gf_switch_result effect_monster_turn_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
+ if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
- em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
- if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
- {
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
- em_ptr->do_fear = 0;
- }
- }
- else
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+ em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+ if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
{
- em_ptr->skipped = TRUE;
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->obvious = FALSE;
+ em_ptr->do_fear = 0;
}
em_ptr->dam = 0;
gf_switch_result effect_monster_turn_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
+ if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
{
- if (em_ptr->seen) em_ptr->obvious = TRUE;
+ em_ptr->skipped = TRUE;
+ em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
+ }
+
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
- em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
- if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
- {
- em_ptr->note = _("には効果がなかった。", " is unaffected.");
- em_ptr->obvious = FALSE;
- em_ptr->do_fear = 0;
- }
- }
- else
+ em_ptr->do_fear = damroll(3, (em_ptr->dam / 2)) + 1;
+ if (em_ptr->r_ptr->level > randint1((em_ptr->dam - 10) < 1 ? 1 : (em_ptr->dam - 10)) + 10)
{
- em_ptr->skipped = TRUE;
+ em_ptr->note = _("には効果がなかった。", " is unaffected.");
+ em_ptr->obvious = FALSE;
+ em_ptr->do_fear = 0;
}
em_ptr->dam = 0;
gf_switch_result effect_monster_disp_undead(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->r_ptr->flags3 & (RF3_UNDEAD))
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- /* Learn about em_ptr->effect_type */
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
+ if ((em_ptr->r_ptr->flags3 & (RF3_UNDEAD)) == 0)
{
em_ptr->skipped = TRUE;
em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
}
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr))
+ em_ptr->r_ptr->r_flags3 |= (RF3_UNDEAD);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
return GF_SWITCH_CONTINUE;
}
gf_switch_result effect_monster_disp_evil(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->r_ptr->flags3 & (RF3_EVIL))
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
+ if ((em_ptr->r_ptr->flags3 & (RF3_EVIL)) == 0)
{
em_ptr->skipped = TRUE;
em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
}
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_EVIL);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
return GF_SWITCH_CONTINUE;
}
gf_switch_result effect_monster_disp_good(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->r_ptr->flags3 & (RF3_GOOD))
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
+ if ((em_ptr->r_ptr->flags3 & (RF3_GOOD)) == 0)
{
em_ptr->skipped = TRUE;
em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
}
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_GOOD);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
return GF_SWITCH_CONTINUE;
}
gf_switch_result effect_monster_disp_living(effect_monster_type *em_ptr)
{
- if (monster_living(em_ptr->m_ptr->r_idx))
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
+ if (!monster_living(em_ptr->m_ptr->r_idx))
{
em_ptr->skipped = TRUE;
em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
}
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
return GF_SWITCH_CONTINUE;
}
gf_switch_result effect_monster_disp_demon(player_type *caster_ptr, effect_monster_type *em_ptr)
{
- if (em_ptr->r_ptr->flags3 & (RF3_DEMON))
- {
- if (em_ptr->seen) em_ptr->obvious = TRUE;
-
- if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
-
- em_ptr->note = _("は身震いした。", " shudders.");
- em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
- }
- else
+ if ((em_ptr->r_ptr->flags3 & (RF3_DEMON)) == 0)
{
em_ptr->skipped = TRUE;
em_ptr->dam = 0;
+ return GF_SWITCH_CONTINUE;
}
+ if (em_ptr->seen) em_ptr->obvious = TRUE;
+
+ if (is_original_ap_and_seen(caster_ptr, em_ptr->m_ptr)) em_ptr->r_ptr->r_flags3 |= (RF3_DEMON);
+
+ em_ptr->note = _("は身震いした。", " shudders.");
+ em_ptr->note_dies = _("はドロドロに溶けた!", " dissolves!");
return GF_SWITCH_CONTINUE;
}