* Smooth the terrain. For each node, its 8 neighbors heights\r
* are averaged and will participate in the node new height\r
* by a factor <code>np</code> between 0 and 1\r
- *\r
+ * \r
+ * You must first load() the heightmap data before this will have any effect.\r
+ * \r
* @param np\r
* The factor to what extend the neighbors average has an influence.\r
* Value of 0 will ignore neighbors (no smoothing)\r
* are averaged and will participate in the node new height\r
* by a factor <code>np</code> between 0 and 1\r
*\r
+ * You must first load() the heightmap data before this will have any effect.\r
+ * \r
* @param np\r
* The factor to what extend the neighbors average has an influence.\r
* Value of 0 will ignore neighbors (no smoothing)\r