type_10_10_10_2 */
 #ifndef GL_OES_vertex_type_10_10_10_2
 #define GL_OES_vertex_type_10_10_10_2 1
-#define GL_UNSIGNED_INT_10_10_10_2_OES    0x8DF6
-#define GL_INT_10_10_10_2_OES             0x8DF7
-#endif /* GL_OES_vertex_type_10_10_10_2 */
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension functions
+ *------------------------------------------------------------------------*/
 
+/* GL_AMD_compressed_3DC_texture */
 #ifndef GL_AMD_compressed_3DC_texture
 #define GL_AMD_compressed_3DC_texture 1
-#define GL_3DC_X_AMD                      0x87F9
-#define GL_3DC_XY_AMD                     0x87FA
-#endif /* GL_AMD_compressed_3DC_texture */
+#endif
 
+/* GL_AMD_compressed_ATC_texture */
 #ifndef GL_AMD_compressed_ATC_texture
 #define GL_AMD_compressed_ATC_texture 1
-#define GL_ATC_RGB_AMD                    0x8C92
-#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD    0x8C93
-#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
-#endif /* GL_AMD_compressed_ATC_texture */
+#endif
 
+/* AMD_performance_monitor */
 #ifndef GL_AMD_performance_monitor
 #define GL_AMD_performance_monitor 1
-#define GL_COUNTER_TYPE_AMD               0x8BC0
-#define GL_COUNTER_RANGE_AMD              0x8BC1
-#define GL_UNSIGNED_INT64_AMD             0x8BC2
-#define GL_PERCENTAGE_AMD                 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD   0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD        0x8BC5
-#define GL_PERFMON_RESULT_AMD             0x8BC6
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
-typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
-typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
-typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
-typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
 GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
 GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
 GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
 GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
 GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
-GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
 GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
 GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
 GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
 #endif
-#endif /* GL_AMD_performance_monitor */
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
+typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
 
+/* GL_AMD_program_binary_Z400 */
 #ifndef GL_AMD_program_binary_Z400
 #define GL_AMD_program_binary_Z400 1
-#define GL_Z400_BINARY_AMD                0x8740
-#endif /* GL_AMD_program_binary_Z400 */
+#endif
 
-#ifndef GL_ANGLE_depth_texture
-#define GL_ANGLE_depth_texture 1
-#endif /* GL_ANGLE_depth_texture */
+/*------------------------------------------------------------------------*
+ * ANGLE extension functions
+ *------------------------------------------------------------------------*/
 
+/* GL_ANGLE_framebuffer_blit */
 #ifndef GL_ANGLE_framebuffer_blit
 #define GL_ANGLE_framebuffer_blit 1
-#define GL_READ_FRAMEBUFFER_ANGLE         0x8CA8
-#define GL_DRAW_FRAMEBUFFER_ANGLE         0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
-typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
 #endif
-#endif /* GL_ANGLE_framebuffer_blit */
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
 
+/* GL_ANGLE_framebuffer_multisample */
 #ifndef GL_ANGLE_framebuffer_multisample
 #define GL_ANGLE_framebuffer_multisample 1
-#define GL_RENDERBUFFER_SAMPLES_ANGLE     0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
-#define GL_MAX_SAMPLES_ANGLE              0x8D57
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 #endif
-#endif /* GL_ANGLE_framebuffer_multisample */
-
-#ifndef GL_ANGLE_instanced_arrays
-#define GL_ANGLE_instanced_arrays 1
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
-#endif
-#endif /* GL_ANGLE_instanced_arrays */
-
-#ifndef GL_ANGLE_pack_reverse_row_order
-#define GL_ANGLE_pack_reverse_row_order 1
-#define GL_PACK_REVERSE_ROW_ORDER_ANGLE   0x93A4
-#endif /* GL_ANGLE_pack_reverse_row_order */
-
-#ifndef GL_ANGLE_program_binary
-#define GL_ANGLE_program_binary 1
-#define GL_PROGRAM_BINARY_ANGLE           0x93A6
-#endif /* GL_ANGLE_program_binary */
-
-#ifndef GL_ANGLE_texture_compression_dxt3
-#define GL_ANGLE_texture_compression_dxt3 1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#endif /* GL_ANGLE_texture_compression_dxt3 */
-
-#ifndef GL_ANGLE_texture_compression_dxt5
-#define GL_ANGLE_texture_compression_dxt5 1
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-#endif /* GL_ANGLE_texture_compression_dxt5 */
-
-#ifndef GL_ANGLE_texture_usage
-#define GL_ANGLE_texture_usage 1
-#define GL_TEXTURE_USAGE_ANGLE            0x93A2
-#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE   0x93A3
-#endif /* GL_ANGLE_texture_usage */
-
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_ANGLE_translated_shader_source 1
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
-typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 #endif
-#endif /* GL_ANGLE_translated_shader_source */
 
-#ifndef GL_APPLE_copy_texture_levels
-#define GL_APPLE_copy_texture_levels 1
-typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+/*------------------------------------------------------------------------*
+ * APPLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
 #endif
-#endif /* GL_APPLE_copy_texture_levels */
 
+/* GL_APPLE_framebuffer_multisample */
 #ifndef GL_APPLE_framebuffer_multisample
 #define GL_APPLE_framebuffer_multisample 1
-#define GL_RENDERBUFFER_SAMPLES_APPLE     0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
-#define GL_MAX_SAMPLES_APPLE              0x8D57
-#define GL_READ_FRAMEBUFFER_APPLE         0x8CA8
-#define GL_DRAW_FRAMEBUFFER_APPLE         0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
 #endif
-#endif /* GL_APPLE_framebuffer_multisample */
-
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-#define GL_RGB_422_APPLE                  0x8A1F
-#define GL_UNSIGNED_SHORT_8_8_APPLE       0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE   0x85BB
-#define GL_RGB_RAW_422_APPLE              0x8A51
-#endif /* GL_APPLE_rgb_422 */
-
-#ifndef GL_APPLE_sync
-#define GL_APPLE_sync 1
-#define GL_SYNC_OBJECT_APPLE              0x8A53
-#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE  0x9111
-#define GL_OBJECT_TYPE_APPLE              0x9112
-#define GL_SYNC_CONDITION_APPLE           0x9113
-#define GL_SYNC_STATUS_APPLE              0x9114
-#define GL_SYNC_FLAGS_APPLE               0x9115
-#define GL_SYNC_FENCE_APPLE               0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
-#define GL_UNSIGNALED_APPLE               0x9118
-#define GL_SIGNALED_APPLE                 0x9119
-#define GL_ALREADY_SIGNALED_APPLE         0x911A
-#define GL_TIMEOUT_EXPIRED_APPLE          0x911B
-#define GL_CONDITION_SATISFIED_APPLE      0x911C
-#define GL_WAIT_FAILED_APPLE              0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE  0x00000001
-#define GL_TIMEOUT_IGNORED_APPLE          0xFFFFFFFFFFFFFFFFull
-typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
-typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
-typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
-typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
-typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
-GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
-GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
-GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
-GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-#endif
-#endif /* GL_APPLE_sync */
 
+/* GL_APPLE_texture_format_BGRA8888 */
 #ifndef GL_APPLE_texture_format_BGRA8888
 #define GL_APPLE_texture_format_BGRA8888 1
-#define GL_BGRA_EXT                       0x80E1
-#define GL_BGRA8_EXT                      0x93A1
-#endif /* GL_APPLE_texture_format_BGRA8888 */
+#endif
 
+/* GL_APPLE_texture_max_level */
 #ifndef GL_APPLE_texture_max_level
 #define GL_APPLE_texture_max_level 1
-#define GL_TEXTURE_MAX_LEVEL_APPLE        0x813D
-#endif /* GL_APPLE_texture_max_level */
+#endif
 
-#ifndef GL_ARM_mali_program_binary
-#define GL_ARM_mali_program_binary 1
-#define GL_MALI_PROGRAM_BINARY_ARM        0x8F61
-#endif /* GL_ARM_mali_program_binary */
+/*------------------------------------------------------------------------*
+ * ARM extension functions
+ *------------------------------------------------------------------------*/
 
+/* GL_ARM_mali_shader_binary */
 #ifndef GL_ARM_mali_shader_binary
 #define GL_ARM_mali_shader_binary 1
-#define GL_MALI_SHADER_BINARY_ARM         0x8F60
-#endif /* GL_ARM_mali_shader_binary */
+#endif
 
+/* GL_ARM_rgba8 */
 #ifndef GL_ARM_rgba8
 #define GL_ARM_rgba8 1
-#endif /* GL_ARM_rgba8 */
-
-#ifndef GL_ARM_shader_framebuffer_fetch
-#define GL_ARM_shader_framebuffer_fetch 1
-#define GL_FETCH_PER_SAMPLE_ARM           0x8F65
-#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
-#endif /* GL_ARM_shader_framebuffer_fetch */
-
-#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
-#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
-#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
+#endif
 
-#ifndef GL_DMP_shader_binary
-#define GL_DMP_shader_binary 1
-#define GL_SHADER_BINARY_DMP              0x9250
-#endif /* GL_DMP_shader_binary */
+/*------------------------------------------------------------------------*
+ * EXT extension functions
+ *------------------------------------------------------------------------*/
 
+/* GL_EXT_blend_minmax */
 #ifndef GL_EXT_blend_minmax
 #define GL_EXT_blend_minmax 1
-#define GL_MIN_EXT                        0x8007
-#define GL_MAX_EXT                        0x8008
-#endif /* GL_EXT_blend_minmax */
+#endif
 
+/* GL_EXT_color_buffer_half_float */
 #ifndef GL_EXT_color_buffer_half_float
 #define GL_EXT_color_buffer_half_float 1
-#define GL_RGBA16F_EXT                    0x881A
-#define GL_RGB16F_EXT                     0x881B
-#define GL_RG16F_EXT                      0x822F
-#define GL_R16F_EXT                       0x822D
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
-#define GL_UNSIGNED_NORMALIZED_EXT        0x8C17
-#endif /* GL_EXT_color_buffer_half_float */
+#endif
 
+/* GL_EXT_debug_label */
 #ifndef GL_EXT_debug_label
 #define GL_EXT_debug_label 1
-#define GL_PROGRAM_PIPELINE_OBJECT_EXT    0x8A4F
-#define GL_PROGRAM_OBJECT_EXT             0x8B40
-#define GL_SHADER_OBJECT_EXT              0x8B48
-#define GL_BUFFER_OBJECT_EXT              0x9151
-#define GL_QUERY_OBJECT_EXT               0x9153
-#define GL_VERTEX_ARRAY_OBJECT_EXT        0x9154
-#define GL_TRANSFORM_FEEDBACK             0x8E22
-typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
-typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
 GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
 #endif
-#endif /* GL_EXT_debug_label */
+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
 
+/* GL_EXT_debug_marker */
 #ifndef GL_EXT_debug_marker
 #define GL_EXT_debug_marker 1
-typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
-typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
-typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
-GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
-GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
-#endif
-#endif /* GL_EXT_debug_marker */
-
-#ifndef GL_EXT_discard_framebuffer
-#define GL_EXT_discard_framebuffer 1
-#define GL_COLOR_EXT                      0x1800
-#define GL_DEPTH_EXT                      0x1801
-#define GL_STENCIL_EXT                    0x1802
-typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-#endif
-#endif /* GL_EXT_discard_framebuffer */
-
-#ifndef GL_EXT_disjoint_timer_query
-#define GL_EXT_disjoint_timer_query 1
-#define GL_QUERY_COUNTER_BITS_EXT         0x8864
-#define GL_CURRENT_QUERY_EXT              0x8865
-#define GL_QUERY_RESULT_EXT               0x8866
-#define GL_QUERY_RESULT_AVAILABLE_EXT     0x8867
-#define GL_TIME_ELAPSED_EXT               0x88BF
-#define GL_TIMESTAMP_EXT                  0x8E28
-#define GL_GPU_DISJOINT_EXT               0x8FBB
-typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
-typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
-typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
-typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
-typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
-typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
-typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
-GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
-GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
-GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
-GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
-#endif
-#endif /* GL_EXT_disjoint_timer_query */
-
-#ifndef GL_EXT_draw_buffers
-#define GL_EXT_draw_buffers 1
-#define GL_MAX_COLOR_ATTACHMENTS_EXT      0x8CDF
-#define GL_MAX_DRAW_BUFFERS_EXT           0x8824
-#define GL_DRAW_BUFFER0_EXT               0x8825
-#define GL_DRAW_BUFFER1_EXT               0x8826
-#define GL_DRAW_BUFFER2_EXT               0x8827
-#define GL_DRAW_BUFFER3_EXT               0x8828
-#define GL_DRAW_BUFFER4_EXT               0x8829
-#define GL_DRAW_BUFFER5_EXT               0x882A
-#define GL_DRAW_BUFFER6_EXT               0x882B
-#define GL_DRAW_BUFFER7_EXT               0x882C
-#define GL_DRAW_BUFFER8_EXT               0x882D
-#define GL_DRAW_BUFFER9_EXT               0x882E
-#define GL_DRAW_BUFFER10_EXT              0x882F
-#define GL_DRAW_BUFFER11_EXT              0x8830
-#define GL_DRAW_BUFFER12_EXT              0x8831
-#define GL_DRAW_BUFFER13_EXT              0x8832
-#define GL_DRAW_BUFFER14_EXT              0x8833
-#define GL_DRAW_BUFFER15_EXT              0x8834
-#define GL_COLOR_ATTACHMENT0_EXT          0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT          0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT          0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT          0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT          0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT          0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT          0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT          0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT          0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT          0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT         0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT         0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT         0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT         0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT         0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT         0x8CEF
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
-#endif
-#endif /* GL_EXT_draw_buffers */
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
 #endif
-#endif /* GL_EXT_draw_instanced */
-
-#ifndef GL_EXT_instanced_arrays
-#define GL_EXT_instanced_arrays 1
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
-#endif
-#endif /* GL_EXT_instanced_arrays */
-
-#ifndef GL_EXT_map_buffer_range
-#define GL_EXT_map_buffer_range 1
-#define GL_MAP_READ_BIT_EXT               0x0001
-#define GL_MAP_WRITE_BIT_EXT              0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT_EXT   0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT  0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT     0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT_EXT     0x0020
-typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
 #endif
-#endif /* GL_EXT_map_buffer_range */
 
