<ClCompile Include="..\..\src\market\store-owner-comments.c" />\r
<ClCompile Include="..\..\src\market\store-owners.c" />\r
<ClCompile Include="..\..\src\market\store-util.c" />\r
- <ClCompile Include="..\..\src\monster-dist-offsets.c" />\r
- <ClCompile Include="..\..\src\monster-process.c" />\r
- <ClCompile Include="..\..\src\monster-status.c" />\r
- <ClCompile Include="..\..\src\monsterrace-hook.c" />\r
- <ClCompile Include="..\..\src\monsterrace.c" />\r
+ <ClCompile Include="..\..\src\monster\monster-dist-offsets.c" />\r
+ <ClCompile Include="..\..\src\monster\monster-process.c" />\r
+ <ClCompile Include="..\..\src\monster\monster-status.c" />\r
+ <ClCompile Include="..\..\src\monster\monsterrace-hook.c" />\r
+ <ClCompile Include="..\..\src\monster\monsterrace.c" />\r
<ClCompile Include="..\..\src\monster\monster-attack.c" />\r
<ClCompile Include="..\..\src\monster\monster-direction.c" />\r
<ClCompile Include="..\..\src\monster\monster-move.c" />\r
<ClCompile Include="..\..\src\load.c" />\r
<ClCompile Include="..\..\src\main-win.c" />\r
<ClCompile Include="..\..\src\mind.c" />\r
- <ClCompile Include="..\..\src\monster1.c" />\r
- <ClCompile Include="..\..\src\monster2.c" />\r
+ <ClCompile Include="..\..\src\monster\monster1.c" />\r
+ <ClCompile Include="..\..\src\monster\monster2.c" />\r
<ClCompile Include="..\..\src\mspells1.c" />\r
<ClCompile Include="..\..\src\mspells2.c" />\r
<ClCompile Include="..\..\src\mspells3.c" />\r
<ClInclude Include="..\..\src\market\store-owner-comments.h" />\r
<ClInclude Include="..\..\src\market\store-owners.h" />\r
<ClInclude Include="..\..\src\market\store-util.h" />\r
- <ClInclude Include="..\..\src\monster-dist-offsets.h" />\r
+ <ClInclude Include="..\..\src\monster\monster-dist-offsets.h" />\r
<ClInclude Include="..\..\src\monster\monster-attack.h" />\r
<ClInclude Include="..\..\src\monster\monster-direction.h" />\r
<ClInclude Include="..\..\src\monster\monster-move.h" />\r
<ClInclude Include="..\..\src\init.h" />\r
<ClInclude Include="..\..\src\load.h" />\r
<ClInclude Include="..\..\src\mind.h" />\r
- <ClInclude Include="..\..\src\monster-process.h" />\r
+ <ClInclude Include="..\..\src\monster\monster-process.h" />\r
<ClInclude Include="..\..\src\monster-spell.h" />\r
- <ClInclude Include="..\..\src\monster-status.h" />\r
- <ClInclude Include="..\..\src\monster.h" />\r
- <ClInclude Include="..\..\src\monsterrace-hook.h" />\r
- <ClInclude Include="..\..\src\monsterrace.h" />\r
+ <ClInclude Include="..\..\src\monster\monster-status.h" />\r
+ <ClInclude Include="..\..\src\monster\monster.h" />\r
+ <ClInclude Include="..\..\src\monster\monsterrace-hook.h" />\r
+ <ClInclude Include="..\..\src\monster\monsterrace.h" />\r
<ClInclude Include="..\..\src\mutation\mutation.h" />\r
<ClInclude Include="..\..\src\object\object-boost.h" />\r
<ClInclude Include="..\..\src\object\object-curse.h" />\r
<ClCompile Include="..\..\src\feature.c">
<Filter>floor</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\monster1.c">
- <Filter>monster</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\monster2.c">
- <Filter>monster</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\monster-process.c">
- <Filter>monster</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\monsterrace-hook.c">
- <Filter>monster</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\monster-status.c">
- <Filter>monster</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\init.c" />
<ClCompile Include="..\..\src\files.c">
<Filter>io</Filter>
<ClCompile Include="..\..\src\mind.c">
<Filter>spell</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\monsterrace.c">
- <Filter>monster</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\history.c">
<Filter>player</Filter>
</ClCompile>
<ClCompile Include="..\..\src\combat\shoot.c">
<Filter>combat</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\monster-dist-offsets.c">
- <Filter>monster</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\horror-descriptions.c">
<Filter>player</Filter>
</ClCompile>
