} obj_desc_list;
-/*
+/*!
+ * @brief ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿Àè¤ËƱ¤¸Ê¸»ú¤òÊ£¿ô½ÐÎϤ¹¤ë /
* Write out `n' of the character `c' to the spoiler file
+ * @param n ½ÐÎϤ¹¤ë¿ô
+ * @param c ½ÐÎϤ¹¤ë¥¥ã¥é¥¯¥¿
+ * @return ¤Ê¤·
*/
static void spoiler_out_n_chars(int n, char c)
{
}
-/*
+/*!
+ * @brief ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿Àè¤Ë²þ¹Ô¤òÊ£¿ô½ÐÎϤ¹¤ë /
* Write out `n' blank lines to the spoiler file
+ * @param n ²þ¹Ô¤ò½ÐÎϤ¹¤ë¿ô
+ * @return ¤Ê¤·
*/
static void spoiler_blanklines(int n)
{
}
-/*
+/*!
+ * @brief ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿Àè¤ËÊ£¿ô¤Î¥Ï¥¤¥Õ¥ó¤ÇÁõ¾þ¤·¤¿Ê¸»úÎó¤ò½ÐÎϤ¹¤ë /
* Write a line to the spoiler file and then "underline" it with hypens
+ * @param str ½ÐÎϤ·¤¿¤¤Ê¸»úÎó
+ * @return ¤Ê¤·
*/
static void spoiler_underline(cptr str)
{
-/*
+/*!
+ * @brief ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆÃÀ°ìÍ÷¤ò½ÐÎϤ¹¤ë /
+ * Write a line to the spoiler file and then "underline" it with hypens
+ * @param art_flags ¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤Î¥Õ¥é¥°·²
+ * @param flag_ptr ¥Õ¥é¥°µ½Ò¾ðÊó¤Î»²¾È¥Ý¥¤¥ó¥¿
+ * @param desc_ptr µ½ÒÆâÍƤòÊÖ¤¹¤¿¤á¤Îʸ»úÎ󻲾ȥݥ¤¥ó¥¿
+ * @param n_elmnts ¥Õ¥é¥°¤ÎÍ×ÁÇ¿ô
+ * @return desc_ptr¤ÈƱ¤¸¥¢¥É¥ì¥¹
+ * @details
+ * <pre>
* This function does most of the actual "analysis". Given a set of bit flags
* (which will be from one of the flags fields from the object in question),
* a "flag description structure", a "description list", and the number of
* elements in the "flag description structure", this function sets the
* "description list" members to the appropriate descriptions contained in
* the "flag description structure".
- *
* The possibly updated description pointer is returned.
+ * </pre>
*/
static cptr *spoiler_flag_aux(const u32b art_flags[TR_FLAG_SIZE],
const flag_desc *flag_ptr,
}
-/*
+/*!
+ * @brief ¥¢¥¤¥Æ¥à¤ÎÆÃÄêµ½ÒÆâÍƤòÊÖ¤¹ /
* Acquire a "basic" description "The Cloak of Death [1,+10]"
+ * @param o_ptr µ½Ò¤òÆÀ¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¤Î»²¾È¥Ý¥¤¥ó¥¿
+ * @param desc_ptr µ½ÒÆâÍƤòÊÖ¤¹¤¿¤á¤Îʸ»úÎ󻲾ȥݥ¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void analyze_general(object_type *o_ptr, char *desc_ptr)
{