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#23625 ギターのダメージ/回復値を調整。
authoryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Sun, 9 Jan 2011 16:35:46 +0000 (16:35 +0000)
committeryyagi <yyagi@16f42ceb-6dc6-49c8-ba94-f2d53467949d>
Sun, 9 Jan 2011 16:35:46 +0000 (16:35 +0000)
git-svn-id: http://svn.osdn.jp/svnroot/dtxmania/trunk@59 16f42ceb-6dc6-49c8-ba94-f2d53467949d

DTXManiaプロジェクト/コード/ステージ/07.演奏/ギター画面/CStage演奏ギター画面.cs
DTXManiaプロジェクト/コード/ステージ/07.演奏/ドラム画面/CStage演奏ドラム画面.cs

index b0ad35a..33f562e 100644 (file)
@@ -2328,11 +2328,11 @@ namespace DTXMania
                // ----------------------------------\r
                public float[,] fDamageGaugeDelta = {                   // #23625 ickw_284: tuned damege/recover factors\r
                        // drums,   guitar,  bass\r
-                       {  0.005f,  0.001f,  0.001f  },\r
-                       {  0.002f,  0.0005f, 0.0005f },\r
+                       {  0.006f,  0.008f,  0.008f  },\r
+                       {  0.002f,  0.003f,  0.003f  },\r
                        {  0.000f,  0.000f,  0.000f  },\r
-                       { -0.020f, -0.020f,     -0.020f  },\r
-                       { -0.030f, -0.050f, -0.050f  }\r
+                       { -0.020f, -0.040f,     -0.040f  },\r
+                       { -0.030f, -0.060f, -0.060f  }\r
                };\r
                public float[] fDamageLevelFactor = {\r
                        0.5f, 1.0f, 1.5f\r
index 519a9b5..2cd0c9e 100644 (file)
@@ -4207,11 +4207,11 @@ namespace DTXMania
                // ----------------------------------\r
                public float[,] fDamageGaugeDelta = {                   // #23625 ickw_284: tuned damege/recover factors\r
                        // drums,   guitar,  bass\r
-                       {  0.005f,  0.001f,  0.001f  },\r
-                       {  0.002f,  0.0005f, 0.0005f },\r
+                       {  0.006f,  0.008f,  0.008f  },\r
+                       {  0.002f,  0.003f,  0.003f  },\r
                        {  0.000f,  0.000f,  0.000f  },\r
-                       { -0.020f, -0.020f,     -0.020f  },\r
-                       { -0.030f, -0.050f, -0.050f  }\r
+                       { -0.020f, -0.040f,     -0.040f  },\r
+                       { -0.030f, -0.060f, -0.060f  }\r
                };\r
                public float[] fDamageLevelFactor = {\r
                        0.5f, 1.0f, 1.5f\r