<ClCompile Include="..\..\src\player\player-status.c">
<Filter>player</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\monster\monster1.c">
+ <Filter>monster</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\monster\monster2.c">
+ <Filter>monster</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\monster\monster-dist-offsets.c">
+ <Filter>monster</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\monster\monster-process.c">
+ <Filter>monster</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\monster\monsterrace.c">
+ <Filter>monster</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\monster\monsterrace-hook.c">
+ <Filter>monster</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\monster\monster-status.c">
+ <Filter>monster</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\feature.h">
<Filter>floor</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\monster.h">
- <Filter>monster</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\monsterrace-hook.h">
- <Filter>monster</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\monster-status.h">
- <Filter>monster</Filter>
- </ClInclude>
- <ClInclude Include="..\..\src\monster-process.h">
- <Filter>monster</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\files.h">
<Filter>io</Filter>
</ClInclude>
<ClInclude Include="..\..\src\mind.h">
<Filter>spell</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\monsterrace.h">
- <Filter>monster</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\angband.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\..\src\combat\shoot.h">
<Filter>combat</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\monster-dist-offsets.h">
- <Filter>monster</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\horror-descriptions.h">
<Filter>player</Filter>
</ClInclude>
<ClInclude Include="..\..\src\player\player-status.h">
<Filter>player</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\monster\monster.h">
+ <Filter>monster</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\monster\monster-dist-offsets.h">
+ <Filter>monster</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\monster\monster-process.h">
+ <Filter>monster</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\monster\monsterrace.h">
+ <Filter>monster</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\monster\monsterrace-hook.h">
+ <Filter>monster</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\monster\monster-status.h">
+ <Filter>monster</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
main.c main-x11.c main-gcu.c \
mind.c mind.h \
\
- monster.h monsterrace.c monsterrace.h \
+ monster/monster.h monster/monsterrace.c monster/monsterrace.h \
monster/monster-util.c monster/monster-util.h \
monster/monster-direction.c monster/monster-direction.h \
monster/monster-attack.c monster/monster-attack.h \
monster/monster-sweep-grid.c monster/monster-sweep-grid.h \
monster/monster-update.c monster/monster-update.h \
monster/quantum-effect.c monster/quantum-effect.h \
- monsterrace-hook.c monsterrace-hook.h \
- monster-dist-offsets.c monster-dist-offsets.h \
- monster-process.c monster-process.h \
- monster-status.c monster-status.h monster1.c monster2.c \
- mspells1.c mspells2.c mspells3.c mspells4.c monster-spell.h \
+ monster/monsterrace-hook.c monster/monsterrace-hook.h \
+ monster/monster-dist-offsets.c monster/monster-dist-offsets.h \
+ monster/monster-process.c monster/monster-process.h \
+ monster/monster-status.c monster/monster-status.h \
+ monster/monster1.c monster/monster2.c \
+ monster/mspells1.c monster/mspells2.c monster/mspells3.c monster/mspells4.c \
+ monster/monster-spell.h \
\
mutation/mutation.c mutation/mutation.h \
mutation/mutation-processor.c mutation/mutation-processor.h \
patron.h patron.c \
\
creature.h creature.c \
- player-move.c player-move.h player-damage.c player-damage.h \
+ player/player-move.c player/player-move.h player/player-damage.c player/player-damage.h \
horror-descriptions.c horror-descriptions.h \