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
 #endif
-#endif /* GL_EXT_multi_draw_arrays */
 
+/* GL_EXT_multisampled_render_to_texture */
 #ifndef GL_EXT_multisampled_render_to_texture
 #define GL_EXT_multisampled_render_to_texture 1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
-#define GL_RENDERBUFFER_SAMPLES_EXT       0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT                0x8D57
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
 #endif
-#endif /* GL_EXT_multisampled_render_to_texture */
-
-#ifndef GL_EXT_multiview_draw_buffers
-#define GL_EXT_multiview_draw_buffers 1
-#define GL_COLOR_ATTACHMENT_EXT           0x90F0
-#define GL_MULTIVIEW_EXT                  0x90F1
-#define GL_DRAW_BUFFER_EXT                0x0C01
-#define GL_READ_BUFFER_EXT                0x0C02
-#define GL_MAX_MULTIVIEW_BUFFERS_EXT      0x90F2
-typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
-typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
-GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
-GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
 #endif
-#endif /* GL_EXT_multiview_draw_buffers */
 
+/* GL_EXT_occlusion_query_boolean */
 #ifndef GL_EXT_occlusion_query_boolean
 #define GL_EXT_occlusion_query_boolean 1
-#define GL_ANY_SAMPLES_PASSED_EXT         0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
-#endif /* GL_EXT_occlusion_query_boolean */
-
-#ifndef GL_EXT_pvrtc_sRGB
-#define GL_EXT_pvrtc_sRGB 1
-#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
-#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
-#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
-#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
-#endif /* GL_EXT_pvrtc_sRGB */
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
 
+/* GL_EXT_read_format_bgra */
 #ifndef GL_EXT_read_format_bgra
 #define GL_EXT_read_format_bgra 1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
-#endif /* GL_EXT_read_format_bgra */
+#endif
 
+/* GL_EXT_robustness */
 #ifndef GL_EXT_robustness
 #define GL_EXT_robustness 1
-#define GL_GUILTY_CONTEXT_RESET_EXT       0x8253
-#define GL_INNOCENT_CONTEXT_RESET_EXT     0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_EXT      0x8255
-#define GL_CONTEXT_ROBUST_ACCESS_EXT      0x90F3
-#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
-#define GL_LOSE_CONTEXT_ON_RESET_EXT      0x8252
-#define GL_NO_RESET_NOTIFICATION_EXT      0x8261
-typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
-typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
 GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);
 GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
 #endif
-#endif /* GL_EXT_robustness */
-
-#ifndef GL_EXT_sRGB
-#define GL_EXT_sRGB 1
-#define GL_SRGB_EXT                       0x8C40
-#define GL_SRGB_ALPHA_EXT                 0x8C42
-#define GL_SRGB8_ALPHA8_EXT               0x8C43
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
-#endif /* GL_EXT_sRGB */
-
-#ifndef GL_EXT_sRGB_write_control
-#define GL_EXT_sRGB_write_control 1
-#define GL_FRAMEBUFFER_SRGB_EXT           0x8DB9
-#endif /* GL_EXT_sRGB_write_control */
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
 
+/* GL_EXT_separate_shader_objects */
 #ifndef GL_EXT_separate_shader_objects
 #define GL_EXT_separate_shader_objects 1
-#define GL_ACTIVE_PROGRAM_EXT             0x8259
-#define GL_VERTEX_SHADER_BIT_EXT          0x00000001
-#define GL_FRAGMENT_SHADER_BIT_EXT        0x00000002
-#define GL_ALL_SHADER_BITS_EXT            0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE_EXT          0x8258
-#define GL_PROGRAM_PIPELINE_BINDING_EXT   0x825A
-typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
-typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
-typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
-typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
-typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
-typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
-typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 #ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
 GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
-GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
 GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
 GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
 GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
-GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
 GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
 GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
-GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
-GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
 GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
 GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
 GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
 GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
 GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
 GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
-GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
-GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
-GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-#endif
-#endif /* GL_EXT_separate_shader_objects */
-
-#ifndef GL_EXT_shader_framebuffer_fetch
-#define GL_EXT_shader_framebuffer_fetch 1
-#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
-#endif /* GL_EXT_shader_framebuffer_fetch */
-
-#ifndef GL_EXT_shader_integer_mix
-#define GL_EXT_shader_integer_mix 1
-#endif /* GL_EXT_shader_integer_mix */
-
-#ifndef GL_EXT_shader_pixel_local_storage
-#define GL_EXT_shader_pixel_local_storage 1
-#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
-#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
-#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
-#endif /* GL_EXT_shader_pixel_local_storage */
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
 
+/* GL_EXT_shader_texture_lod */
 #ifndef GL_EXT_shader_texture_lod
 #define GL_EXT_shader_texture_lod 1
-#endif /* GL_EXT_shader_texture_lod */
+#endif
 
+/* GL_EXT_shadow_samplers */
 #ifndef GL_EXT_shadow_samplers
 #define GL_EXT_shadow_samplers 1
-#define GL_TEXTURE_COMPARE_MODE_EXT       0x884C
-#define GL_TEXTURE_COMPARE_FUNC_EXT       0x884D
-#define GL_COMPARE_REF_TO_TEXTURE_EXT     0x884E
-#define GL_SAMPLER_2D_SHADOW_EXT          0x8B62
-#endif /* GL_EXT_shadow_samplers */
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#endif
 
+/* GL_EXT_texture_compression_dxt1 */
 #ifndef GL_EXT_texture_compression_dxt1
 #define GL_EXT_texture_compression_dxt1 1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
-#endif /* GL_EXT_texture_compression_s3tc */
+#endif
 
+/* GL_EXT_texture_filter_anisotropic */
 #ifndef GL_EXT_texture_filter_anisotropic
 #define GL_EXT_texture_filter_anisotropic 1
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif /* GL_EXT_texture_filter_anisotropic */
+#endif
 
+/* GL_EXT_texture_format_BGRA8888 */
 #ifndef GL_EXT_texture_format_BGRA8888
 #define GL_EXT_texture_format_BGRA8888 1
-#endif /* GL_EXT_texture_format_BGRA8888 */
+#endif
 
+/* GL_EXT_texture_rg */
 #ifndef GL_EXT_texture_rg
 #define GL_EXT_texture_rg 1
-#define GL_RED_EXT                        0x1903
-#define GL_RG_EXT                         0x8227
-#define GL_R8_EXT                         0x8229
-#define GL_RG8_EXT                        0x822B
-#endif /* GL_EXT_texture_rg */
-
-#ifndef GL_EXT_texture_sRGB_decode
-#define GL_EXT_texture_sRGB_decode 1
-#define GL_TEXTURE_SRGB_DECODE_EXT        0x8A48
-#define GL_DECODE_EXT                     0x8A49
-#define GL_SKIP_DECODE_EXT                0x8A4A
-#endif /* GL_EXT_texture_sRGB_decode */
+#endif
 
+/* GL_EXT_texture_storage */
 #ifndef GL_EXT_texture_storage
 #define GL_EXT_texture_storage 1
-#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT   0x912F
-#define GL_ALPHA8_EXT                     0x803C
-#define GL_LUMINANCE8_EXT                 0x8040
-#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
-#define GL_RGBA32F_EXT                    0x8814
-#define GL_RGB32F_EXT                     0x8815
-#define GL_ALPHA32F_EXT                   0x8816
-#define GL_LUMINANCE32F_EXT               0x8818
-#define GL_LUMINANCE_ALPHA32F_EXT         0x8819
-#define GL_ALPHA16F_EXT                   0x881C
-#define GL_LUMINANCE16F_EXT               0x881E
-#define GL_LUMINANCE_ALPHA16F_EXT         0x881F
-#define GL_R32F_EXT                       0x822E
-#define GL_RG32F_EXT                      0x8230
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
@@ -1154,285 +1163,105 @@ GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target
 GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
 GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
 #endif
-#endif /* GL_EXT_texture_storage */
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
 
+/* GL_EXT_texture_type_2_10_10_10_REV */
 #ifndef GL_EXT_texture_type_2_10_10_10_REV
 #define GL_EXT_texture_type_2_10_10_10_REV 1
-#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
-#endif /* GL_EXT_texture_type_2_10_10_10_REV */
+#endif
 
+/* GL_EXT_unpack_subimage */
 #ifndef GL_EXT_unpack_subimage
 #define GL_EXT_unpack_subimage 1
-#define GL_UNPACK_ROW_LENGTH_EXT          0x0CF2
-#define GL_UNPACK_SKIP_ROWS_EXT           0x0CF3
-#define GL_UNPACK_SKIP_PIXELS_EXT         0x0CF4
-#endif /* GL_EXT_unpack_subimage */
+#endif
 
-#ifndef GL_FJ_shader_binary_GCCSO
-#define GL_FJ_shader_binary_GCCSO 1
-#define GL_GCCSO_SHADER_BINARY_FJ         0x9260
-#endif /* GL_FJ_shader_binary_GCCSO */
+/*------------------------------------------------------------------------*
+ * DMP extension functions
+ *------------------------------------------------------------------------*/
 
-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_IMG_multisampled_render_to_texture 1
-#define GL_RENDERBUFFER_SAMPLES_IMG       0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
-#define GL_MAX_SAMPLES_IMG                0x9135
-#define GL_TEXTURE_SAMPLES_IMG            0x9136
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+/* GL_DMP_shader_binary */
+#ifndef GL_DMP_shader_binary
+#define GL_DMP_shader_binary 1
 #endif
-#endif /* GL_IMG_multisampled_render_to_texture */
 
+/*------------------------------------------------------------------------*
+ * IMG extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_program_binary */
 #ifndef GL_IMG_program_binary
 #define GL_IMG_program_binary 1
-#define GL_SGX_PROGRAM_BINARY_IMG         0x9130
-#endif /* GL_IMG_program_binary */
+#endif
 
+/* GL_IMG_read_format */
 #ifndef GL_IMG_read_format
 #define GL_IMG_read_format 1
-#define GL_BGRA_IMG                       0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
-#endif /* GL_IMG_read_format */
+#endif
 
+/* GL_IMG_shader_binary */
 #ifndef GL_IMG_shader_binary
 #define GL_IMG_shader_binary 1
-#define GL_SGX_BINARY_IMG                 0x8C0A
-#endif /* GL_IMG_shader_binary */
+#endif
 
