from int to GLint.
See:
http://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetAttribLocation.xml
http://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetUniformLocation.xml
Change-Id: I4a9f8e9e34b8c3cca239ae84bfe8f3cdfd94802a
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
}
-int API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
+GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
CALL_GL_API_RETURN(glGetAttribLocation, program, name);
}
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
CALL_GL_API(glGetUniformiv, program, location, params);
}
-int API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
+GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
CALL_GL_API_RETURN(glGetUniformLocation, program, name);
}
void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
glContext->traceGLMessage(&glmsg);
}
-int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) {
+GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) {
GLMessage glmsg;
GLTraceContext *glContext = getGLTraceContext();
// call function
nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD);
- int retValue = glContext->hooks->gl.glGetAttribLocation(program, name);
+ GLint retValue = glContext->hooks->gl.glGetAttribLocation(program, name);
nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD);
nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC);
glContext->traceGLMessage(&glmsg);
}
-int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) {
+GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) {
GLMessage glmsg;
GLTraceContext *glContext = getGLTraceContext();
// call function
nsecs_t wallStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
nsecs_t threadStartTime = systemTime(SYSTEM_TIME_THREAD);
- int retValue = glContext->hooks->gl.glGetUniformLocation(program, name);
+ GLint retValue = glContext->hooks->gl.glGetUniformLocation(program, name);
nsecs_t threadEndTime = systemTime(SYSTEM_TIME_THREAD);
nsecs_t wallEndTime = systemTime(SYSTEM_TIME_MONOTONIC);
void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name);
+GLint GLTrace_glGetAttribLocation(GLuint program, const GLchar* name);
void GLTrace_glGetBooleanv(GLenum pname, GLboolean* params);
void GLTrace_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
GLenum GLTrace_glGetError(void);
void GLTrace_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
void GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params);
void GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params);
-int GLTrace_glGetUniformLocation(GLuint program, const GLchar* name);
+GLint GLTrace_glGetUniformLocation(GLuint program, const GLchar* name);
void GLTrace_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
void GLTrace_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
void GLTrace_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
/** Given a glGetActive[Uniform|Attrib] call, obtain the location
* of the variable of given name in the call.
*/
-int getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) {
+GLint getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) {
GLMessage_Function func = glmsg->function();
if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) {
return -1;
// In order to make things simpler for the debugger, we also pass
// a hidden location argument that stores the actual location.
// append the location value to the end of the argument list
- int location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]);
+ GLint location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]);
GLMessage_DataType *arg_location = glmsg->add_args();
arg_location->set_isarray(false);
arg_location->set_type(GLMessage::DataType::INT);
GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name)
+GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar* name)
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params)
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name)
+GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar* name)
GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
TRACE_GL_VOID(glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
TRACE_GL_VOID(glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name), 7, "GLuint", program, "GLuint", index, "GLsizei", bufsize, "GLsizei*", length, "GLint*", size, "GLenum*", type, "GLchar*", name)
TRACE_GL_VOID(glGetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), (program, maxcount, count, shaders), 4, "GLuint", program, "GLsizei", maxcount, "GLsizei*", count, "GLuint*", shaders)
-TRACE_GL(int, glGetAttribLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
+TRACE_GL(GLint, glGetAttribLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
TRACE_GL_VOID(glGetBooleanv, (GLenum pname, GLboolean *params), (pname, params), 2, "GLenum", pname, "GLboolean *", params)
TRACE_GL_VOID(glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetBufferPointervOES, (GLenum target, GLenum pname, GLvoid ** params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLvoid **", params)
TRACE_GL_VOID(glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLint *", params)
TRACE_GL_VOID(glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
TRACE_GL_VOID(glGetTexParameterxvOES, (GLenum target, GLenum pname, GLfixed *params), (target, pname, params), 3, "GLenum", target, "GLenum", pname, "GLfixed *", params)
-TRACE_GL(int, glGetUniformLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
+TRACE_GL(GLint, glGetUniformLocation, (GLuint program, const GLchar* name), (program, name), 2, "GLuint", program, "const GLchar*", name)
TRACE_GL_VOID(glGetUniformfv, (GLuint program, GLint location, GLfloat* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLfloat*", params)
TRACE_GL_VOID(glGetUniformiv, (GLuint program, GLint location, GLint* params), (program, location, params), 3, "GLuint", program, "GLint", location, "GLint*", params)
TRACE_GL_VOID(glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid** pointer), (index, pname, pointer), 3, "GLuint", index, "GLenum", pname, "GLvoid**", pointer)
}
static void randUniform(int pgm, const char *var) {
- int loc = glGetUniformLocation(pgm, var);
+ GLint loc = glGetUniformLocation(pgm, var);
if (loc >= 0) {
float x = ((float)rand()) / RAND_MAX;
float y = ((float)rand()) / RAND_MAX;
startTimer();
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
for (uint32_t ct=0; ct < passCount; ct++) {
- int loc = glGetUniformLocation(pgm, "u_texOff");
+ GLint loc = glGetUniformLocation(pgm, "u_texOff");
glUniform2f(loc, ((float)ct) / passCount, ((float)ct) / 2.f / passCount);
randUniform(pgm, "u_color");
printf("error running test\n");
return;
}
- int loc = glGetUniformLocation(pgm, "u_tex0");
+ GLint loc = glGetUniformLocation(pgm, "u_tex0");
if (loc >= 0) glUniform1i(loc, 0);
loc = glGetUniformLocation(pgm, "u_tex1");
if (loc >= 0) glUniform1i(loc, 1);
void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )\r
void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )\r
void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )\r
-int glGetAttribLocation ( GLuint program, const char *name )\r
+GLint glGetAttribLocation ( GLuint program, const char *name )\r
void glGetBooleanv ( GLenum pname, GLboolean *params )\r
void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )\r
GLenum glGetError ( void )\r
void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )\r
void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )\r
void glGetUniformiv ( GLuint program, GLint location, GLint *params )\r
-int glGetUniformLocation ( GLuint program, const char *name )\r
+GLint glGetUniformLocation ( GLuint program, const char *name )\r
void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )\r
void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )\r
// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )\r