- player-status.c player-status.h player-effects.c player-effects.h \
- player-skill.c player-skill.h player-class.c player-class.h \
- player-race.c player-race.h player-personality.c player-personality.h \
- player-sex.c player-sex.h player-inventory.c player-inventory.h \
+ player/player-status.c player/player-status.h player/player-effects.c player/player-effects.h \
+ player/player-skill.c player/player-skill.h player/player-class.c player/player-class.h \
+ player/player-race.c player/player-race.h player/player-personality.c player/player-personality.h \
+ player/player-sex.c player/player-sex.h player/player-inventory.c player/player-inventory.h \
\
quest.h quest.c\
\
#include "gamevalue.h"
#include "cmd-gameoption.h"
-#include "monster.h"
-#include "monsterrace.h"
+#include "monster/monster.h"
+#include "monster/monsterrace.h"
#include "object/object.h"
#include "player/player-status.h"
#include "spells-object.h"
#include "files.h"
#include "grid.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "view/display-main-window.h"
#include "player/player-class.h"
#include "player/player-personality.h"
#include "io/write-diary.h"
#include "japanese.h"
#include "market/store.h"
-#include "monster.h"
-#include "monsterrace-hook.h"
-#include "monsterrace.h"
+#include "monster/monster.h"
+#include "monster/monsterrace-hook.h"
+#include "monster/monsterrace.h"
#include "object/object-ego.h"
#include "object/object-kind.h"
#include "patron.h"
#include "dungeon/dungeon.h"
#include "market/store.h"
#include "cmd/cmd-pet.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "sort.h"
#include "quest.h"
#include "init.h"
#include "realm/realm-hex.h"
#include "player/player-damage.h"
#include "player-inventory.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "files.h"
#include "object/object-kind.h"
#include "object/object-ego.h"
#include "dungeon/dungeon.h"
#include "melee.h"
#include "object/object-hook.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "quest.h"
#include "artifact.h"
#include "avatar.h"
#include "util.h"
#include "main/sound-definitions-table.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "player-inventory.h"
#include "player/player-effects.h"
#include "player/player-class.h"
#include "player/player-personality.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "view/display-main-window.h"
#include "spell/spells3.h"
#include "object/object-kind.h"
#include "grid.h"
#include "spells-summon.h"
#include "spells-status.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "monster-spell.h"
-#include "monster-process.h"
+#include "monster/monster-process.h"
#include "cmd-spell.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "player/player-class.h"
#include "player/player-damage.h"
#include "object/object-hook.h"
-#include "monster.h"
-#include "monster-status.h"
+#include "monster/monster.h"
+#include "monster/monster-status.h"
#include "cmd-pet.h"
#include "cmd-basic.h"
#include "view/display-main-window.h"
#include "core/stuff-handler.h"
#include "save.h"
#include "world/world.h"
-#include "monster-status.h" // 違和感。要調査.
+#include "monster/monster-status.h" // 違和感。要調査.
#include "gameterm.h"
/*!
#include "artifact.h"
#include "cmd-pet.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
#include "melee.h"
-#include "monster.h"
-#include "monster-status.h"
+#include "monster/monster.h"
+#include "monster/monster-status.h"
#include "monster-spell.h"
#include "avatar.h"
#include "realm/realm-hex.h"
#include "main/sound-definitions-table.h"
#include "gameterm.h"
-#include "monster.h"
-#include "monster-status.h"
+#include "monster/monster.h"
+#include "monster/monster-status.h"
#include "monster-spell.h"
#include "artifact.h"
#include "avatar.h"
#include "angband.h"
#include "core/hp-mp-regenerator.h"
#include "cmd/cmd-magiceat.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
/*!<広域マップ移動時の自然回復処理カウンタ(広域マップ1マス毎に20回処理を基本とする)*/
int wild_regen = 20;
#include "core/special-internal-keys.h"
#include "mutation/mutation.h"
#include "spell/spells2.h" // 相互依存している。後でどうするか検討する.
