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Revert "Workaround: disable checksum for a problem in glTexSubImage2D"
author
Yahan Zhou
<yahan@google.com>
Fri, 3 Jun 2016 00:24:03 +0000
(
00:24
+0000)
committer
Yahan Zhou
<yahan@google.com>
Thu, 30 Jun 2016 20:21:56 +0000
(13:21 -0700)
The checksum enable/disable should be control by feature control now.
This reverts commit
2a5a09abd50933d7cc4b1302769a19ffdf9d104b
.
Change-Id: I8f33718f7b2112fd6abcfd51fadc336e9bd15a3a
system/OpenglSystemCommon/HostConnection.cpp
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diff --git
a/system/OpenglSystemCommon/HostConnection.cpp
b/system/OpenglSystemCommon/HostConnection.cpp
index
e6c3c73
..
180784e
100644
(file)
--- a/
system/OpenglSystemCommon/HostConnection.cpp
+++ b/
system/OpenglSystemCommon/HostConnection.cpp
@@
-146,9
+146,7
@@
renderControl_encoder_context_t *HostConnection::rcEncoder()
{
if (!m_rcEnc) {
m_rcEnc = new renderControl_encoder_context_t(m_stream, checksumHelper());
- // TODO: disable checksum as a workaround in a glTexSubImage2D problem
- // Uncomment the following line when the root cause is solved
- //setChecksumHelper(m_rcEnc);
+ setChecksumHelper(m_rcEnc);
}
return m_rcEnc;
}