It's used for more general loads within a compute shader.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
midgard_op_st_cubemap_coords = 0x0E,
- /* Used in OpenCL. Probably can ld other things as well */
- midgard_op_ld_global_id = 0x10,
+ /* Loads a global/local/group ID, depending on arguments */
+ midgard_op_ld_compute_id = 0x10,
/* The L/S unit can do perspective division a clock faster than the ALU
* if you're lucky. Put the vec4 in r27, and call with 0x24 as the
const char *load_store_opcode_names[256] = {
[midgard_op_st_cubemap_coords] = "st_cubemap_coords",
- [midgard_op_ld_global_id] = "ld_global_id",
+ [midgard_op_ld_compute_id] = "ld_compute_id",
[midgard_op_ldst_perspective_division_z] = "ldst_perspective_division_z",
[midgard_op_ldst_perspective_division_w] = "ldst_perspective_division_w",