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Change shader precision because of CTS fail
authordohyunia.kim <dohyunia.kim@samsung.com>
Wed, 8 Nov 2017 06:46:56 +0000 (15:46 +0900)
committerJohn Reck <jreck@google.com>
Thu, 29 Mar 2018 19:26:09 +0000 (19:26 +0000)
Change-Id: I5d8747ecf9091a251b56d3a9de4bdb8ab0260898
Merged-In: I5d8747ecf9091a251b56d3a9de4bdb8ab0260898

libs/hwui/ProgramCache.cpp

index b767046..11360a1 100644 (file)
@@ -62,7 +62,7 @@ const char* gVS_Header_Uniforms_HasRoundRectClip =
         "uniform mediump vec4 roundRectInnerRectLTWH;\n"
         "uniform mediump float roundRectRadius;\n";
 const char* gVS_Header_Varyings_HasTexture =
-        "varying vec2 outTexCoords;\n";
+        "varying highp vec2 outTexCoords;\n";
 const char* gVS_Header_Varyings_HasColors =
         "varying vec4 outColors;\n";
 const char* gVS_Header_Varyings_HasVertexAlpha =