-Wl,--hash-style=sysv
include $(CLEAR_VARS)
+ifdef TARGET_2ND_ARCH
+LOCAL_MODULE_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/obj
+LOCAL_UNSTRIPPED_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/sym
+LOCAL_MODULE_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/debug/obj
+LOCAL_UNSTRIPPED_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/debug/sym
+else
LOCAL_MODULE_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/obj
LOCAL_UNSTRIPPED_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/sym
+endif
LOCAL_MODULE := libEGL_swiftshader_vendor_debug
LOCAL_MODULE_TAGS := optional
LOCAL_INSTALLED_MODULE_STEM := libEGL_swiftshader.so
include $(BUILD_SHARED_LIBRARY)
include $(CLEAR_VARS)
+ifdef TARGET_2ND_ARCH
+LOCAL_MODULE_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/obj
+LOCAL_UNSTRIPPED_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/sym
+LOCAL_MODULE_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/release/obj
+LOCAL_UNSTRIPPED_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/release/sym
+else
LOCAL_MODULE_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/obj
LOCAL_UNSTRIPPED_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/sym
+endif
LOCAL_MODULE := libEGL_swiftshader_vendor_release
LOCAL_MODULE_TAGS := optional
LOCAL_INSTALLED_MODULE_STEM := libEGL_swiftshader.so
include $(CLEAR_VARS)
LOCAL_MODULE := libGLESv1_CM_swiftshader_vendor_debug
+ifdef TARGET_2ND_ARCH
+LOCAL_MODULE_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/obj
+LOCAL_UNSTRIPPED_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/sym
+LOCAL_MODULE_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/debug/obj
+LOCAL_UNSTRIPPED_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/debug/sym
+else
LOCAL_MODULE_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/obj
LOCAL_UNSTRIPPED_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/sym
+endif
LOCAL_MODULE_TAGS := optional
LOCAL_INSTALLED_MODULE_STEM := libGLESv1_CM_swiftshader.so
LOCAL_CFLAGS += $(COMMON_CFLAGS) -UNDEBUG -g -O0
include $(CLEAR_VARS)
LOCAL_MODULE := libGLESv1_CM_swiftshader_vendor_release
+ifdef TARGET_2ND_ARCH
+LOCAL_MODULE_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/obj
+LOCAL_UNSTRIPPED_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/sym
+LOCAL_MODULE_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/release/obj
+LOCAL_UNSTRIPPED_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/release/sym
+else
LOCAL_MODULE_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/obj
LOCAL_UNSTRIPPED_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/sym
+endif
LOCAL_MODULE_TAGS := optional
LOCAL_INSTALLED_MODULE_STEM := libGLESv1_CM_swiftshader.so
LOCAL_CFLAGS += \
include $(CLEAR_VARS)
LOCAL_MODULE := libGLESv2_swiftshader_vendor_debug
+ifdef TARGET_2ND_ARCH
+LOCAL_MODULE_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/obj
+LOCAL_UNSTRIPPED_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/sym
+LOCAL_MODULE_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/debug/obj
+LOCAL_UNSTRIPPED_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/debug/sym
+else
LOCAL_MODULE_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/obj
LOCAL_UNSTRIPPED_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/debug/sym
+endif
LOCAL_MODULE_TAGS := optional
LOCAL_INSTALLED_MODULE_STEM := libGLESv2_swiftshader.so
LOCAL_CFLAGS += $(COMMON_CFLAGS) -UNDEBUG -g -O0
include $(CLEAR_VARS)
LOCAL_MODULE := libGLESv2_swiftshader_vendor_release
+ifdef TARGET_2ND_ARCH
+LOCAL_MODULE_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/obj
+LOCAL_UNSTRIPPED_PATH_64 := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/sym
+LOCAL_MODULE_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/release/obj
+LOCAL_UNSTRIPPED_PATH_32 := vendor/transgaming/swiftshader/$(TARGET_2ND_ARCH)/release/sym
+else
LOCAL_MODULE_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/obj
LOCAL_UNSTRIPPED_PATH := vendor/transgaming/swiftshader/$(TARGET_ARCH)/release/sym
+endif
LOCAL_MODULE_TAGS := optional
LOCAL_INSTALLED_MODULE_STEM := libGLESv2_swiftshader.so
LOCAL_CFLAGS += \