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "view/display-main-window.h"
#include "creature.h"
#include "player/player-effects.h"
#include "snipe.h"
#include "realm/realm-hex.h"
#include "spell/music-checker.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
#include "wild.h"
bool load = TRUE;
#include "feature.h"
#include "grid.h"
#include "quest.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "files.h"
#include "player/player-skill.h"
#include "player/player-race.h"
#include "room/rooms-vault.h"
#include "object/object-kind.h"
#include "object/object-ego.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "floor/floor-town.h"
#include "realm/realm.h"
#include "core/stuff-handler.h"
#include "cmd/cmd-dump.h"
#include "player/player-effects.h"
-#include "monster-process.h"
-#include "monster-status.h"
+#include "monster/monster-process.h"
+#include "monster/monster-status.h"
#include "world/world-turn-processor.h"
#include "core/turn-compensator.h"
#include "effect/effect-monster-charm.h"
#include "avatar.h"
#include "spells-diceroll.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
static void effect_monster_charm_resist(player_type *caster_ptr, effect_monster_type *em_ptr)
{
#include "effect/effect-monster-domination.h"
#include "player/player-effects.h"
#include "spells-diceroll.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "effect/spells-effect-util.h"
#include "cmd/cmd-pet.h" // 暫定、後で消すかも.
#include "quest.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
static void effect_monster_domination_corrupted_addition(player_type *caster_ptr, effect_monster_type *em_ptr)
{
#include "angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-evil.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
static bool effect_monster_away_resist(player_type *caster_ptr, effect_monster_type *em_ptr)
{
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-oldies.h"
#include "avatar.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
// Powerful monsters can resist.
gf_switch_result effect_monster_old_poly(effect_monster_type *em_ptr)
#include "angband.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-resist-hurt.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "spell/spells3.h"
gf_switch_result effect_monster_void(effect_monster_type *em_ptr)
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-spirit.h"
#include "monster-spell.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "player/player-effects.h"
gf_switch_result effect_monster_drain_mana(player_type *caster_ptr, effect_monster_type *em_ptr)
#include "effect/effect-monster-switcher.h"
#include "player/player-damage.h"
#include "avatar.h"
-#include "monster-status.h"
-#include "monsterrace-hook.h"
+#include "monster/monster-status.h"
+#include "monster/monsterrace-hook.h"
#include "combat/melee.h"
#include "spell/spells-type.h"
#include "spell/spells2.h"
#include "core/stuff-handler.h"
#include "effect/effect-monster-util.h"
#include "effect/effect-monster-switcher.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "avatar.h"
#include "spell/spells-type.h"
#include "effect/effect-characteristics.h"
#include "floor/floor.h"
#include "floor/floor-events.h"
#include "grid.h"
-#include "monster.h"
-#include "monster-status.h"
+#include "monster/monster.h"
+#include "monster/monster-status.h"
#include "quest.h"
#include "object/object-hook.h"
#include "player/player-move.h"
#include "floor/floor-generate.h"
#include "feature.h"
#include "trap.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "quest.h"
#include "player/player-status.h"
#include "wild.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "dungeon/dungeon-file.h"
#include "init.h"
#include "feature.h"
#include "feature.h"
#include "geometry.h"
#include "grid.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "quest.h"
#include "wild.h"
#include "spells-floor.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "object/object-hook.h"
#include "cmd-pet.h"
#include "cmd-basic.h"
#include "floor/floor.h"
#include "floor/floor-streams.h"
#include "grid.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "feature.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "grid.h"
#include "trap.h"
#include "room/rooms.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "quest.h"
#include "feature.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "player/player-class.h"
#include "cmd/dump-util.h"
#include "sort.h"
#include "cmd/monster-group-table.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "world/world.h"
#include "core/show-file.h"
#include "gameterm.h"
#include "floor/floor-generate.h"
#include "trap.h"
#include "mutation/mutation.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "market/store-util.h"
#include "quest.h"
#include "market/store.h"
#include "object/object-boost.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
-#include "monster.h"
-#include "monsterrace-hook.h"
+#include "monster/monster.h"
+#include "monster/monsterrace-hook.h"
#include "melee.h"
#include "wild.h"
#include "world/world.h"
#include "scores.h"
#include "shoot.h"
#include "view/display-main-window.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "autopick/autopick.h"
#include "market/poker.h"
#include "feature.h"
#include "grid.h"
#include "cmd-basic.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "player/player-effects.h"
#include "player/player-damage.h"
#include "view/display-main-window.h"
*/
#include "monster/monster-attack.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "dungeon/dungeon.h"
#include "combat/melee.h" // 暫定。後で引っ越し.
