This is especially bad when dynamic alloca is used. The all fixed size stack
objects are referenced off the frame pointer with negative offsets. See
oggenc for an example.
+
+//===---------------------------------------------------------------------===//
+
+We are reserving R3 as a scratch register under thumb mode. So if it is live in
+to the function, we save / restore R3 to / from R12. Until register scavenging
+is done, we should save R3 to a high callee saved reg at emitPrologue time
+(when hasFP is true or stack size is large) and restore R3 from that register
+instead. This allows us to at least get rid of the save to r12 everytime it is
+used.