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i965: Copy propagate before doing variable index lowering.
authorKenneth Graunke <kenneth@whitecape.org>
Sat, 30 Apr 2016 04:12:15 +0000 (21:12 -0700)
committerEmil Velikov <emil.l.velikov@gmail.com>
Fri, 24 Jun 2016 20:25:00 +0000 (21:25 +0100)
The scalar backend currently doesn't support variable indexing on
temporary arrays, but it does support it on uniform arrays, and
some stages support it for input arrays.  Make sure these are
propagated through before exploding indirects into piles of
if-ladders unnecessarily.

On Broadwell, no instruction count change in shader-db.

total cycles in shared programs: 80675652 -> 80674928 (-0.00%)
cycles in affected programs: 649972 -> 649248 (-0.11%)
helped: 386
HURT: 165

This will help avoid code quality regressions in a future commit.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit f7741c521119ce147215d94a4c238e84fc8b1130)

src/mesa/drivers/dri/i965/brw_link.cpp

index 16bfbaa..8329f99 100644 (file)
@@ -130,6 +130,8 @@ process_glsl_ir(gl_shader_stage stage,
    lower_noise(shader->ir);
    lower_quadop_vector(shader->ir, false);
 
+   do_copy_propagation(shader->ir);
+
    bool lowered_variable_indexing =
       lower_variable_index_to_cond_assign((gl_shader_stage)stage,
                                           shader->ir,