}
-/*
- * Try to wield everything wieldable in the inventory.
- * Code taken from Angband 3.1.0 under Angband license
- */
+/*!
+ * @brief ½ê»ý¾õÂ֤ˤ¢¤ë¥¢¥¤¥Æ¥à¤ÎÃ椫¤é°ìÉôÏȤÎÁõÈ÷²Äǽ¤Ê¤â¤Î¤òÁõÈ÷¤µ¤»¤ë¡£
+ * @details ¥¢¥ó¥Ç¥Ã¥É·Ï¼ï²¤Ï³«»Ï»þ¹ï¤òÌ뤫¤é¤Ë¤¹¤ë¡£
+ * @return ¤Ê¤·
+ */
static void wield_all(void)
{
object_type *o_ptr;
}
-/*
- * Each player starts out with a few items, given as tval/sval pairs.
- * In addition, he always has some food and a few torches.
+/*!
+ * ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶ÈËè¤Î½é´üÁõÈ÷¥Æ¡¼¥Ö¥ë¡£/\n
+ * Each player starts out with a few items, given as tval/sval pairs.\n
+ * In addition, he always has some food and a few torches.\n
*/
static byte player_init[MAX_CLASS][3][2] =
{
},
};
-
-/*
- * Hook function for human corpses
+/*!
+ * @brief ¥Ð¥ë¥í¥°¤¬»àÂΤò¿©¤Ù¤é¤ì¤ë¥â¥ó¥¹¥¿¡¼¤«¤ÎȽÄê / Hook function for human corpses
+ * @param r_idx ¥â¥ó¥¹¥¿¡¼£É£Ä
+ * @return »àÂΤò¿©¤Ù¤é¤ì¤ë¤Ê¤éTRUE¤òÊÖ¤¹¡£
*/
static bool monster_hook_human(int r_idx)
{
return FALSE;
}
-
-/*
- * Add an outfit object
+/*!
+ * @brief ½é´ü½ê»ý¥¢¥¤¥Æ¥à¤Î½èÍý / Add an outfit object
+ * @detail ¥¢¥¤¥Æ¥à¤ò´ûÃΤΤâ¤Î¤È¤·¤¿¾å¤Çwield_all()´Ø¿ô¤Ë¤è¤êÁõÈ÷¤µ¤»¤ë¡£
+ * @param o_ptr ½èÍý¤·¤¿¤¤¥ª¥Ö¥¸¥§¥¯¥È¹½Â¤ÂΤλ²¾È¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
*/
static void add_outfit(object_type *o_ptr)
{
}
-/*
- * Init players with some belongings
- *
- * Having an item makes the player "aware" of its purpose.
+/*!
+ * @brief ¼ï²/¿¦¶È/À³Ê¤Ê¤É¤Ë´ð¤Å¤½é´ü½ê»ý¥¢¥¤¥Æ¥à¤òÀßÄꤹ¤ë¥á¥¤¥ó¥»¥Ã¥È´Ø¿ô¡£ / Init players with some belongings
+ * @detail Having an item makes the player "aware" of its purpose.
+ * @return ¤Ê¤·
*/
void player_outfit(void)
{
k_info[lookup_kind(TV_POTION, SV_POTION_WATER)].aware = TRUE;
}
-
-/*
- * Player race
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¼ï²ÁªÂò¤ò¹Ô¤¦ / Player race
+ * @return ¤Ê¤·
*/
static bool get_player_race(void)
{
}
-/*
- * Player class
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤Î¿¦¶ÈÁªÂò¤ò¹Ô¤¦ / Player class
+ * @return ¤Ê¤·
*/
static bool get_player_class(void)
{
}
-/*
- * Player seikaku
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼¤ÎÀ³ÊÁªÂò¤ò¹Ô¤¦ / Player Player seikaku
+ * @return ¤Ê¤·
*/
static bool get_player_seikaku(void)
{
}
#ifdef ALLOW_AUTOROLLER
+/*!
+ * @brief ¥ª¡¼¥È¥í¡¼¥é¤ÇÆÀ¤¿¤¤Ç½ÎÏÃͤδð½à¤ò·è¤á¤ë¡£
+ * @return ¤Ê¤·
+ */
static bool get_stat_limits(void)
{
int i, j, m, cs, os;
#endif
#ifdef ALLOW_AUTOROLLER
+/*!
+ * @brief ¥ª¡¼¥È¥í¡¼¥é¤ÇÆÀ¤¿¤¤Ç¯Î𡢿ÈĹ¡¢Âνš¢¼Ò²ñŪÃϰ̤δð½à¤ò·è¤á¤ë¡£
+ * @return ¤Ê¤·
+ */
static bool get_chara_limits(void)
{
#define MAXITEMS 8
#define HISTPREF_LIMIT 1024
static char *histpref_buf = NULL;
-/*
- * Hook function for reading the histpref.prf file.
+/*!
+ * @brief À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¤ÎÆâÍƤò¥Ð¥Ã¥Õ¥¡¤Ë²Ã¤¨¤ë¡£ / Hook function for reading the histpref.prf file.
+ * @return ¤Ê¤·
*/
void add_history_from_pref_line(cptr t)
{
my_strcat(histpref_buf, t, HISTPREF_LIMIT);
}
-
+/*!
+ * @brief À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¤ò¥Õ¥¡¥¤¥ë¤«¤é¥í¡¼¥É¤¹¤ë¡£
+ * @return ¤Ê¤·
+ */
static bool do_cmd_histpref(void)
{
char buf[80];
return TRUE;
}
-/*
- * Character background edit-mode
+/*!
+ * @brief À¸¤¤Î©¤Á¥á¥Ã¥»¡¼¥¸¤òÊÔ½¸¤¹¤ë¡£/Character background edit-mode
+ * @return ¤Ê¤·
*/
static void edit_history(void)
{
}
-/*
- * Helper function for 'player_birth()'
- *
+/*!
+ * @brief player_birth()´Ø¿ô¤Î¥µ¥Ö¥»¥Ã¥È/Helper function for 'player_birth()'
+ * @details
* The delay may be reduced, but is recommended to keep players
* from continuously rolling up characters, which can be VERY
* expensive CPU wise. And it cuts down on player stupidity.
+ * @return ¤Ê¤·
*/
static bool player_birth_aux(void)
{
return (TRUE);
}
-
-/*
- * Ask whether the player use Quick Start or not.
+/*!
+ * @brief ¥¯¥¤¥Ã¥¯¥¹¥¿¡¼¥È½èÍý¤ÎÌ䤤¹ç¤ï¤»¤È¼Â¹Ô¤ò¹Ô¤¦¡£/Ask whether the player use Quick Start or not.
+ * @return ¤Ê¤·
*/
static bool ask_quick_start(void)
{
}
-/*
- * Create a new character.
- *
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼ºîÀ®½èÍý¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó/ Create a new character.
+ * @details
* Note that we may be called with "junk" leftover in the various
* fields, so we must be sure to clear them first.
+ * @return ¤Ê¤·
*/
void player_birth(void)
{
window_flag[2] |= PW_INVEN;
}
-
+/*!
+ * @brief ¥×¥ì¥¤¥ä¡¼ºîÀ®½èÍýÃæ¤Î¥¹¥Æ¡¼¥¿¥¹É½¼¨½èÍý
+ * @params fff ¥Õ¥¡¥¤¥ë¥Ý¥¤¥ó¥¿
+ * @return ¤Ê¤·
+ */
void dump_yourself(FILE *fff)
{
char temp[80*10];