+/* GL_IMG_texture_compression_pvrtc */
 #ifndef GL_IMG_texture_compression_pvrtc
 #define GL_IMG_texture_compression_pvrtc 1
-#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-#endif /* GL_IMG_texture_compression_pvrtc */
-
-#ifndef GL_IMG_texture_compression_pvrtc2
-#define GL_IMG_texture_compression_pvrtc2 1
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
-#endif /* GL_IMG_texture_compression_pvrtc2 */
-
-#ifndef GL_INTEL_performance_query
-#define GL_INTEL_performance_query 1
-#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
-#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
-#define GL_PERFQUERY_WAIT_INTEL           0x83FB
-#define GL_PERFQUERY_FLUSH_INTEL          0x83FA
-#define GL_PERFQUERY_DONOT_FLUSH_INTEL    0x83F9
-#define GL_PERFQUERY_COUNTER_EVENT_INTEL  0x94F0
-#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
-#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
-#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
-#define GL_PERFQUERY_COUNTER_RAW_INTEL    0x94F4
-#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
-#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
-#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
-#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
-#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
-#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
-#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
-#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
-#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
-#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
-typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
-typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
-typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
-typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
-typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
-typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
-typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
-GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
-GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
-GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
-GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
-GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
-GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
-GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
-GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
-#endif
-#endif /* GL_INTEL_performance_query */
-
-#ifndef GL_NV_blend_equation_advanced
-#define GL_NV_blend_equation_advanced 1
-#define GL_BLEND_OVERLAP_NV               0x9281
-#define GL_BLEND_PREMULTIPLIED_SRC_NV     0x9280
-#define GL_BLUE_NV                        0x1905
-#define GL_COLORBURN_NV                   0x929A
-#define GL_COLORDODGE_NV                  0x9299
-#define GL_CONJOINT_NV                    0x9284
-#define GL_CONTRAST_NV                    0x92A1
-#define GL_DARKEN_NV                      0x9297
-#define GL_DIFFERENCE_NV                  0x929E
-#define GL_DISJOINT_NV                    0x9283
-#define GL_DST_ATOP_NV                    0x928F
-#define GL_DST_IN_NV                      0x928B
-#define GL_DST_NV                         0x9287
-#define GL_DST_OUT_NV                     0x928D
-#define GL_DST_OVER_NV                    0x9289
-#define GL_EXCLUSION_NV                   0x92A0
-#define GL_GREEN_NV                       0x1904
-#define GL_HARDLIGHT_NV                   0x929B
-#define GL_HARDMIX_NV                     0x92A9
-#define GL_HSL_COLOR_NV                   0x92AF
-#define GL_HSL_HUE_NV                     0x92AD
-#define GL_HSL_LUMINOSITY_NV              0x92B0
-#define GL_HSL_SATURATION_NV              0x92AE
-#define GL_INVERT_OVG_NV                  0x92B4
-#define GL_INVERT_RGB_NV                  0x92A3
-#define GL_LIGHTEN_NV                     0x9298
-#define GL_LINEARBURN_NV                  0x92A5
-#define GL_LINEARDODGE_NV                 0x92A4
-#define GL_LINEARLIGHT_NV                 0x92A7
-#define GL_MINUS_CLAMPED_NV               0x92B3
-#define GL_MINUS_NV                       0x929F
-#define GL_MULTIPLY_NV                    0x9294
-#define GL_OVERLAY_NV                     0x9296
-#define GL_PINLIGHT_NV                    0x92A8
-#define GL_PLUS_CLAMPED_ALPHA_NV          0x92B2
-#define GL_PLUS_CLAMPED_NV                0x92B1
-#define GL_PLUS_DARKER_NV                 0x9292
-#define GL_PLUS_NV                        0x9291
-#define GL_RED_NV                         0x1903
-#define GL_SCREEN_NV                      0x9295
-#define GL_SOFTLIGHT_NV                   0x929C
-#define GL_SRC_ATOP_NV                    0x928E
-#define GL_SRC_IN_NV                      0x928A
-#define GL_SRC_NV                         0x9286
-#define GL_SRC_OUT_NV                     0x928C
-#define GL_SRC_OVER_NV                    0x9288
-#define GL_UNCORRELATED_NV                0x9282
-#define GL_VIVIDLIGHT_NV                  0x92A6
-#define GL_XOR_NV                         0x1506
-typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
-typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
 #endif
-#endif /* GL_NV_blend_equation_advanced */
 
-#ifndef GL_NV_blend_equation_advanced_coherent
-#define GL_NV_blend_equation_advanced_coherent 1
-#define GL_BLEND_ADVANCED_COHERENT_NV     0x9285
-#endif /* GL_NV_blend_equation_advanced_coherent */
-
-#ifndef GL_NV_copy_buffer
-#define GL_NV_copy_buffer 1
-#define GL_COPY_READ_BUFFER_NV            0x8F36
-#define GL_COPY_WRITE_BUFFER_NV           0x8F37
-typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
 #ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
 #endif
-#endif /* GL_NV_copy_buffer */
 
+/*------------------------------------------------------------------------*
+ * NV extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_coverage_sample */
 #ifndef GL_NV_coverage_sample
 #define GL_NV_coverage_sample 1
-#define GL_COVERAGE_COMPONENT_NV          0x8ED0
-#define GL_COVERAGE_COMPONENT4_NV         0x8ED1
-#define GL_COVERAGE_ATTACHMENT_NV         0x8ED2
-#define GL_COVERAGE_BUFFERS_NV            0x8ED3
-#define GL_COVERAGE_SAMPLES_NV            0x8ED4
-#define GL_COVERAGE_ALL_FRAGMENTS_NV      0x8ED5
-#define GL_COVERAGE_EDGE_FRAGMENTS_NV     0x8ED6
-#define GL_COVERAGE_AUTOMATIC_NV          0x8ED7
-#define GL_COVERAGE_BUFFER_BIT_NV         0x00008000
-typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
-typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
 GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
 #endif
-#endif /* GL_NV_coverage_sample */
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#endif
 
+/* GL_NV_depth_nonlinear */
 #ifndef GL_NV_depth_nonlinear
 #define GL_NV_depth_nonlinear 1
-#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
-#endif /* GL_NV_depth_nonlinear */
+#endif
 
+/* GL_NV_draw_buffers */
 #ifndef GL_NV_draw_buffers
 #define GL_NV_draw_buffers 1
-#define GL_MAX_DRAW_BUFFERS_NV            0x8824
-#define GL_DRAW_BUFFER0_NV                0x8825
-#define GL_DRAW_BUFFER1_NV                0x8826
-#define GL_DRAW_BUFFER2_NV                0x8827
-#define GL_DRAW_BUFFER3_NV                0x8828
-#define GL_DRAW_BUFFER4_NV                0x8829
-#define GL_DRAW_BUFFER5_NV                0x882A
-#define GL_DRAW_BUFFER6_NV                0x882B
-#define GL_DRAW_BUFFER7_NV                0x882C
-#define GL_DRAW_BUFFER8_NV                0x882D
-#define GL_DRAW_BUFFER9_NV                0x882E
-#define GL_DRAW_BUFFER10_NV               0x882F
-#define GL_DRAW_BUFFER11_NV               0x8830
-#define GL_DRAW_BUFFER12_NV               0x8831
-#define GL_DRAW_BUFFER13_NV               0x8832
-#define GL_DRAW_BUFFER14_NV               0x8833
-#define GL_DRAW_BUFFER15_NV               0x8834
-#define GL_COLOR_ATTACHMENT0_NV           0x8CE0
-#define GL_COLOR_ATTACHMENT1_NV           0x8CE1
-#define GL_COLOR_ATTACHMENT2_NV           0x8CE2
-#define GL_COLOR_ATTACHMENT3_NV           0x8CE3
-#define GL_COLOR_ATTACHMENT4_NV           0x8CE4
-#define GL_COLOR_ATTACHMENT5_NV           0x8CE5
-#define GL_COLOR_ATTACHMENT6_NV           0x8CE6
-#define GL_COLOR_ATTACHMENT7_NV           0x8CE7
-#define GL_COLOR_ATTACHMENT8_NV           0x8CE8
-#define GL_COLOR_ATTACHMENT9_NV           0x8CE9
-#define GL_COLOR_ATTACHMENT10_NV          0x8CEA
-#define GL_COLOR_ATTACHMENT11_NV          0x8CEB
-#define GL_COLOR_ATTACHMENT12_NV          0x8CEC
-#define GL_COLOR_ATTACHMENT13_NV          0x8CED
-#define GL_COLOR_ATTACHMENT14_NV          0x8CEE
-#define GL_COLOR_ATTACHMENT15_NV          0x8CEF
-typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
 #endif
-#endif /* GL_NV_draw_buffers */
-
-#ifndef GL_NV_draw_instanced
-#define GL_NV_draw_instanced 1
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
 #endif
-#endif /* GL_NV_draw_instanced */
-
-#ifndef GL_NV_explicit_attrib_location
-#define GL_NV_explicit_attrib_location 1
-#endif /* GL_NV_explicit_attrib_location */
 
+/* GL_NV_fbo_color_attachments */
 #ifndef GL_NV_fbo_color_attachments
 #define GL_NV_fbo_color_attachments 1
-#define GL_MAX_COLOR_ATTACHMENTS_NV       0x8CDF
-#endif /* GL_NV_fbo_color_attachments */
+#endif
 
+/* GL_NV_fence */
 #ifndef GL_NV_fence
 #define GL_NV_fence 1
-#define GL_ALL_COMPLETED_NV               0x84F2
-#define GL_FENCE_STATUS_NV                0x84F3
-#define GL_FENCE_CONDITION_NV             0x84F4
-typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
-typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
-typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
 GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
@@ -1442,185 +1271,85 @@ GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *p
 GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
 GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
 #endif
-#endif /* GL_NV_fence */
-
-#ifndef GL_NV_framebuffer_blit
-#define GL_NV_framebuffer_blit 1
-#define GL_READ_FRAMEBUFFER_NV            0x8CA8
-#define GL_DRAW_FRAMEBUFFER_NV            0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_NV    0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_NV    0x8CAA
-typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-#endif /* GL_NV_framebuffer_blit */
-
-#ifndef GL_NV_framebuffer_multisample
-#define GL_NV_framebuffer_multisample 1
-#define GL_RENDERBUFFER_SAMPLES_NV        0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
-#define GL_MAX_SAMPLES_NV                 0x8D57
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-#endif /* GL_NV_framebuffer_multisample */
-
-#ifndef GL_NV_generate_mipmap_sRGB
-#define GL_NV_generate_mipmap_sRGB 1
-#endif /* GL_NV_generate_mipmap_sRGB */
-
-#ifndef GL_NV_instanced_arrays
-#define GL_NV_instanced_arrays 1
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
-#endif
-#endif /* GL_NV_instanced_arrays */
-
-#ifndef GL_NV_non_square_matrices
-#define GL_NV_non_square_matrices 1
-#define GL_FLOAT_MAT2x3_NV                0x8B65
-#define GL_FLOAT_MAT2x4_NV                0x8B66
-#define GL_FLOAT_MAT3x2_NV                0x8B67
-#define GL_FLOAT_MAT3x4_NV                0x8B68
-#define GL_FLOAT_MAT4x2_NV                0x8B69
-#define GL_FLOAT_MAT4x3_NV                0x8B6A
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
 #endif
-#endif /* GL_NV_non_square_matrices */
 
+/* GL_NV_read_buffer */
 #ifndef GL_NV_read_buffer
 #define GL_NV_read_buffer 1
-#define GL_READ_BUFFER_NV                 0x0C02
-typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
 #endif
-#endif /* GL_NV_read_buffer */
+typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
+#endif
 
+/* GL_NV_read_buffer_front */
 #ifndef GL_NV_read_buffer_front
 #define GL_NV_read_buffer_front 1
-#endif /* GL_NV_read_buffer_front */
+#endif
 
+/* GL_NV_read_depth */
 #ifndef GL_NV_read_depth
 #define GL_NV_read_depth 1
-#endif /* GL_NV_read_depth */
+#endif
 
+/* GL_NV_read_depth_stencil */
 #ifndef GL_NV_read_depth_stencil
 #define GL_NV_read_depth_stencil 1
-#endif /* GL_NV_read_depth_stencil */
+#endif
 
+/* GL_NV_read_stencil */
 #ifndef GL_NV_read_stencil
 #define GL_NV_read_stencil 1
-#endif /* GL_NV_read_stencil */
-
-#ifndef GL_NV_sRGB_formats
-#define GL_NV_sRGB_formats 1
-#define GL_SLUMINANCE_NV                  0x8C46
-#define GL_SLUMINANCE_ALPHA_NV            0x8C44
-#define GL_SRGB8_NV                       0x8C41
-#define GL_SLUMINANCE8_NV                 0x8C47
-#define GL_SLUMINANCE8_ALPHA8_NV          0x8C45
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV   0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
-#define GL_ETC1_SRGB8_NV                  0x88EE
-#endif /* GL_NV_sRGB_formats */
-
-#ifndef GL_NV_shadow_samplers_array
-#define GL_NV_shadow_samplers_array 1
-#define GL_SAMPLER_2D_ARRAY_SHADOW_NV     0x8DC4
-#endif /* GL_NV_shadow_samplers_array */
-
-#ifndef GL_NV_shadow_samplers_cube
-#define GL_NV_shadow_samplers_cube 1
-#define GL_SAMPLER_CUBE_SHADOW_NV         0x8DC5
-#endif /* GL_NV_shadow_samplers_cube */
-
-#ifndef GL_NV_texture_border_clamp
-#define GL_NV_texture_border_clamp 1
-#define GL_TEXTURE_BORDER_COLOR_NV        0x1004
-#define GL_CLAMP_TO_BORDER_NV             0x812D
-#endif /* GL_NV_texture_border_clamp */
+#endif
 
