<ClInclude Include="..\..\src\core\output-updater.h" />\r
<ClInclude Include="..\..\src\core\special-internal-keys.h" />\r
<ClInclude Include="..\..\src\core\stuff-handler.h" />\r
- <ClInclude Include="..\..\src\core\angband-version.h" />\r
+ <ClInclude Include="..\..\src\system\angband-version.h" />\r
<ClInclude Include="..\..\src\core\turn-compensator.h" />\r
<ClInclude Include="..\..\src\effect\effect-characteristics.h" />\r
<ClInclude Include="..\..\src\effect\effect-feature.h" />\r
<ClInclude Include="..\..\src\core\stuff-handler.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\core\angband-version.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\core\special-internal-keys.h">
<Filter>core</Filter>
</ClInclude>
<ClInclude Include="..\..\src\floor\geometry.h">
<Filter>floor</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\system\angband-version.h">
+ <Filter>system</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
#include "cmd/cmd-dump.h"
#include "cmd/dump-util.h"
#include "term/gameterm.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "io/dump-remover.h"
#include "io/read-pref-file.h"
#include "io/interpret-pref-file.h"
#include "core/game-play.h"
#include "io/signal-handlers.h"
#include "util.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "core/stuff-handler.h"
#include "inet.h"
#include "term/gameterm.h"
#include "core/show-file.h"
#include "io/files.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "term/gameterm.h"
/*!
#include "io/uid-checker.h"
#include "io/files.h"
#include "system/system-variables.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "io/read-pref-file.h"
#include "term/gameterm.h"
#include "io/character-dump.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "world/world.h"
#include "floor/floor-town.h"
#include "dungeon/dungeon.h"
#include "system/angband.h"
#include "util.h"
#include "system/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "io/load.h"
#include "market/building.h"
#include "system/angband.h"
#include "io/report.h"
#include "core/turn-compensator.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "core/stuff-handler.h"
#include "inet.h"
#include "dungeon/dungeon.h"
#include "io/load.h"
#include "io/report.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "object/artifact.h"
#include "sort.h"
#include "dungeon/dungeon.h"
#include "io/files.h"
#include "system/system-variables.h"
#include "core/game-play.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "core/stuff-handler.h"
#include "core/special-internal-keys.h"
#include "core/player-processor.h"
#include "term/gameterm.h"
#include "util.h"
#include "core/turn-compensator.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "dungeon/dungeon.h"
#include "player/race-info-table.h"
#include "system/angband.h"
#include "wizard/wizard-special-process.h"
#include "wizard/wizard-spoiler.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "core/stuff-handler.h"
#include "term/gameterm.h"
#include "util.h"
#include "term/gameterm.h"
-#include "core/angband-version.h"
+#include "system/angband-version.h"
#include "object/artifact.h"
#include "sort.h"
#include "market/store.h"