#include "monster/monster-direction.h"
#include "monster/monster-sweep-grid.h"
#include "monster/monster-util.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "cmd/cmd-pet.h"
/*!
#include "angband.h"
-#include "monster-dist-offsets.h"
+#include "monster/monster-dist-offsets.h"
/*
* Hack -- Precompute a bunch of calls to distance() in find_safety() and
#include "cmd/cmd-pet.h"
#include "creature.h"
#include "files.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "player/player-move.h"
#include "spell/spells-type.h"
#include "spell/process-effect.h"
#include "feature.h"
#include "grid.h"
#include "player/player-move.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "monster-spell.h"
-#include "monster-process.h"
+#include "monster/monster-process.h"
void decide_drop_from_monster(player_type *target_ptr, MONSTER_IDX m_idx, bool is_riding_mon);
bool process_stealth(player_type *target_ptr, MONSTER_IDX m_idx);
*/
#include "monster/monster-safety-hiding.h"
-#include "monster-dist-offsets.h"
+#include "monster/monster-dist-offsets.h"
#include "monster-spell.h"
/*!
#include "dungeon/dungeon.h"
#include "floor/floor.h"
#include "grid.h"
-#include "monster.h"
-#include "monster-status.h"
+#include "monster/monster.h"
+#include "monster/monster-status.h"
#include "monster-spell.h"
-#include "monster-process.h"
+#include "monster/monster-process.h"
#include "spell/spells2.h"
#include "spells-summon.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
#include "object/object-curse.h"
#include "artifact.h"
#include "avatar.h"
#pragma once
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
typedef bool(*monsterrace_hook_type)(MONRACE_IDX r_idx);
#include "effect/effect-characteristics.h"
#include "object/object-kind-hook.h"
#include "player/player-personality.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "monster-spell.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
#include "spells-summon.h"
#include "patron.h"
#include "quest.h"
#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "object/object-flavor.h"
-#include "monsterrace-hook.h"
-#include "monster-status.h"
-#include "monster.h"
+#include "monster/monsterrace-hook.h"
+#include "monster/monster-status.h"
+#include "monster/monster.h"
#include "spell/spells-type.h"
#include "spells-summon.h"
#include "quest.h"
#include "files.h"
#include "view/display-main-window.h"
#include "world/world.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "creature.h"
#include "targeting.h"
#include "melee.h"
#include "angband.h"
#include "util.h"
-#include "monsterrace-hook.h"
-#include "monster.h"
+#include "monster/monsterrace-hook.h"
+#include "monster/monster.h"
#include "monster-spell.h"
#include "floor/floor.h"
#include "dungeon/dungeon.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "melee.h"
/*! 通常pit生成時のモンスターの構成条件ID / Race index for "monster pit (clone)" */
#include "angband.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "util.h"
extern monster_race *r_info;
#include "realm/realm-hex.h"
#include "player/player-move.h"
#include "player/player-status.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "monster-spell.h"
#include "spell/spells-type.h"
#include "world/world.h"
#include "realm/realm-hex.h"
#include "player/player-move.h"
#include "player/player-class.h"
-#include "monster.h"
-#include "monster-status.h"
+#include "monster/monster.h"
+#include "monster/monster-status.h"
#include "monster-spell.h"
#include "spell/spells-type.h"
#include "dungeon/dungeon.h"
#include "cmd-spell.h"
#include "player/player-status.h"
#include "monster-spell.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "spell/spells-type.h"
#include "cmd-basic.h"
#include "player/player-effects.h"
#include "realm/realm-hex.h"
#include "player/player-move.h"
#include "monster-spell.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "spell/spells-type.h"
#include "melee.h"
#include "player/player-effects.h"
#include "object/object-hook.h"
#include "mutation/mutation.h"
#include "realm/realm-hex.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "object/lite-processor.h"
/*!