+/* GL_NV_texture_compression_s3tc_update */
 #ifndef GL_NV_texture_compression_s3tc_update
 #define GL_NV_texture_compression_s3tc_update 1
-#endif /* GL_NV_texture_compression_s3tc_update */
+#endif
 
+/* GL_NV_texture_npot_2D_mipmap */
 #ifndef GL_NV_texture_npot_2D_mipmap
 #define GL_NV_texture_npot_2D_mipmap 1
-#endif /* GL_NV_texture_npot_2D_mipmap */
+#endif
 
+/*------------------------------------------------------------------------*
+ * QCOM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_alpha_test */
 #ifndef GL_QCOM_alpha_test
 #define GL_QCOM_alpha_test 1
-#define GL_ALPHA_TEST_QCOM                0x0BC0
-#define GL_ALPHA_TEST_FUNC_QCOM           0x0BC1
-#define GL_ALPHA_TEST_REF_QCOM            0x0BC2
-typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
 #endif
-#endif /* GL_QCOM_alpha_test */
-
-#ifndef GL_QCOM_binning_control
-#define GL_QCOM_binning_control 1
-#define GL_BINNING_CONTROL_HINT_QCOM      0x8FB0
-#define GL_CPU_OPTIMIZED_QCOM             0x8FB1
-#define GL_GPU_OPTIMIZED_QCOM             0x8FB2
-#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
-#endif /* GL_QCOM_binning_control */
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
+#endif
 
+/* GL_QCOM_driver_control */
 #ifndef GL_QCOM_driver_control
 #define GL_QCOM_driver_control 1
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
-typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
-typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
 GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
 GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
 GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
 #endif
-#endif /* GL_QCOM_driver_control */
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+#endif
 
+/* GL_QCOM_extended_get */
 #ifndef GL_QCOM_extended_get
 #define GL_QCOM_extended_get 1
-#define GL_TEXTURE_WIDTH_QCOM             0x8BD2
-#define GL_TEXTURE_HEIGHT_QCOM            0x8BD3
-#define GL_TEXTURE_DEPTH_QCOM             0x8BD4
-#define GL_TEXTURE_INTERNAL_FORMAT_QCOM   0x8BD5
-#define GL_TEXTURE_FORMAT_QCOM            0x8BD6
-#define GL_TEXTURE_TYPE_QCOM              0x8BD7
-#define GL_TEXTURE_IMAGE_VALID_QCOM       0x8BD8
-#define GL_TEXTURE_NUM_LEVELS_QCOM        0x8BD9
-#define GL_TEXTURE_TARGET_QCOM            0x8BDA
-#define GL_TEXTURE_OBJECT_VALID_QCOM      0x8BDB
-#define GL_STATE_RESTORE                  0x8BDC
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
-typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
 GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
@@ -1628,84 +1357,66 @@ GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GL
 GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
 GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
 GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
-GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
+GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
 #endif
-#endif /* GL_QCOM_extended_get */
 
+/* GL_QCOM_extended_get2 */
 #ifndef GL_QCOM_extended_get2
 #define GL_QCOM_extended_get2 1
-typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
-typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
 GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
 GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
 GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
 #endif
-#endif /* GL_QCOM_extended_get2 */
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
 
+/* GL_QCOM_perfmon_global_mode */
 #ifndef GL_QCOM_perfmon_global_mode
 #define GL_QCOM_perfmon_global_mode 1
-#define GL_PERFMON_GLOBAL_MODE_QCOM       0x8FA0
-#endif /* GL_QCOM_perfmon_global_mode */
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#endif
 
+/* GL_QCOM_tiled_rendering */
 #ifndef GL_QCOM_tiled_rendering
 #define GL_QCOM_tiled_rendering 1
-#define GL_COLOR_BUFFER_BIT0_QCOM         0x00000001
-#define GL_COLOR_BUFFER_BIT1_QCOM         0x00000002
-#define GL_COLOR_BUFFER_BIT2_QCOM         0x00000004
-#define GL_COLOR_BUFFER_BIT3_QCOM         0x00000008
-#define GL_COLOR_BUFFER_BIT4_QCOM         0x00000010
-#define GL_COLOR_BUFFER_BIT5_QCOM         0x00000020
-#define GL_COLOR_BUFFER_BIT6_QCOM         0x00000040
-#define GL_COLOR_BUFFER_BIT7_QCOM         0x00000080
-#define GL_DEPTH_BUFFER_BIT0_QCOM         0x00000100
-#define GL_DEPTH_BUFFER_BIT1_QCOM         0x00000200
-#define GL_DEPTH_BUFFER_BIT2_QCOM         0x00000400
-#define GL_DEPTH_BUFFER_BIT3_QCOM         0x00000800
-#define GL_DEPTH_BUFFER_BIT4_QCOM         0x00001000
-#define GL_DEPTH_BUFFER_BIT5_QCOM         0x00002000
-#define GL_DEPTH_BUFFER_BIT6_QCOM         0x00004000
-#define GL_DEPTH_BUFFER_BIT7_QCOM         0x00008000
-#define GL_STENCIL_BUFFER_BIT0_QCOM       0x00010000
-#define GL_STENCIL_BUFFER_BIT1_QCOM       0x00020000
-#define GL_STENCIL_BUFFER_BIT2_QCOM       0x00040000
-#define GL_STENCIL_BUFFER_BIT3_QCOM       0x00080000
-#define GL_STENCIL_BUFFER_BIT4_QCOM       0x00100000
-#define GL_STENCIL_BUFFER_BIT5_QCOM       0x00200000
-#define GL_STENCIL_BUFFER_BIT6_QCOM       0x00400000
-#define GL_STENCIL_BUFFER_BIT7_QCOM       0x00800000
-#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM   0x01000000
-#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM   0x02000000
-#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM   0x04000000
-#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM   0x08000000
-#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM   0x10000000
-#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM   0x20000000
-#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM   0x40000000
-#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM   0x80000000
-typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
 #ifdef GL_GLEXT_PROTOTYPES
 GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
 GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
 #endif
-#endif /* GL_QCOM_tiled_rendering */
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#endif
 
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_QCOM_writeonly_rendering 1
-#define GL_WRITEONLY_RENDERING_QCOM       0x8823
-#endif /* GL_QCOM_writeonly_rendering */
+/*------------------------------------------------------------------------*
+ * VIV extension tokens
+ *------------------------------------------------------------------------*/
 
+/* GL_VIV_shader_binary */
 #ifndef GL_VIV_shader_binary
 #define GL_VIV_shader_binary 1
-#define GL_SHADER_BINARY_VIV              0x8FC4
-#endif /* GL_VIV_shader_binary */
+#endif
 
 #ifdef __cplusplus
 }
 #endif
 
-#endif
+#endif /* __gl2ext_h_ */
index 89d4d44..c9fa3c4 100644 (file)
@@ -1,7 +1,7 @@
 #ifndef __gl2platform_h_
 #define __gl2platform_h_
 
-/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
+/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
 
 /*
  * This document is licensed under the SGI Free Software B License Version
index c32a0a0..9c79862 100644 (file)
@@ -1,12 +1,18 @@
 #ifndef __gl3_h_
-#define __gl3_h_ 1
+#define __gl3_h_
+
+/* 
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
+ */
+
+#include <GLES3/gl3platform.h>
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
 /*
-** Copyright (c) 2013-2014 The Khronos Group Inc.
+** Copyright (c) 2007-2013 The Khronos Group Inc.
 **
 ** Permission is hereby granted, free of charge, to any person obtaining a
 ** copy of this software and/or associated documentation files (the
@@ -27,910 +33,1026 @@ extern "C" {
 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
 */
-/*
-** This header is generated from the Khronos OpenGL / OpenGL ES XML
-** API Registry. The current version of the Registry, generator scripts
-** used to make the header, and the header can be found at
-**   http://www.opengl.org/registry/
-**
-** Khronos $Revision: 26320 $ on $Date: 2014-04-17 03:07:07 -0700 (Thu, 17 Apr 2014) $
-*/
 
-#include <GLES3/gl3platform.h>
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
 
-/* Generated on date 20140417 */
+/* OpenGL ES 2.0 */
 
-/* Generated C header for:
- * API: gles2
- * Profile: common
- * Versions considered: 2\.[0-9]|3.0
- * Versions emitted: .*
- * Default extensions included: None
- * Additional extensions included: _nomatch_^
- * Extensions removed: _nomatch_^
- */
+typedef void             GLvoid;
+typedef char             GLchar;
+typedef unsigned int     GLenum;
+typedef unsigned char    GLboolean;
+typedef unsigned int     GLbitfield;
+typedef khronos_int8_t   GLbyte;
+typedef short            GLshort;
+typedef int              GLint;
+typedef int              GLsizei;
+typedef khronos_uint8_t  GLubyte;
+typedef unsigned short   GLushort;
+typedef unsigned int     GLuint;
+typedef khronos_float_t  GLfloat;
+typedef khronos_float_t  GLclampf;
+typedef khronos_int32_t  GLfixed;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t  GLsizeiptr;
 
