/// store to a stack slot, return true along with the FrameIndex of
/// the loaded stack slot and the machine mem operand containing the
/// reference. If not, return false. Unlike isStoreToStackSlot,
- /// this returns true for any instructions that loads from the
+ /// this returns true for any instructions that stores to the
/// stack. This is just a hint, as some cases may be missed.
virtual bool hasStoreToStackSlot(const MachineInstr *MI,
const MachineMemOperand *&MMO,