// ----------------------------------\r
public float[,] fDamageGaugeDelta = { // #23625 ickw_284: tuned damege/recover factors\r
// drums, guitar, bass\r
- { 0.005f, 0.001f, 0.001f },\r
- { 0.002f, 0.0005f, 0.0005f },\r
+ { 0.006f, 0.008f, 0.008f },\r
+ { 0.002f, 0.003f, 0.003f },\r
{ 0.000f, 0.000f, 0.000f },\r
- { -0.020f, -0.020f, -0.020f },\r
- { -0.030f, -0.050f, -0.050f }\r
+ { -0.020f, -0.040f, -0.040f },\r
+ { -0.030f, -0.060f, -0.060f }\r
};\r
public float[] fDamageLevelFactor = {\r
0.5f, 1.0f, 1.5f\r
// ----------------------------------\r
public float[,] fDamageGaugeDelta = { // #23625 ickw_284: tuned damege/recover factors\r
// drums, guitar, bass\r
- { 0.005f, 0.001f, 0.001f },\r
- { 0.002f, 0.0005f, 0.0005f },\r
+ { 0.006f, 0.008f, 0.008f },\r
+ { 0.002f, 0.003f, 0.003f },\r
{ 0.000f, 0.000f, 0.000f },\r
- { -0.020f, -0.020f, -0.020f },\r
- { -0.030f, -0.050f, -0.050f }\r
+ { -0.020f, -0.040f, -0.040f },\r
+ { -0.030f, -0.060f, -0.060f }\r
};\r
public float[] fDamageLevelFactor = {\r
0.5f, 1.0f, 1.5f\r