-#ifndef GL_ES_VERSION_2_0
-#define GL_ES_VERSION_2_0 1
-#include <KHR/khrplatform.h>
-typedef khronos_int8_t GLbyte;
-typedef khronos_float_t GLclampf;
-typedef khronos_int32_t GLfixed;
-typedef short GLshort;
-typedef unsigned short GLushort;
-typedef void GLvoid;
-typedef struct __GLsync *GLsync;
-typedef khronos_int64_t GLint64;
+/* OpenGL ES 3.0 */
+
+typedef unsigned short   GLhalf;
+typedef khronos_int64_t  GLint64;
 typedef khronos_uint64_t GLuint64;
-typedef unsigned int GLenum;
-typedef unsigned int GLuint;
-typedef char GLchar;
-typedef khronos_float_t GLfloat;
-typedef khronos_ssize_t GLsizeiptr;
-typedef khronos_intptr_t GLintptr;
-typedef unsigned int GLbitfield;
-typedef int GLint;
-typedef unsigned char GLboolean;
-typedef int GLsizei;
-typedef khronos_uint8_t GLubyte;
-#define GL_DEPTH_BUFFER_BIT               0x00000100
-#define GL_STENCIL_BUFFER_BIT             0x00000400
-#define GL_COLOR_BUFFER_BIT               0x00004000
-#define GL_FALSE                          0
-#define GL_TRUE                           1
-#define GL_POINTS                         0x0000
-#define GL_LINES                          0x0001
-#define GL_LINE_LOOP                      0x0002
-#define GL_LINE_STRIP                     0x0003
-#define GL_TRIANGLES                      0x0004
-#define GL_TRIANGLE_STRIP                 0x0005
-#define GL_TRIANGLE_FAN                   0x0006
-#define GL_ZERO                           0
-#define GL_ONE                            1
-#define GL_SRC_COLOR                      0x0300
-#define GL_ONE_MINUS_SRC_COLOR            0x0301
-#define GL_SRC_ALPHA                      0x0302
-#define GL_ONE_MINUS_SRC_ALPHA            0x0303
-#define GL_DST_ALPHA                      0x0304
-#define GL_ONE_MINUS_DST_ALPHA            0x0305
-#define GL_DST_COLOR                      0x0306
-#define GL_ONE_MINUS_DST_COLOR            0x0307
-#define GL_SRC_ALPHA_SATURATE             0x0308
-#define GL_FUNC_ADD                       0x8006
-#define GL_BLEND_EQUATION                 0x8009
-#define GL_BLEND_EQUATION_RGB             0x8009
-#define GL_BLEND_EQUATION_ALPHA           0x883D
-#define GL_FUNC_SUBTRACT                  0x800A
-#define GL_FUNC_REVERSE_SUBTRACT          0x800B
-#define GL_BLEND_DST_RGB                  0x80C8
-#define GL_BLEND_SRC_RGB                  0x80C9
-#define GL_BLEND_DST_ALPHA                0x80CA
-#define GL_BLEND_SRC_ALPHA                0x80CB
-#define GL_CONSTANT_COLOR                 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
-#define GL_CONSTANT_ALPHA                 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
-#define GL_BLEND_COLOR                    0x8005
-#define GL_ARRAY_BUFFER                   0x8892
-#define GL_ELEMENT_ARRAY_BUFFER           0x8893
-#define GL_ARRAY_BUFFER_BINDING           0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
-#define GL_STREAM_DRAW                    0x88E0
-#define GL_STATIC_DRAW                    0x88E4
-#define GL_DYNAMIC_DRAW                   0x88E8
-#define GL_BUFFER_SIZE                    0x8764
-#define GL_BUFFER_USAGE                   0x8765
-#define GL_CURRENT_VERTEX_ATTRIB          0x8626
-#define GL_FRONT                          0x0404
-#define GL_BACK                           0x0405
-#define GL_FRONT_AND_BACK                 0x0408
-#define GL_TEXTURE_2D                     0x0DE1
-#define GL_CULL_FACE                      0x0B44
-#define GL_BLEND                          0x0BE2
-#define GL_DITHER                         0x0BD0
-#define GL_STENCIL_TEST                   0x0B90
-#define GL_DEPTH_TEST                     0x0B71
-#define GL_SCISSOR_TEST                   0x0C11
-#define GL_POLYGON_OFFSET_FILL            0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
-#define GL_SAMPLE_COVERAGE                0x80A0
-#define GL_NO_ERROR                       0
-#define GL_INVALID_ENUM                   0x0500
-#define GL_INVALID_VALUE                  0x0501
-#define GL_INVALID_OPERATION              0x0502
-#define GL_OUT_OF_MEMORY                  0x0505
-#define GL_CW                             0x0900
-#define GL_CCW                            0x0901
-#define GL_LINE_WIDTH                     0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
-#define GL_CULL_FACE_MODE                 0x0B45
-#define GL_FRONT_FACE                     0x0B46
-#define GL_DEPTH_RANGE                    0x0B70
-#define GL_DEPTH_WRITEMASK                0x0B72
-#define GL_DEPTH_CLEAR_VALUE              0x0B73
-#define GL_DEPTH_FUNC                     0x0B74
-#define GL_STENCIL_CLEAR_VALUE            0x0B91
-#define GL_STENCIL_FUNC                   0x0B92
-#define GL_STENCIL_FAIL                   0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
-#define GL_STENCIL_REF                    0x0B97
-#define GL_STENCIL_VALUE_MASK             0x0B93
-#define GL_STENCIL_WRITEMASK              0x0B98
-#define GL_STENCIL_BACK_FUNC              0x8800
-#define GL_STENCIL_BACK_FAIL              0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
-#define GL_STENCIL_BACK_REF               0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
-#define GL_VIEWPORT                       0x0BA2
-#define GL_SCISSOR_BOX                    0x0C10
-#define GL_COLOR_CLEAR_VALUE              0x0C22
-#define GL_COLOR_WRITEMASK                0x0C23
-#define GL_UNPACK_ALIGNMENT               0x0CF5
-#define GL_PACK_ALIGNMENT                 0x0D05
-#define GL_MAX_TEXTURE_SIZE               0x0D33
-#define GL_MAX_VIEWPORT_DIMS              0x0D3A
-#define GL_SUBPIXEL_BITS                  0x0D50
-#define GL_RED_BITS                       0x0D52
-#define GL_GREEN_BITS                     0x0D53
-#define GL_BLUE_BITS                      0x0D54
-#define GL_ALPHA_BITS                     0x0D55
-#define GL_DEPTH_BITS                     0x0D56
-#define GL_STENCIL_BITS                   0x0D57
-#define GL_POLYGON_OFFSET_UNITS           0x2A00
-#define GL_POLYGON_OFFSET_FACTOR          0x8038
-#define GL_TEXTURE_BINDING_2D             0x8069
-#define GL_SAMPLE_BUFFERS                 0x80A8
-#define GL_SAMPLES                        0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
-#define GL_DONT_CARE                      0x1100
-#define GL_FASTEST                        0x1101
-#define GL_NICEST                         0x1102
-#define GL_GENERATE_MIPMAP_HINT           0x8192
-#define GL_BYTE                           0x1400
-#define GL_UNSIGNED_BYTE                  0x1401
-#define GL_SHORT                          0x1402
-#define GL_UNSIGNED_SHORT                 0x1403
-#define GL_INT                            0x1404
-#define GL_UNSIGNED_INT                   0x1405
-#define GL_FLOAT                          0x1406
-#define GL_FIXED                          0x140C
-#define GL_DEPTH_COMPONENT                0x1902
-#define GL_ALPHA                          0x1906
-#define GL_RGB                            0x1907
-#define GL_RGBA                           0x1908
-#define GL_LUMINANCE                      0x1909
-#define GL_LUMINANCE_ALPHA                0x190A
-#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
-#define GL_UNSIGNED_SHORT_5_6_5           0x8363
-#define GL_FRAGMENT_SHADER                0x8B30
-#define GL_VERTEX_SHADER                  0x8B31
-#define GL_MAX_VERTEX_ATTRIBS             0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
-#define GL_MAX_VARYING_VECTORS            0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
-#define GL_SHADER_TYPE                    0x8B4F
-#define GL_DELETE_STATUS                  0x8B80
-#define GL_LINK_STATUS                    0x8B82
-#define GL_VALIDATE_STATUS                0x8B83
-#define GL_ATTACHED_SHADERS               0x8B85
-#define GL_ACTIVE_UNIFORMS                0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
-#define GL_ACTIVE_ATTRIBUTES              0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
-#define GL_CURRENT_PROGRAM                0x8B8D
-#define GL_NEVER                          0x0200
-#define GL_LESS                           0x0201
-#define GL_EQUAL                          0x0202
-#define GL_LEQUAL                         0x0203
-#define GL_GREATER                        0x0204
-#define GL_NOTEQUAL                       0x0205
-#define GL_GEQUAL                         0x0206
-#define GL_ALWAYS                         0x0207
-#define GL_KEEP                           0x1E00
-#define GL_REPLACE                        0x1E01
-#define GL_INCR                           0x1E02
-#define GL_DECR                           0x1E03
-#define GL_INVERT                         0x150A
-#define GL_INCR_WRAP                      0x8507
-#define GL_DECR_WRAP                      0x8508
-#define GL_VENDOR                         0x1F00
-#define GL_RENDERER                       0x1F01
-#define GL_VERSION                        0x1F02
-#define GL_EXTENSIONS                     0x1F03
-#define GL_NEAREST                        0x2600
-#define GL_LINEAR                         0x2601
-#define GL_NEAREST_MIPMAP_NEAREST         0x2700
-#define GL_LINEAR_MIPMAP_NEAREST          0x2701
-#define GL_NEAREST_MIPMAP_LINEAR          0x2702
-#define GL_LINEAR_MIPMAP_LINEAR           0x2703
-#define GL_TEXTURE_MAG_FILTER             0x2800
-#define GL_TEXTURE_MIN_FILTER             0x2801
-#define GL_TEXTURE_WRAP_S                 0x2802
-#define GL_TEXTURE_WRAP_T                 0x2803
-#define GL_TEXTURE                        0x1702
-#define GL_TEXTURE_CUBE_MAP               0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
-#define GL_TEXTURE0                       0x84C0
-#define GL_TEXTURE1                       0x84C1
-#define GL_TEXTURE2                       0x84C2
-#define GL_TEXTURE3                       0x84C3
-#define GL_TEXTURE4                       0x84C4
-#define GL_TEXTURE5                       0x84C5
-#define GL_TEXTURE6                       0x84C6
-#define GL_TEXTURE7                       0x84C7
-#define GL_TEXTURE8                       0x84C8
-#define GL_TEXTURE9                       0x84C9
-#define GL_TEXTURE10                      0x84CA
-#define GL_TEXTURE11                      0x84CB
-#define GL_TEXTURE12                      0x84CC
-#define GL_TEXTURE13                      0x84CD
-#define GL_TEXTURE14                      0x84CE
-#define GL_TEXTURE15                      0x84CF
-#define GL_TEXTURE16                      0x84D0
-#define GL_TEXTURE17                      0x84D1
-#define GL_TEXTURE18                      0x84D2
-#define GL_TEXTURE19                      0x84D3
-#define GL_TEXTURE20                      0x84D4
-#define GL_TEXTURE21                      0x84D5
-#define GL_TEXTURE22                      0x84D6
-#define GL_TEXTURE23                      0x84D7
-#define GL_TEXTURE24                      0x84D8
-#define GL_TEXTURE25                      0x84D9
-#define GL_TEXTURE26                      0x84DA
-#define GL_TEXTURE27                      0x84DB
-#define GL_TEXTURE28                      0x84DC
-#define GL_TEXTURE29                      0x84DD
-#define GL_TEXTURE30                      0x84DE
-#define GL_TEXTURE31                      0x84DF
-#define GL_ACTIVE_TEXTURE                 0x84E0
-#define GL_REPEAT                         0x2901
-#define GL_CLAMP_TO_EDGE                  0x812F
-#define GL_MIRRORED_REPEAT                0x8370
-#define GL_FLOAT_VEC2                     0x8B50
-#define GL_FLOAT_VEC3                     0x8B51
-#define GL_FLOAT_VEC4                     0x8B52
-#define GL_INT_VEC2                       0x8B53
-#define GL_INT_VEC3                       0x8B54
-#define GL_INT_VEC4                       0x8B55
-#define GL_BOOL                           0x8B56
-#define GL_BOOL_VEC2                      0x8B57
-#define GL_BOOL_VEC3                      0x8B58
-#define GL_BOOL_VEC4                      0x8B59
-#define GL_FLOAT_MAT2                     0x8B5A
-#define GL_FLOAT_MAT3                     0x8B5B
-#define GL_FLOAT_MAT4                     0x8B5C
-#define GL_SAMPLER_2D                     0x8B5E
-#define GL_SAMPLER_CUBE                   0x8B60
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_COMPILE_STATUS                 0x8B81
-#define GL_INFO_LOG_LENGTH                0x8B84
-#define GL_SHADER_SOURCE_LENGTH           0x8B88
-#define GL_SHADER_COMPILER                0x8DFA
-#define GL_SHADER_BINARY_FORMATS          0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
-#define GL_LOW_FLOAT                      0x8DF0
-#define GL_MEDIUM_FLOAT                   0x8DF1
-#define GL_HIGH_FLOAT                     0x8DF2
-#define GL_LOW_INT                        0x8DF3
-#define GL_MEDIUM_INT                     0x8DF4
-#define GL_HIGH_INT                       0x8DF5
-#define GL_FRAMEBUFFER                    0x8D40
-#define GL_RENDERBUFFER                   0x8D41
-#define GL_RGBA4                          0x8056
-#define GL_RGB5_A1                        0x8057
-#define GL_RGB565                         0x8D62
-#define GL_DEPTH_COMPONENT16              0x81A5
-#define GL_STENCIL_INDEX8                 0x8D48
-#define GL_RENDERBUFFER_WIDTH             0x8D42
-#define GL_RENDERBUFFER_HEIGHT            0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
-#define GL_RENDERBUFFER_RED_SIZE          0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_COLOR_ATTACHMENT0              0x8CE0
-#define GL_DEPTH_ATTACHMENT               0x8D00
-#define GL_STENCIL_ATTACHMENT             0x8D20
-#define GL_NONE                           0
-#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
-#define GL_FRAMEBUFFER_BINDING            0x8CA6
-#define GL_RENDERBUFFER_BINDING           0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
-GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
-GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
-GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
-GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
-GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
-GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
-GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
-GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
-GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
-GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
-GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
-GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
-GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
-GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
-GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
-GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
-GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
-GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
-GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
-GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
-GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
-GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
-GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
-GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
-GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
-GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
-GL_APICALL void GL_APIENTRY glFinish (void);
-GL_APICALL void GL_APIENTRY glFlush (void);
-GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
-GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
-GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
-GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
-GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
-GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
-GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL GLenum GL_APIENTRY glGetError (void);
-GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
-GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
-GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
-GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
-GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
-GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
-GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
-GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
-GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
-GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
-GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
-GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
-GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
-GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
-GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
-GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
-GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
-GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
-GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
-GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
-GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
-GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
-GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
-GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
-GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
-GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-#endif /* GL_ES_VERSION_2_0 */
-
-#ifndef GL_ES_VERSION_3_0
-#define GL_ES_VERSION_3_0 1
-typedef unsigned short GLhalf;
-#define GL_READ_BUFFER                    0x0C02
