p_ptr->window |= PW_PLAYER;
p_ptr->sutemi = FALSE;
p_ptr->counter = FALSE;
- now_damaged = FALSE;
+ p_ptr->now_damaged = FALSE;
handle_stuff();
p_ptr->teleport_town = FALSE;
p_ptr->sutemi = FALSE;
world_monster = FALSE;
- now_damaged = FALSE;
+ p_ptr->now_damaged = FALSE;
now_message = 0;
start_time = time(NULL) - 1;
record_o_name[0] = '\0';
disturb(TRUE, TRUE);
if (auto_more)
{
- now_damaged = TRUE;
+ p_ptr->now_damaged = TRUE;
}
}
if (auto_more)
{
/* stop auto_more even if DAMAGE_USELIFE */
- now_damaged = TRUE;
+ p_ptr->now_damaged = TRUE;
}
msg_print(_("*** 警告:低ヒット・ポイント! ***", "*** LOW HITPOINT WARNING! ***"));
extern FEAT_IDX feat_wall_inner;
extern FEAT_IDX feat_wall_solid;
extern FEAT_IDX feat_ground_type[100], feat_wall_type[100];
-extern bool now_damaged;
extern COMMAND_CODE now_message;
extern bool use_menu;
bool wait_report_score; /* Waiting to report score */
bool is_dead; /* Player is dead */
+ bool now_damaged;
bool wizard; /* Player is in wizard mode */
byte a = TERM_L_BLUE;
bool nagasu = FALSE;
- if ((auto_more && !now_damaged) || num_more < 0){
+ if ((auto_more && !p_ptr->now_damaged) || num_more < 0){
int i;
for (i = 0; i < 8; i++)
{
nagasu = TRUE;
}
}
- now_damaged = FALSE;
+ p_ptr->now_damaged = FALSE;
if (!p_ptr->playing || !nagasu)
{
FEAT_IDX feat_wall_solid;
FEAT_IDX feat_ground_type[100], feat_wall_type[100];
-bool now_damaged;
COMMAND_CODE now_message;
bool use_menu;