#include "snipe.h"
#include "files.h"
#include "world/world.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "object/object-ego.h"
#include "japanese.h"
#include "util.h"
#include "object/object-hook.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "artifact.h"
#include "player/player-class.h"
#include "player/player-skill.h"
#include "player/player-move.h"
#include "player/player-class.h"
#include "player-inventory.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "files.h"
#include "gameterm.h"
#include "cmd-smith.h"
#include "player/player-effects.h"
#include "player/player-class.h"
#include "player/player-personality.h"
-#include "monster.h"
-#include "monsterrace-hook.h"
+#include "monster/monster.h"
+#include "monster/monsterrace-hook.h"
#include "object/object-ego.h"
#include "view/display-main-window.h"
#include "cmd-pet.h"
#include "object/object-curse.h"
#include "object/object-flavor.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
#include "object/object-kind-hook.h"
#include "mutation/mutation.h"
#include "artifact.h"
#include "player/player-personality.h"
#include "player/player-sex.h"
#include "player/player-damage.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "snipe.h"
#include "files.h"
#include "monster-spell.h"
#include "spells-floor.h"
#include "feature.h"
#include "warning.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "monster-spell.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "object/object-hook.h"
#include "object/object-flavor.h"
#include "spell/spells-type.h"
#include "object/object.h"
#include "object/object-hook.h"
#include "object/object-ego.h"
-#include "monster.h"
-#include "monster-status.h"
-#include "monsterrace-hook.h"
+#include "monster/monster.h"
+#include "monster/monster-status.h"
+#include "monster/monsterrace-hook.h"
#include "mutation/mutation.h"
#include "patron.h"
#include "realm/realm-hex.h"
#include "cmd/cmd-spell.h"
#include "dungeon/dungeon.h"
#include "object/object-kind.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "autopick/autopick.h"
#include "autopick/autopick-reader-writer.h"
#include "io/write-diary.h"
#include "floor/floor-events.h"
#include "grid.h"
#include "quest.h"
-#include "monsterrace-hook.h"
-#include "monster.h"
+#include "monster/monsterrace-hook.h"
+#include "monster/monster.h"
#include "player/player-status.h"
#include "player/player-personality.h"
#include "artifact.h"
#include "player-inventory.h"
#include "realm/realm-hex.h"
#include "grid.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "targeting.h"
#include "realm/realm-song.h"
#include "view/display-main-window.h"
#include "dungeon/dungeon.h"
#include "effect/effect-characteristics.h"
#include "melee.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
#include "artifact.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "player/player-move.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "angband.h"
#include "room/pit-nest-kinds-table.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
/*!nest情報テーブル*/
vault_aux_type nest_types[MAX_PIT_NEST_KINDS] =
#include "floor/floor-generate.h"
#include "rooms.h"
#include "room/rooms-pit-nest.h"
-#include "monster.h"
-#include "monsterrace-hook.h"
+#include "monster/monster.h"
+#include "monster/monsterrace-hook.h"
#include "sort.h"
#include "floor/floor.h"
#include "feature.h"
#include "grid.h"
#include "floor/floor-generate.h"
#include "room/rooms.h"
-#include "monster.h"
-#include "monsterrace-hook.h"
+#include "monster/monster.h"
+#include "monster/monsterrace-hook.h"
#include "object/object-kind-hook.h"
#include "feature.h"
#include "floor/floor.h"
#include "room/rooms.h"
#include "market/store.h"
#include "trap.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "feature.h"
#include "floor/floor.h"
#include "dungeon/dungeon.h"
#include "trap.h"
-#include "monster.h"
+#include "monster/monster.h"
/*!