-#define GL_UNPACK_ROW_LENGTH              0x0CF2
-#define GL_UNPACK_SKIP_ROWS               0x0CF3
-#define GL_UNPACK_SKIP_PIXELS             0x0CF4
-#define GL_PACK_ROW_LENGTH                0x0D02
-#define GL_PACK_SKIP_ROWS                 0x0D03
-#define GL_PACK_SKIP_PIXELS               0x0D04
-#define GL_COLOR                          0x1800
-#define GL_DEPTH                          0x1801
-#define GL_STENCIL                        0x1802
-#define GL_RED                            0x1903
-#define GL_RGB8                           0x8051
-#define GL_RGBA8                          0x8058
-#define GL_RGB10_A2                       0x8059
-#define GL_TEXTURE_BINDING_3D             0x806A
-#define GL_UNPACK_SKIP_IMAGES             0x806D
-#define GL_UNPACK_IMAGE_HEIGHT            0x806E
-#define GL_TEXTURE_3D                     0x806F
-#define GL_TEXTURE_WRAP_R                 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE            0x8073
-#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
-#define GL_MAX_ELEMENTS_VERTICES          0x80E8
-#define GL_MAX_ELEMENTS_INDICES           0x80E9
-#define GL_TEXTURE_MIN_LOD                0x813A
-#define GL_TEXTURE_MAX_LOD                0x813B
-#define GL_TEXTURE_BASE_LEVEL             0x813C
-#define GL_TEXTURE_MAX_LEVEL              0x813D
-#define GL_MIN                            0x8007
-#define GL_MAX                            0x8008
-#define GL_DEPTH_COMPONENT24              0x81A6
-#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
-#define GL_TEXTURE_COMPARE_MODE           0x884C
-#define GL_TEXTURE_COMPARE_FUNC           0x884D
-#define GL_CURRENT_QUERY                  0x8865
-#define GL_QUERY_RESULT                   0x8866
-#define GL_QUERY_RESULT_AVAILABLE         0x8867
-#define GL_BUFFER_MAPPED                  0x88BC
-#define GL_BUFFER_MAP_POINTER             0x88BD
-#define GL_STREAM_READ                    0x88E1
-#define GL_STREAM_COPY                    0x88E2
-#define GL_STATIC_READ                    0x88E5
-#define GL_STATIC_COPY                    0x88E6
-#define GL_DYNAMIC_READ                   0x88E9
-#define GL_DYNAMIC_COPY                   0x88EA
-#define GL_MAX_DRAW_BUFFERS               0x8824
-#define GL_DRAW_BUFFER0                   0x8825
-#define GL_DRAW_BUFFER1                   0x8826
-#define GL_DRAW_BUFFER2                   0x8827
-#define GL_DRAW_BUFFER3                   0x8828
-#define GL_DRAW_BUFFER4                   0x8829
-#define GL_DRAW_BUFFER5                   0x882A
-#define GL_DRAW_BUFFER6                   0x882B
-#define GL_DRAW_BUFFER7                   0x882C
-#define GL_DRAW_BUFFER8                   0x882D
-#define GL_DRAW_BUFFER9                   0x882E
-#define GL_DRAW_BUFFER10                  0x882F
-#define GL_DRAW_BUFFER11                  0x8830
-#define GL_DRAW_BUFFER12                  0x8831
-#define GL_DRAW_BUFFER13                  0x8832
-#define GL_DRAW_BUFFER14                  0x8833
-#define GL_DRAW_BUFFER15                  0x8834
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
-#define GL_SAMPLER_3D                     0x8B5F
-#define GL_SAMPLER_2D_SHADOW              0x8B62
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_PIXEL_PACK_BUFFER              0x88EB
-#define GL_PIXEL_UNPACK_BUFFER            0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
-#define GL_FLOAT_MAT2x3                   0x8B65
-#define GL_FLOAT_MAT2x4                   0x8B66
-#define GL_FLOAT_MAT3x2                   0x8B67
-#define GL_FLOAT_MAT3x4                   0x8B68
-#define GL_FLOAT_MAT4x2                   0x8B69
-#define GL_FLOAT_MAT4x3                   0x8B6A
-#define GL_SRGB                           0x8C40
-#define GL_SRGB8                          0x8C41
-#define GL_SRGB8_ALPHA8                   0x8C43
-#define GL_COMPARE_REF_TO_TEXTURE         0x884E
-#define GL_MAJOR_VERSION                  0x821B
-#define GL_MINOR_VERSION                  0x821C
-#define GL_NUM_EXTENSIONS                 0x821D
-#define GL_RGBA32F                        0x8814
-#define GL_RGB32F                         0x8815
-#define GL_RGBA16F                        0x881A
-#define GL_RGB16F                         0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
-#define GL_MAX_VARYING_COMPONENTS         0x8B4B
-#define GL_TEXTURE_2D_ARRAY               0x8C1A
-#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
-#define GL_R11F_G11F_B10F                 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
-#define GL_RGB9_E5                        0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD             0x8C89
+typedef struct __GLsync *GLsync;
+
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_3_0                                1
+#define GL_ES_VERSION_2_0                                1
+
+/* OpenGL ES 2.0 */
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT                              0x00000100
+#define GL_STENCIL_BUFFER_BIT                            0x00000400
+#define GL_COLOR_BUFFER_BIT                              0x00004000
+
+/* Boolean */
+#define GL_FALSE                                         0
+#define GL_TRUE                                          1
+
+/* BeginMode */
+#define GL_POINTS                                        0x0000
+#define GL_LINES                                         0x0001
+#define GL_LINE_LOOP                                     0x0002
+#define GL_LINE_STRIP                                    0x0003
+#define GL_TRIANGLES                                     0x0004
+#define GL_TRIANGLE_STRIP                                0x0005
+#define GL_TRIANGLE_FAN                                  0x0006
+
+/* BlendingFactorDest */
+#define GL_ZERO                                          0
+#define GL_ONE                                           1
+#define GL_SRC_COLOR                                     0x0300
+#define GL_ONE_MINUS_SRC_COLOR                           0x0301
+#define GL_SRC_ALPHA                                     0x0302
+#define GL_ONE_MINUS_SRC_ALPHA                           0x0303
+#define GL_DST_ALPHA                                     0x0304
+#define GL_ONE_MINUS_DST_ALPHA                           0x0305
+
+/* BlendingFactorSrc */
+/*      GL_ZERO */
+/*      GL_ONE */
+#define GL_DST_COLOR                                     0x0306
+#define GL_ONE_MINUS_DST_COLOR                           0x0307
+#define GL_SRC_ALPHA_SATURATE                            0x0308
+/*      GL_SRC_ALPHA */
+/*      GL_ONE_MINUS_SRC_ALPHA */
+/*      GL_DST_ALPHA */
+/*      GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD                                      0x8006
+#define GL_BLEND_EQUATION                                0x8009
+#define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA                          0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT                                 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT                         0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB                                 0x80C8
+#define GL_BLEND_SRC_RGB                                 0x80C9
+#define GL_BLEND_DST_ALPHA                               0x80CA
+#define GL_BLEND_SRC_ALPHA                               0x80CB
+#define GL_CONSTANT_COLOR                                0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
+#define GL_CONSTANT_ALPHA                                0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
+#define GL_BLEND_COLOR                                   0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER                                  0x8892
+#define GL_ELEMENT_ARRAY_BUFFER                          0x8893
+#define GL_ARRAY_BUFFER_BINDING                          0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
+
+#define GL_STREAM_DRAW                                   0x88E0
+#define GL_STATIC_DRAW                                   0x88E4
+#define GL_DYNAMIC_DRAW                                  0x88E8
+
+#define GL_BUFFER_SIZE                                   0x8764
+#define GL_BUFFER_USAGE                                  0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB                         0x8626
+
+/* CullFaceMode */
+#define GL_FRONT                                         0x0404
+#define GL_BACK                                          0x0405
+#define GL_FRONT_AND_BACK                                0x0408
+
+/* DepthFunction */
+/*      GL_NEVER */
+/*      GL_LESS */
+/*      GL_EQUAL */
+/*      GL_LEQUAL */
+/*      GL_GREATER */
+/*      GL_NOTEQUAL */
+/*      GL_GEQUAL */
+/*      GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D                                    0x0DE1
+#define GL_CULL_FACE                                     0x0B44
+#define GL_BLEND                                         0x0BE2
+#define GL_DITHER                                        0x0BD0
+#define GL_STENCIL_TEST                                  0x0B90
+#define GL_DEPTH_TEST                                    0x0B71
+#define GL_SCISSOR_TEST                                  0x0C11
+#define GL_POLYGON_OFFSET_FILL                           0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
+#define GL_SAMPLE_COVERAGE                               0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR                                      0
+#define GL_INVALID_ENUM                                  0x0500
+#define GL_INVALID_VALUE                                 0x0501
+#define GL_INVALID_OPERATION                             0x0502
+#define GL_OUT_OF_MEMORY                                 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW                                            0x0900
+#define GL_CCW                                           0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH                                    0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
+#define GL_CULL_FACE_MODE                                0x0B45
+#define GL_FRONT_FACE                                    0x0B46
+#define GL_DEPTH_RANGE                                   0x0B70
+#define GL_DEPTH_WRITEMASK                               0x0B72
+#define GL_DEPTH_CLEAR_VALUE                             0x0B73
+#define GL_DEPTH_FUNC                                    0x0B74
+#define GL_STENCIL_CLEAR_VALUE                           0x0B91
+#define GL_STENCIL_FUNC                                  0x0B92
+#define GL_STENCIL_FAIL                                  0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
+#define GL_STENCIL_REF                                   0x0B97
+#define GL_STENCIL_VALUE_MASK                            0x0B93
+#define GL_STENCIL_WRITEMASK                             0x0B98
+#define GL_STENCIL_BACK_FUNC                             0x8800
+#define GL_STENCIL_BACK_FAIL                             0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
+#define GL_STENCIL_BACK_REF                              0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
+#define GL_VIEWPORT                                      0x0BA2
+#define GL_SCISSOR_BOX                                   0x0C10
+/*      GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE                             0x0C22
+#define GL_COLOR_WRITEMASK                               0x0C23
+#define GL_UNPACK_ALIGNMENT                              0x0CF5
+#define GL_PACK_ALIGNMENT                                0x0D05
+#define GL_MAX_TEXTURE_SIZE                              0x0D33
+#define GL_MAX_VIEWPORT_DIMS                             0x0D3A
+#define GL_SUBPIXEL_BITS                                 0x0D50
+#define GL_RED_BITS                                      0x0D52
+#define GL_GREEN_BITS                                    0x0D53
+#define GL_BLUE_BITS                                     0x0D54
+#define GL_ALPHA_BITS                                    0x0D55
+#define GL_DEPTH_BITS                                    0x0D56
+#define GL_STENCIL_BITS                                  0x0D57
+#define GL_POLYGON_OFFSET_UNITS                          0x2A00
+/*      GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR                         0x8038
+#define GL_TEXTURE_BINDING_2D                            0x8069
+#define GL_SAMPLE_BUFFERS                                0x80A8
+#define GL_SAMPLES                                       0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
+
+/* GetTextureParameter */
+/*      GL_TEXTURE_MAG_FILTER */
+/*      GL_TEXTURE_MIN_FILTER */
+/*      GL_TEXTURE_WRAP_S */
+/*      GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE                                     0x1100
+#define GL_FASTEST                                       0x1101
+#define GL_NICEST                                        0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT                          0x8192
+
+/* DataType */
+#define GL_BYTE                                          0x1400
+#define GL_UNSIGNED_BYTE                                 0x1401
+#define GL_SHORT                                         0x1402
+#define GL_UNSIGNED_SHORT                                0x1403
+#define GL_INT                                           0x1404
+#define GL_UNSIGNED_INT                                  0x1405
+#define GL_FLOAT                                         0x1406
+#define GL_FIXED                                         0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT                               0x1902
+#define GL_ALPHA                                         0x1906
+#define GL_RGB                                           0x1907
+#define GL_RGBA                                          0x1908
+#define GL_LUMINANCE                                     0x1909
+#define GL_LUMINANCE_ALPHA                               0x190A
+
+/* PixelType */
+/*      GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
+#define GL_UNSIGNED_SHORT_5_6_5                          0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER                               0x8B30
+#define GL_VERTEX_SHADER                                 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS                            0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
+#define GL_MAX_VARYING_VECTORS                           0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
+#define GL_SHADER_TYPE                                   0x8B4F
+#define GL_DELETE_STATUS                                 0x8B80
+#define GL_LINK_STATUS                                   0x8B82
+#define GL_VALIDATE_STATUS                               0x8B83
+#define GL_ATTACHED_SHADERS                              0x8B85
+#define GL_ACTIVE_UNIFORMS                               0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
+#define GL_ACTIVE_ATTRIBUTES                             0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
+#define GL_CURRENT_PROGRAM                               0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER                                         0x0200
+#define GL_LESS                                          0x0201
+#define GL_EQUAL                                         0x0202
+#define GL_LEQUAL                                        0x0203
+#define GL_GREATER                                       0x0204
+#define GL_NOTEQUAL                                      0x0205
+#define GL_GEQUAL                                        0x0206
+#define GL_ALWAYS                                        0x0207
+
+/* StencilOp */
+/*      GL_ZERO */
+#define GL_KEEP                                          0x1E00
+#define GL_REPLACE                                       0x1E01
+#define GL_INCR                                          0x1E02
+#define GL_DECR                                          0x1E03
+#define GL_INVERT                                        0x150A
+#define GL_INCR_WRAP                                     0x8507
+#define GL_DECR_WRAP                                     0x8508
+
+/* StringName */
+#define GL_VENDOR                                        0x1F00
+#define GL_RENDERER                                      0x1F01
+#define GL_VERSION                                       0x1F02
+#define GL_EXTENSIONS                                    0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST                                       0x2600
+#define GL_LINEAR                                        0x2601
+
+/* TextureMinFilter */
+/*      GL_NEAREST */
+/*      GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST                        0x2700
+#define GL_LINEAR_MIPMAP_NEAREST                         0x2701
+#define GL_NEAREST_MIPMAP_LINEAR                         0x2702
+#define GL_LINEAR_MIPMAP_LINEAR                          0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER                            0x2800
+#define GL_TEXTURE_MIN_FILTER                            0x2801
+#define GL_TEXTURE_WRAP_S                                0x2802
+#define GL_TEXTURE_WRAP_T                                0x2803
+
+/* TextureTarget */
+/*      GL_TEXTURE_2D */
+#define GL_TEXTURE                                       0x1702
+
+#define GL_TEXTURE_CUBE_MAP                              0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0                                      0x84C0
