* @param depthBufferFormat
* @param numSamples
*/
- public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) {
+ public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) {
Collection<Caps> caps = renderer.getCaps();
if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) {
renderFrameBuffer = new FrameBuffer(width, height, numSamples);
renderedTexture = new Texture2D(width, height, numSamples, textureFormat);
+ if(renderDepth){
+ depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat);
+ renderFrameBuffer.setDepthTexture(depthTexture);
+ }
} else {
renderFrameBuffer = new FrameBuffer(width, height, 1);
renderedTexture = new Texture2D(width, height, textureFormat);
+ if(renderDepth){
+ depthTexture = new Texture2D(width, height, depthBufferFormat);
+ renderFrameBuffer.setDepthTexture(depthTexture);
+ }
}
renderFrameBuffer.setColorTexture(renderedTexture);
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) {
init(renderer, width, height, textureFormat, depthBufferFormat, 1);
}
+
+ public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) {
+ init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false);
+ }
/**
* init the pass called internally