#include "object/object-flavor.h"
#include "artifact.h"
#include "dungeon/dungeon.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "floor/floor-town.h"
#include "wild.h"
#include "world/world.h"
#include "files.h"
#include "world/world.h"
#include "object/object-kind.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "birth/birth.h"
#include "market/building.h"
#include "view/display-main-window.h"
#include "player/player-status.h"
#include "cmd-basic.h"
#include "snipe.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "view/display-main-window.h"
#define MAX_SNIPE_POWERS 16
#include "floor/floor.h"
#include "quest.h"
#include "artifact.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
/*
* Angband sorting algorithm -- quick sort in place
#include "cmd/cmd-pet.h"
#include "cmd/cmd-dump.h"
#include "player/player-class.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "spell/spells1.h"
#include "gameterm.h"
#include "view/display-main-window.h"
#include "effect/effect-characteristics.h"
#include "grid.h"
#include "trap.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
#include "melee.h"
#include "world/world.h"
#include "spell/spells2.h"
#include "autopick/autopick.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "player/player-move.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "feature.h"
#include "view/display-main-window.h"
#include "object/object-kind.h"
-#include "monsterrace.h"
+#include "monster/monsterrace.h"
#include "targeting.h"
#include "realm/realm-song.h"
#include "english.h"
#include "spell/technic-info-table.h"
#include "grid.h"
#include "market/building-util.h"
-#include "monster-process.h"
-#include "monster-status.h"
+#include "monster/monster-process.h"
+#include "monster/monster-status.h"
#include "monster-spell.h"
#include "io/write-diary.h"
#include "cmd/cmd-save.h"
#include "spells-diceroll.h"
-#include "monster.h"
-#include "monsterrace-hook.h"
+#include "monster/monster.h"
+#include "monster/monsterrace-hook.h"
#include "player/player-class.h"
#include "mutation/mutation.h"
#include "room/rooms.h"
#include "feature.h"
#include "view/display-main-window.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "spell/spells3.h"
#include "spells-floor.h"
#include "player/player-class.h"
#include "spells-status.h"
#include "spell/spells-type.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "cmd-spell.h"
#include "player/player-effects.h"
#include "object/object-kind.h"
#include "spells-summon.h"
#include "player-inventory.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "floor/floor.h"
#include "effect/spells-effect-util.h"
#include "spell/spells2.h"
#include "dungeon/dungeon-file.h"
#include "object/object-curse.h"
#include "object/object-flavor.h"
-#include "monster.h"
-#include "monsterrace-hook.h"
+#include "monster/monster.h"
+#include "monster/monsterrace-hook.h"
#include "object/object-kind-hook.h"
#include "sort.h"
#include "spells-summon.h"
#include "player-inventory.h"
#include "player/player-move.h"
#include "player/player-status.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "view/display-main-window.h"
#include "feature.h"
#include "quest.h"
#include "gameterm.h"
#include "util.h"
#include "files.h"
-#include "monsterrace-hook.h"
+#include "monster/monsterrace-hook.h"
#include "view/display-main-window.h"
#include "quest.h"
#include "floor/floor.h"
#include "player/mimic-info-table.h"
#include "player/player-effects.h"
#include "player-inventory.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "view/display-main-window.h"
#include "realm/realm-hex.h"
#include "floor/floor.h"
#include "warning.h"
#include "player/player-status.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "monster-spell.h"
#include "spell/spells-type.h"
#include "object/object-flavor.h"
#include "floor/floor.h"
#include "wild.h"
#include "world/world.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "realm/realm-hex.h"
#include "player/player-status.h"
#include "player/player-effects.h"
#include "grid.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "quest.h"
#include "dungeon/dungeon-file.h"
#include "io/tokenizer.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "floor/floor.h"
#include "floor/floor-save.h"
#include "sort.h"
#include "market/store.h"
#include "market/store-util.h"
-#include "monster.h"
+#include "monster/monster.h"
#include "object/object-flavor.h"
#include "object/object-hook.h"
#include "object/object-ego.h"
#include "floor/floor-events.h"
#include "core/hp-mp-regenerator.h"
#include "cmd/cmd-save.h"
-#include "monster-status.h"
+#include "monster/monster-status.h"
#include "player/player-move.h"
#include "wild.h"
#include "player/digestion-processor.h"