+#define GL_TEXTURE1                                      0x84C1
+#define GL_TEXTURE2                                      0x84C2
+#define GL_TEXTURE3                                      0x84C3
+#define GL_TEXTURE4                                      0x84C4
+#define GL_TEXTURE5                                      0x84C5
+#define GL_TEXTURE6                                      0x84C6
+#define GL_TEXTURE7                                      0x84C7
+#define GL_TEXTURE8                                      0x84C8
+#define GL_TEXTURE9                                      0x84C9
+#define GL_TEXTURE10                                     0x84CA
+#define GL_TEXTURE11                                     0x84CB
+#define GL_TEXTURE12                                     0x84CC
+#define GL_TEXTURE13                                     0x84CD
+#define GL_TEXTURE14                                     0x84CE
+#define GL_TEXTURE15                                     0x84CF
+#define GL_TEXTURE16                                     0x84D0
+#define GL_TEXTURE17                                     0x84D1
+#define GL_TEXTURE18                                     0x84D2
+#define GL_TEXTURE19                                     0x84D3
+#define GL_TEXTURE20                                     0x84D4
+#define GL_TEXTURE21                                     0x84D5
+#define GL_TEXTURE22                                     0x84D6
+#define GL_TEXTURE23                                     0x84D7
+#define GL_TEXTURE24                                     0x84D8
+#define GL_TEXTURE25                                     0x84D9
+#define GL_TEXTURE26                                     0x84DA
+#define GL_TEXTURE27                                     0x84DB
+#define GL_TEXTURE28                                     0x84DC
+#define GL_TEXTURE29                                     0x84DD
+#define GL_TEXTURE30                                     0x84DE
+#define GL_TEXTURE31                                     0x84DF
+#define GL_ACTIVE_TEXTURE                                0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT                                        0x2901
+#define GL_CLAMP_TO_EDGE                                 0x812F
+#define GL_MIRRORED_REPEAT                               0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2                                    0x8B50
+#define GL_FLOAT_VEC3                                    0x8B51
+#define GL_FLOAT_VEC4                                    0x8B52
+#define GL_INT_VEC2                                      0x8B53
+#define GL_INT_VEC3                                      0x8B54
+#define GL_INT_VEC4                                      0x8B55
+#define GL_BOOL                                          0x8B56
+#define GL_BOOL_VEC2                                     0x8B57
+#define GL_BOOL_VEC3                                     0x8B58
+#define GL_BOOL_VEC4                                     0x8B59
+#define GL_FLOAT_MAT2                                    0x8B5A
+#define GL_FLOAT_MAT3                                    0x8B5B
+#define GL_FLOAT_MAT4                                    0x8B5C
+#define GL_SAMPLER_2D                                    0x8B5E
+#define GL_SAMPLER_CUBE                                  0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS                                0x8B81
+#define GL_INFO_LOG_LENGTH                               0x8B84
+#define GL_SHADER_SOURCE_LENGTH                          0x8B88
+#define GL_SHADER_COMPILER                               0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS                         0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT                                     0x8DF0
+#define GL_MEDIUM_FLOAT                                  0x8DF1
+#define GL_HIGH_FLOAT                                    0x8DF2
+#define GL_LOW_INT                                       0x8DF3
+#define GL_MEDIUM_INT                                    0x8DF4
+#define GL_HIGH_INT                                      0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER                                   0x8D40
+#define GL_RENDERBUFFER                                  0x8D41
+
+#define GL_RGBA4                                         0x8056
+#define GL_RGB5_A1                                       0x8057
+#define GL_RGB565                                        0x8D62
+#define GL_DEPTH_COMPONENT16                             0x81A5
+#define GL_STENCIL_INDEX8                                0x8D48
+
+#define GL_RENDERBUFFER_WIDTH                            0x8D42
+#define GL_RENDERBUFFER_HEIGHT                           0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
+#define GL_RENDERBUFFER_RED_SIZE                         0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
+
+#define GL_COLOR_ATTACHMENT0                             0x8CE0
+#define GL_DEPTH_ATTACHMENT                              0x8D00
+#define GL_STENCIL_ATTACHMENT                            0x8D20
+
+#define GL_NONE                                          0
+
+#define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING                           0x8CA6
+#define GL_RENDERBUFFER_BINDING                          0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER                                   0x0C02
+#define GL_UNPACK_ROW_LENGTH                             0x0CF2
+#define GL_UNPACK_SKIP_ROWS                              0x0CF3
+#define GL_UNPACK_SKIP_PIXELS                            0x0CF4
+#define GL_PACK_ROW_LENGTH                               0x0D02
+#define GL_PACK_SKIP_ROWS                                0x0D03
+#define GL_PACK_SKIP_PIXELS                              0x0D04
+#define GL_COLOR                                         0x1800
+#define GL_DEPTH                                         0x1801
+#define GL_STENCIL                                       0x1802
+#define GL_RED                                           0x1903
+#define GL_RGB8                                          0x8051
+#define GL_RGBA8                                         0x8058
+#define GL_RGB10_A2                                      0x8059
+#define GL_TEXTURE_BINDING_3D                            0x806A
+#define GL_UNPACK_SKIP_IMAGES                            0x806D
+#define GL_UNPACK_IMAGE_HEIGHT                           0x806E
+#define GL_TEXTURE_3D                                    0x806F
+#define GL_TEXTURE_WRAP_R                                0x8072
+#define GL_MAX_3D_TEXTURE_SIZE                           0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
+#define GL_MAX_ELEMENTS_VERTICES                         0x80E8
+#define GL_MAX_ELEMENTS_INDICES                          0x80E9
+#define GL_TEXTURE_MIN_LOD                               0x813A
+#define GL_TEXTURE_MAX_LOD                               0x813B
+#define GL_TEXTURE_BASE_LEVEL                            0x813C
+#define GL_TEXTURE_MAX_LEVEL                             0x813D
+#define GL_MIN                                           0x8007
+#define GL_MAX                                           0x8008
+#define GL_DEPTH_COMPONENT24                             0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
+#define GL_TEXTURE_COMPARE_MODE                          0x884C
+#define GL_TEXTURE_COMPARE_FUNC                          0x884D
+#define GL_CURRENT_QUERY                                 0x8865
+#define GL_QUERY_RESULT                                  0x8866
+#define GL_QUERY_RESULT_AVAILABLE                        0x8867
+#define GL_BUFFER_MAPPED                                 0x88BC
+#define GL_BUFFER_MAP_POINTER                            0x88BD
+#define GL_STREAM_READ                                   0x88E1
+#define GL_STREAM_COPY                                   0x88E2
+#define GL_STATIC_READ                                   0x88E5
+#define GL_STATIC_COPY                                   0x88E6
+#define GL_DYNAMIC_READ                                  0x88E9
+#define GL_DYNAMIC_COPY                                  0x88EA
+#define GL_MAX_DRAW_BUFFERS                              0x8824
+#define GL_DRAW_BUFFER0                                  0x8825
+#define GL_DRAW_BUFFER1                                  0x8826
+#define GL_DRAW_BUFFER2                                  0x8827
+#define GL_DRAW_BUFFER3                                  0x8828
+#define GL_DRAW_BUFFER4                                  0x8829
+#define GL_DRAW_BUFFER5                                  0x882A
+#define GL_DRAW_BUFFER6                                  0x882B
+#define GL_DRAW_BUFFER7                                  0x882C
+#define GL_DRAW_BUFFER8                                  0x882D
+#define GL_DRAW_BUFFER9                                  0x882E
+#define GL_DRAW_BUFFER10                                 0x882F
+#define GL_DRAW_BUFFER11                                 0x8830
+#define GL_DRAW_BUFFER12                                 0x8831
+#define GL_DRAW_BUFFER13                                 0x8832
+#define GL_DRAW_BUFFER14                                 0x8833
+#define GL_DRAW_BUFFER15                                 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
+#define GL_SAMPLER_3D                                    0x8B5F
+#define GL_SAMPLER_2D_SHADOW                             0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
+#define GL_PIXEL_PACK_BUFFER                             0x88EB
+#define GL_PIXEL_UNPACK_BUFFER                           0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
+#define GL_FLOAT_MAT2x3                                  0x8B65
+#define GL_FLOAT_MAT2x4                                  0x8B66
+#define GL_FLOAT_MAT3x2                                  0x8B67
+#define GL_FLOAT_MAT3x4                                  0x8B68
+#define GL_FLOAT_MAT4x2                                  0x8B69
+#define GL_FLOAT_MAT4x3                                  0x8B6A
+#define GL_SRGB                                          0x8C40
+#define GL_SRGB8                                         0x8C41
+#define GL_SRGB8_ALPHA8                                  0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE                        0x884E
+#define GL_MAJOR_VERSION                                 0x821B
+#define GL_MINOR_VERSION                                 0x821C
+#define GL_NUM_EXTENSIONS                                0x821D
+#define GL_RGBA32F                                       0x8814
+#define GL_RGB32F                                        0x8815
+#define GL_RGBA16F                                       0x881A
+#define GL_RGB16F                                        0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
+#define GL_MAX_VARYING_COMPONENTS                        0x8B4B
+#define GL_TEXTURE_2D_ARRAY                              0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
+#define GL_R11F_G11F_B10F                                0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
+#define GL_RGB9_E5                                       0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
+#define GL_RASTERIZER_DISCARD                            0x8C89
 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS            0x8C8C
-#define GL_SEPARATE_ATTRIBS               0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI                       0x8D70
-#define GL_RGB32UI                        0x8D71
-#define GL_RGBA16UI                       0x8D76
-#define GL_RGB16UI                        0x8D77
-#define GL_RGBA8UI                        0x8D7C
-#define GL_RGB8UI                         0x8D7D
-#define GL_RGBA32I                        0x8D82
-#define GL_RGB32I                         0x8D83
-#define GL_RGBA16I                        0x8D88
-#define GL_RGB16I                         0x8D89
-#define GL_RGBA8I                         0x8D8E
-#define GL_RGB8I                          0x8D8F
-#define GL_RED_INTEGER                    0x8D94
-#define GL_RGB_INTEGER                    0x8D98
-#define GL_RGBA_INTEGER                   0x8D99
-#define GL_SAMPLER_2D_ARRAY               0x8DC1
-#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
-#define GL_UNSIGNED_INT_VEC2              0x8DC6
-#define GL_UNSIGNED_INT_VEC3              0x8DC7
-#define GL_UNSIGNED_INT_VEC4              0x8DC8
-#define GL_INT_SAMPLER_2D                 0x8DCA
-#define GL_INT_SAMPLER_3D                 0x8DCB
-#define GL_INT_SAMPLER_CUBE               0x8DCC
-#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
-#define GL_BUFFER_ACCESS_FLAGS            0x911F
-#define GL_BUFFER_MAP_LENGTH              0x9120
-#define GL_BUFFER_MAP_OFFSET              0x9121
-#define GL_DEPTH_COMPONENT32F             0x8CAC
-#define GL_DEPTH32F_STENCIL8              0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT            0x8218
-#define GL_FRAMEBUFFER_UNDEFINED          0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
-#define GL_DEPTH_STENCIL                  0x84F9
-#define GL_UNSIGNED_INT_24_8              0x84FA
-#define GL_DEPTH24_STENCIL8               0x88F0
-#define GL_UNSIGNED_NORMALIZED            0x8C17
-#define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
-#define GL_READ_FRAMEBUFFER               0x8CA8
-#define GL_DRAW_FRAMEBUFFER               0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
-#define GL_RENDERBUFFER_SAMPLES           0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
-#define GL_COLOR_ATTACHMENT1              0x8CE1
-#define GL_COLOR_ATTACHMENT2              0x8CE2
-#define GL_COLOR_ATTACHMENT3              0x8CE3
-#define GL_COLOR_ATTACHMENT4              0x8CE4
-#define GL_COLOR_ATTACHMENT5              0x8CE5
-#define GL_COLOR_ATTACHMENT6              0x8CE6
-#define GL_COLOR_ATTACHMENT7              0x8CE7
-#define GL_COLOR_ATTACHMENT8              0x8CE8
-#define GL_COLOR_ATTACHMENT9              0x8CE9
-#define GL_COLOR_ATTACHMENT10             0x8CEA
-#define GL_COLOR_ATTACHMENT11             0x8CEB
-#define GL_COLOR_ATTACHMENT12             0x8CEC
-#define GL_COLOR_ATTACHMENT13             0x8CED
-#define GL_COLOR_ATTACHMENT14             0x8CEE
-#define GL_COLOR_ATTACHMENT15             0x8CEF
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES                    0x8D57
-#define GL_HALF_FLOAT                     0x140B
-#define GL_MAP_READ_BIT                   0x0001
-#define GL_MAP_WRITE_BIT                  0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
-#define GL_RG                             0x8227
-#define GL_RG_INTEGER                     0x8228
-#define GL_R8                             0x8229
-#define GL_RG8                            0x822B
-#define GL_R16F                           0x822D
-#define GL_R32F                           0x822E
-#define GL_RG16F                          0x822F
-#define GL_RG32F                          0x8230
-#define GL_R8I                            0x8231
-#define GL_R8UI                           0x8232
-#define GL_R16I                           0x8233
-#define GL_R16UI                          0x8234
-#define GL_R32I                           0x8235
-#define GL_R32UI                          0x8236
-#define GL_RG8I                           0x8237
-#define GL_RG8UI                          0x8238
-#define GL_RG16I                          0x8239
-#define GL_RG16UI                         0x823A
-#define GL_RG32I                          0x823B
-#define GL_RG32UI                         0x823C
-#define GL_VERTEX_ARRAY_BINDING           0x85B5
-#define GL_R8_SNORM                       0x8F94
-#define GL_RG8_SNORM                      0x8F95
-#define GL_RGB8_SNORM                     0x8F96
-#define GL_RGBA8_SNORM                    0x8F97
-#define GL_SIGNED_NORMALIZED              0x8F9C
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
-#define GL_COPY_READ_BUFFER               0x8F36
-#define GL_COPY_WRITE_BUFFER              0x8F37
-#define GL_COPY_READ_BUFFER_BINDING       0x8F36
-#define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
-#define GL_UNIFORM_BUFFER                 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING         0x8A28
-#define GL_UNIFORM_BUFFER_START           0x8A29
-#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
-#define GL_UNIFORM_TYPE                   0x8A37
-#define GL_UNIFORM_SIZE                   0x8A38
-#define GL_UNIFORM_NAME_LENGTH            0x8A39
-#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
-#define GL_UNIFORM_OFFSET                 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX                  0xFFFFFFFFu
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
-#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
-#define GL_OBJECT_TYPE                    0x9112
-#define GL_SYNC_CONDITION                 0x9113
-#define GL_SYNC_STATUS                    0x9114
-#define GL_SYNC_FLAGS                     0x9115
-#define GL_SYNC_FENCE                     0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
-#define GL_UNSIGNALED                     0x9118
-#define GL_SIGNALED                       0x9119
-#define GL_ALREADY_SIGNALED               0x911A
-#define GL_TIMEOUT_EXPIRED                0x911B
-#define GL_CONDITION_SATISFIED            0x911C
