/* Process 'A' for "Allocation" (one line only) */
else if (buf[0] == 'A')
{
- int i;
/* XXX XXX XXX Simply read each number following a colon */
for (i = 0, s = buf+1; s && (s[0] == ':') && s[1]; ++i)
/* Place player in a quest level */
if (p_ptr->inside_quest)
{
- int y, x;
+ int py, px;
/* Delete the monster (if any) */
delete_monster(p_ptr->y, p_ptr->x);
- y = atoi(zz[0]);
- x = atoi(zz[1]);
+ py = atoi(zz[0]);
+ px = atoi(zz[1]);
- p_ptr->y = y;
- p_ptr->x = x;
+ p_ptr->y = py;
+ p_ptr->x = px;
}
/* Place player in the town */
else if (!p_ptr->oldpx && !p_ptr->oldpy)
if (p_ptr->riding && (p_ptr->riding == m_idx) && (dam > 0))
{
- char m_name[80];
-
/* Extract monster name */
monster_desc(m_name, m_ptr, 0);
if (!necro && m_ptr)
{
- char m_name[80];
- monster_race *r_ptr = &r_info[m_ptr->ap_r_idx];
+ char m_name[80];
+ monster_race *r_ptr = &r_info[m_ptr->ap_r_idx];
power = r_ptr->level / 2;
if (!(r_ptr->flags2 & RF2_ELDRITCH_HORROR))
return; /* oops */
-
-
if (is_pet(m_ptr))
return; /* Pet eldritch horrors are safe most of the time */
funny_desc[randint0(MAX_SAN_FUNNY)], m_name);
#endif
-
if (one_in_(3))
{
msg_print(funny_comments[randint0(MAX_SAN_COMMENT)]);
else if(!necro)
{
monster_race *r_ptr;
- int power;
char m_name[80];
cptr desc;