void print_equippy(player_type *creature_ptr);
void print_map(player_type *player_ptr);
void display_map(player_type *player_ptr, int *cy, int *cx);
-void set_term_color(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, TERM_COLOR *cp);
+void set_term_color(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp);
/*!
* @brief 画面左の能力値表示を行うために指定位置から13キャラ分を空白消去後指定のメッセージを明るい青で描画する /
}
-void set_term_color(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, TERM_COLOR *cp)
+void set_term_color(player_type *player_ptr, POSITION y, POSITION x, TERM_COLOR *ap, SYMBOL_CODE *cp)
{
if (!player_bold(player_ptr, y, x)) return;