-#define GL_WAIT_FAILED                    0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
-#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
-#define GL_ANY_SAMPLES_PASSED             0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_SAMPLER_BINDING                0x8919
-#define GL_RGB10_A2UI                     0x906F
-#define GL_TEXTURE_SWIZZLE_R              0x8E42
-#define GL_TEXTURE_SWIZZLE_G              0x8E43
-#define GL_TEXTURE_SWIZZLE_B              0x8E44
-#define GL_TEXTURE_SWIZZLE_A              0x8E45
-#define GL_GREEN                          0x1904
-#define GL_BLUE                           0x1905
-#define GL_INT_2_10_10_10_REV             0x8D9F
-#define GL_TRANSFORM_FEEDBACK             0x8E22
-#define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH          0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
-#define GL_PROGRAM_BINARY_FORMATS         0x87FF
-#define GL_COMPRESSED_R11_EAC             0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
-#define GL_COMPRESSED_RG11_EAC            0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
-#define GL_COMPRESSED_RGB8_ETC2           0x9274
-#define GL_COMPRESSED_SRGB8_ETC2          0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
-#define GL_MAX_ELEMENT_INDEX              0x8D6B
-#define GL_NUM_SAMPLE_COUNTS              0x9380
-#define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
-GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
-GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
-GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
-GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
-GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
-GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
-GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
-GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
-GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
-GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
-GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
-GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
-GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
-GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
-GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
-GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
-GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
-GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
-GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
-GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
-GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
-GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
-GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
-GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
-GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
-GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
-GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
-GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
-GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
-GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
-GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
-GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
-GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
-GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
-GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
-GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
-GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
-GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
-GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
-GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
-GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
-GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
-GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
-GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
-GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
-GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
-GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
-GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
-GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
-GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
-GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
-GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
-GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
-GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
-GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
-#endif /* GL_ES_VERSION_3_0 */
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
+#define GL_INTERLEAVED_ATTRIBS                           0x8C8C
+#define GL_SEPARATE_ATTRIBS                              0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
+#define GL_RGBA32UI                                      0x8D70
+#define GL_RGB32UI                                       0x8D71
+#define GL_RGBA16UI                                      0x8D76
+#define GL_RGB16UI                                       0x8D77
+#define GL_RGBA8UI                                       0x8D7C
+#define GL_RGB8UI                                        0x8D7D
+#define GL_RGBA32I                                       0x8D82
+#define GL_RGB32I                                        0x8D83
+#define GL_RGBA16I                                       0x8D88
+#define GL_RGB16I                                        0x8D89
+#define GL_RGBA8I                                        0x8D8E
+#define GL_RGB8I                                         0x8D8F
+#define GL_RED_INTEGER                                   0x8D94
+#define GL_RGB_INTEGER                                   0x8D98
+#define GL_RGBA_INTEGER                                  0x8D99
+#define GL_SAMPLER_2D_ARRAY                              0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
+#define GL_UNSIGNED_INT_VEC2                             0x8DC6
+#define GL_UNSIGNED_INT_VEC3                             0x8DC7
+#define GL_UNSIGNED_INT_VEC4                             0x8DC8
+#define GL_INT_SAMPLER_2D                                0x8DCA
+#define GL_INT_SAMPLER_3D                                0x8DCB
+#define GL_INT_SAMPLER_CUBE                              0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS                           0x911F
+#define GL_BUFFER_MAP_LENGTH                             0x9120
+#define GL_BUFFER_MAP_OFFSET                             0x9121
+#define GL_DEPTH_COMPONENT32F                            0x8CAC
+#define GL_DEPTH32F_STENCIL8                             0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
+#define GL_FRAMEBUFFER_DEFAULT                           0x8218
+#define GL_FRAMEBUFFER_UNDEFINED                         0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
+#define GL_DEPTH_STENCIL                                 0x84F9
+#define GL_UNSIGNED_INT_24_8                             0x84FA
+#define GL_DEPTH24_STENCIL8                              0x88F0
+#define GL_UNSIGNED_NORMALIZED                           0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER                              0x8CA8
+#define GL_DRAW_FRAMEBUFFER                              0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
+#define GL_RENDERBUFFER_SAMPLES                          0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
+#define GL_COLOR_ATTACHMENT1                             0x8CE1
+#define GL_COLOR_ATTACHMENT2                             0x8CE2
+#define GL_COLOR_ATTACHMENT3                             0x8CE3
+#define GL_COLOR_ATTACHMENT4                             0x8CE4
+#define GL_COLOR_ATTACHMENT5                             0x8CE5
+#define GL_COLOR_ATTACHMENT6                             0x8CE6
+#define GL_COLOR_ATTACHMENT7                             0x8CE7
+#define GL_COLOR_ATTACHMENT8                             0x8CE8
+#define GL_COLOR_ATTACHMENT9                             0x8CE9
+#define GL_COLOR_ATTACHMENT10                            0x8CEA
+#define GL_COLOR_ATTACHMENT11                            0x8CEB
+#define GL_COLOR_ATTACHMENT12                            0x8CEC
+#define GL_COLOR_ATTACHMENT13                            0x8CED
+#define GL_COLOR_ATTACHMENT14                            0x8CEE
+#define GL_COLOR_ATTACHMENT15                            0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
+#define GL_MAX_SAMPLES                                   0x8D57
+#define GL_HALF_FLOAT                                    0x140B
+#define GL_MAP_READ_BIT                                  0x0001
+#define GL_MAP_WRITE_BIT                                 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
+#define GL_RG                                            0x8227
+#define GL_RG_INTEGER                                    0x8228
+#define GL_R8                                            0x8229
+#define GL_RG8                                           0x822B
+#define GL_R16F                                          0x822D
+#define GL_R32F                                          0x822E
+#define GL_RG16F                                         0x822F
+#define GL_RG32F                                         0x8230
+#define GL_R8I                                           0x8231
+#define GL_R8UI                                          0x8232
+#define GL_R16I                                          0x8233
+#define GL_R16UI                                         0x8234
+#define GL_R32I                                          0x8235
+#define GL_R32UI                                         0x8236
+#define GL_RG8I                                          0x8237
+#define GL_RG8UI                                         0x8238
+#define GL_RG16I                                         0x8239
+#define GL_RG16UI                                        0x823A
+#define GL_RG32I                                         0x823B
+#define GL_RG32UI                                        0x823C
+#define GL_VERTEX_ARRAY_BINDING                          0x85B5
+#define GL_R8_SNORM                                      0x8F94
+#define GL_RG8_SNORM                                     0x8F95
+#define GL_RGB8_SNORM                                    0x8F96
+#define GL_RGBA8_SNORM                                   0x8F97
+#define GL_SIGNED_NORMALIZED                             0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
+#define GL_COPY_READ_BUFFER                              0x8F36
+#define GL_COPY_WRITE_BUFFER                             0x8F37
+#define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER                                0x8A11
+#define GL_UNIFORM_BUFFER_BINDING                        0x8A28
+#define GL_UNIFORM_BUFFER_START                          0x8A29
+#define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
+#define GL_UNIFORM_TYPE                                  0x8A37
+#define GL_UNIFORM_SIZE                                  0x8A38
+#define GL_UNIFORM_NAME_LENGTH                           0x8A39
+#define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
+#define GL_UNIFORM_OFFSET                                0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
+#define GL_INVALID_INDEX                                 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
+#define GL_OBJECT_TYPE                                   0x9112
+#define GL_SYNC_CONDITION                                0x9113
+#define GL_SYNC_STATUS                                   0x9114
+#define GL_SYNC_FLAGS                                    0x9115
+#define GL_SYNC_FENCE                                    0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
+#define GL_UNSIGNALED                                    0x9118
+#define GL_SIGNALED                                      0x9119
+#define GL_ALREADY_SIGNALED                              0x911A
+#define GL_TIMEOUT_EXPIRED                               0x911B
+#define GL_CONDITION_SATISFIED                           0x911C
+#define GL_WAIT_FAILED                                   0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
+#define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
+#define GL_ANY_SAMPLES_PASSED                            0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
+#define GL_SAMPLER_BINDING                               0x8919
+#define GL_RGB10_A2UI                                    0x906F
+#define GL_TEXTURE_SWIZZLE_R                             0x8E42
+#define GL_TEXTURE_SWIZZLE_G                             0x8E43
+#define GL_TEXTURE_SWIZZLE_B                             0x8E44
+#define GL_TEXTURE_SWIZZLE_A                             0x8E45
+#define GL_GREEN                                         0x1904
+#define GL_BLUE                                          0x1905
+#define GL_INT_2_10_10_10_REV                            0x8D9F
+#define GL_TRANSFORM_FEEDBACK                            0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
+#define GL_PROGRAM_BINARY_LENGTH                         0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
+#define GL_PROGRAM_BINARY_FORMATS                        0x87FF
+#define GL_COMPRESSED_R11_EAC                            0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
+#define GL_COMPRESSED_RG11_EAC                           0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
+#define GL_COMPRESSED_RGB8_ETC2                          0x9274
+#define GL_COMPRESSED_SRGB8_ETC2                         0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
+#define GL_MAX_ELEMENT_INDEX                             0x8D6B
+#define GL_NUM_SAMPLE_COUNTS                             0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
+
+/*-------------------------------------------------------------------------
+ * Entrypoint definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 2.0 */
+
+GL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void           GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth);
+GL_APICALL void           GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint         GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void           GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void           GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void           GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void           GL_APIENTRY glFinish (void);
+GL_APICALL void           GL_APIENTRY glFlush (void);
+GL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL GLint          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum         GL_APIENTRY glGetError (void);
+GL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL GLint          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+GL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* OpenGL ES 3.0 */
+
+GL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode);
+GL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
+GL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
+GL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void           GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
+GL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
+GL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
+GL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
+GL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
+GL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
+GL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void           GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+GL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+GL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+GL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
+GL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
+GL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
+GL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
+GL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
+GL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
+GL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+GL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+GL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+GL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
+GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+GL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+GL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+GL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
+GL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+GL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
+GL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
+GL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
+GL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
+GL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
+GL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
+GL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
+GL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
+GL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
+GL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
+GL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+GL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+GL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+GL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
 
 #ifdef __cplusplus
 }