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Enable texture mipmap generation.
authorLatif Khalifa <latifer@streamgrid.net>
Wed, 13 Apr 2011 23:06:54 +0000 (23:06 +0000)
committerLatif Khalifa <latifer@streamgrid.net>
Wed, 13 Apr 2011 23:06:54 +0000 (23:06 +0000)
git-svn-id: https://radegast.googlecode.com/svn/trunk@836 f7a694da-4d33-11de-9ad6-1127a62b9fcd

Radegast/GUI/Dialogs/PrimWorkshop.cs

index 30c0d77..2fc517e 100644 (file)
@@ -563,13 +563,13 @@ namespace Radegast
                                     PixelType.UnsignedByte,
                                     bitmapData.Scan0);
 
-                                //GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
-                                GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
+                                GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.LinearMipmapLinear);
+                                //GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
                                 GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);
                                 GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
                                 GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
                                 GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.GenerateMipmap, 1);
-                                //GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
+                                GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
                                 bitmap.UnlockBits(bitmapData);
                                 bitmap.Dispose();
                             }