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[Feature] #38635 FF_* 追加4種に応じた地形追加。 / Implement feature info for four FF_*.
authorDeskull <deskull@users.sourceforge.jp>
Wed, 19 Dec 2018 13:19:17 +0000 (22:19 +0900)
committerDeskull <deskull@users.sourceforge.jp>
Wed, 19 Dec 2018 13:19:17 +0000 (22:19 +0900)
lib/edit/f_info.txt
src/dungeon.c

index 6b04dfb..6e178f0 100644 (file)
@@ -1796,3 +1796,67 @@ W:2
 K:DESTROYED:SHALLOW_WATER
 F:POWER_40 | LOS | REMEMBER | TUNNEL | WALL | HURT_ROCK | CAN_PASS |
 F:HURT_DISI | GLASS
+
+N:227:HEAVY_COLD_ZONE
+J:極低温帯
+E:heavy cold zone 
+G:~:W
+W:2
+F:LOS | PROJECT | MOVE | PLACE | REMEMBER | GLOW | COLD_PUDDLE | DEEP | CAN_FLY |
+F:TELEPORTABLE
+
+N:228:COLD_ZONE
+J:低温帯
+E:cold zone
+G:~:w
+W:2
+F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | COLD_PUDDLE | SHALLOW | CAN_FLY |
+F:TELEPORTABLE
+
+N:229:HEAVY_ELECTRICAL_ZONE
+J:高圧帯電帯
+E:heavy electrical zone
+G:~:y
+W:2
+F:LOS | PROJECT | MOVE | PLACE | REMEMBER | GLOW | ELEC_PUDDLE | DEEP | CAN_FLY |
+F:TELEPORTABLE
+
+N:230:ELECTRICAL_ZONE
+J:帯電帯
+E:electrical zone
+G:~:o
+W:2
+F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | ELEC_PUDDLE | SHALLOW | CAN_FLY |
+F:TELEPORTABLE
+
+N:231:DEEP_ACID_PUDDLE
+J:深い酸の沼
+E:deep acid puddle
+G:~:u
+W:2
+F:LOS | PROJECT | MOVE | PLACE | REMEMBER | GLOW | ACID_PUDDLE | DEEP | CAN_FLY |
+F:TELEPORTABLE
+
+N:232:SHALLOW_ACID_PUDDLE
+J:浅い酸の沼
+E:shallow acid puddle
+G:~:U
+W:2
+F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | ACID_PUDDLE | SHALLOW | CAN_FLY |
+F:TELEPORTABLE
+
+N:233:DEEP_POISONOUS_PUDDLE
+J:深い毒の沼
+E:deep poisonous puddle
+G:~:g
+W:2
+F:LOS | PROJECT | MOVE | PLACE | REMEMBER | GLOW | POISON_PUDDLE | DEEP | CAN_FLY |
+F:TELEPORTABLE
+
+N:234:SHALLOW_ACID_PUDDLE
+J:浅い毒の沼
+E:shallow poisonous puddle
+G:~:G
+W:2
+F:LOS | PROJECT | MOVE | PLACE | DROP | REMEMBER | POISON_PUDDLE | SHALLOW | CAN_FLY |
+F:TELEPORTABLE
index 9f634c9..f51e128 100644 (file)
@@ -1601,7 +1601,7 @@ static void process_world_aux_hp_and_sp(void)
 
                        if (p_ptr->levitation)
                        {
-                               msg_print(_("é\85¸ã\82\92å\8f\97ã\81\91た!", "The acid melt you!"));
+                               msg_print(_("é\85¸ã\81\8cé£\9bã\81³æ\95£ã\81£た!", "The acid melt you!"));
                                take_hit(DAMAGE_NOESCAPE, damage, format(_("%sの上に浮遊したダメージ", "flying over %s"),
                                        f_name + f_info[get_feat_mimic(&cave[p_ptr->y][p_ptr->x])].name), -1);
                        }