This is the same computation as the _WriteEnabled flag, so we may as
well use it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
ds->ds1.bf_stencil_test_mask = ctx->Stencil.ValueMask[back];
}
- /* Not really sure about this:
- */
- if (ctx->Stencil.WriteMask[0] ||
- (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[back]))
- ds->ds0.stencil_write_enable = 1;
+ ds->ds0.stencil_write_enable = ctx->Stencil._WriteEnabled;
}
/* _NEW_DEPTH */